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Would you still play if runescape was Class Based?


killmenub

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i think mage should be harder hitting mage is just so weak even ancients is so weak which i have 94 mage and i dont even ancient cuz i think it dont even help i just use vengeance

 

Yeah, I'm in the same boat as you. The only thing I ever use magic for is vengeance (or, I suppose, Vengeance Other). I teletab if I'm travelling (Just to save inv space).

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There is a way to bring Class Based structure back into Runescape without forcing people to choose a permanent class: Time Limits on changing Armor and Weapons.

 

Imagine if it took 10 seconds to unwield/wield an chest/leg armor piece and five seconds to wield/unwield a weapon or smaller armor pieces (helm, gloves, cape). Players could still change, but to do so in combat would leave you weak from 3 to 6 attacks.

 

Would Runescape do that? Probably not. However, it would add a flair of realism and force people to take greater thought into how they approach combat. In addition, ranger/mage/warrior teams would become more popular since a warrior could not easily slip on black dhide the instant a mage appears. Downside of course is that a lot of the game content is built on the idea of rapid change of items.

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Imagine if it took 10 seconds to unwield/wield an chest/leg armor piece and five seconds to wield/unwield a weapon or smaller armor pieces (helm, gloves, cape). Players could still change, but to do so in combat would leave you weak from 3 to 6 attacks.

 

That would be pretty lame. No switching barrows sets mid fight? I can't even use barrows and I can see why that'd be a problem.

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3hitm4g3u,

 

Look at the topic of the thread. If RS were class based, you couldn't even switch at all. I'm like the guys above, nothing in real life stops a guy from going from a bow and arrow to wielding a sword. Well, there is one thing: Training in the items and the time to wield them.

 

Again, if RS had started out with a time penalty when it came to switching items/armor then the game would have evolved with that in mind. As it did not, to introduce it now would just tick off people and conflict with much of what already is established in game. Akin to removing protect prayer entirely, when so much of game now is dependent of you having prayer. It'd break more than it'd fix.

 

Still, I'd like to see time penalties installed. It would make combat interesting.

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So if it was class based people couldn't switch from veracs to dharoks anymore? Any particular reason why?

 

Veracs would be Priest class (prayer and clubs). Dharoks is Warrior class. In class system, yes, you'd not be able to switch between the two. As for the reason, well that was stated above. It's just an arbitrary weakness placed upon characters to keep them from being too powerful. In Runescape, there's no reason to force someone not to wear an item, as there's penalties associated for mages trying to wear range armor, or rangers trying to wear melee.

 

To be honest (and to switch gears), Veracs when it was released should have had a 70 Prayer requirement to wear, but that's neither here nor there.

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I'd still play RS if it became class based. As long as we can switch classes the same way we change spell books.

 

Runescapes classes are more like attack styles, changeable at any time simply by flipping your equipment. But with a non permanent changeable class system that limits your equipment, prayers and spells, combat will be more diverse.

 

No more hybrid warriors wearing dhide, tank rangers or mages that freeze then KO with a melee/range weapon. Not only does it fix the triangle but it also encourages players to form parties to cover for their weaknesses instead of hybriding. I have nothing against hybrids but this system does encourage team work.

 

Also, imagine the possibilities of new classes. Healer class with no fighting ability but has healing spells and group buffing prayers to support party members. Summoner class that can't directly fight but summons multiple familiars in various ways to support the party. With new classes comes new equipment, new prayers, new spells, new dungeons, etc.

 

There might even be group training options like combat exp share and such. Has lots of possibilities.

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Runescape is not a game designed to be class based. I have played classbased games and absolutely LOVED them. Ive played open world, restriction free games (Runescape...) and LOVED them too! Changing rs like this would completely alter the gameplay. Each style of the game would accommodate different class-based restrictions. RS would be a mess if everyone had specific classes.

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There is a way to bring Class Based structure back into Runescape without forcing people to choose a permanent class: Time Limits on changing Armor and Weapons.

 

Imagine if it took 10 seconds to unwield/wield an chest/leg armor piece and five seconds to wield/unwield a weapon or smaller armor pieces (helm, gloves, cape). Players could still change, but to do so in combat would leave you weak from 3 to 6 attacks.

 

Would Runescape do that? Probably not. However, it would add a flair of realism and force people to take greater thought into how they approach combat. In addition, ranger/mage/warrior teams would become more popular since a warrior could not easily slip on black dhide the instant a mage appears. Downside of course is that a lot of the game content is built on the idea of rapid change of items.

 

There is another way. In a previous game they had the concept of "guild master". You could change your class if you were multiple class only by going back to the respective guild master and re-registering for the other class. So you could switch -- you just had to go to the specific guild and inform the guild master (a NPC) that you were switching. At that point you would build XP for that guild. In that game, you could only wear equipment , wield weapons, and use spells for the guild in which you were currently registered. So -- you could build multiple classes, and switch. But you couldn't, for example, switch "in the field".

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