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Would you still play if runescape was Class Based?


killmenub

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Basically in response to you from myself and everyone:

 

1. Yes the game would be successful and balanced if you were to win the lottery and make it. It's the reason other MMO's have classes and it's through this they can affect the balancing system.

 

2. No it shouldn't be like that in RS. RS stands alone in it's uniqueness to having one character which can master everything the game has to offer. You're main character is a true avatar that experiences the entire game. For this reason, RS is both a success and a failure ( pking fail ).

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I definetly would play Runescape if it was class based. I believe it would be better that way. There is no point for a Warrior to level other skills when it does not have a good link with combat.

Now without classes everyone are a "skiller" or a "combat".

 

With classes there will be more diversity in players.

 

Player 1: What class are you?

Player 2: I'm a miner.

Player 1: That's boring.

Player 2: Nah i find it quiet nice. What class are you?

Player 1: A Ranger.

Player 3: I am a Pyroman!

Player 4: Dude i am a Woodcutter, do you need logs?

Player 1: Who asked for your classes lol..

 

In this game, everyone does everything which is not so good. I would love to be the class Warrior and know that i have a HUGE advantage in a area, and a disadvantage in another.

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No! One of my favorite things about RS is one account/character can do everything and isn't limited.

 

I couldn't agree more.

 

Same. I dislike MMORPG's where you are set into a specific set of skills. That's probably most of them..

I'd like to share this oppinion.

 

Lets see my WoW account for what I did there... I've a character of each class, for each faction, plus a few on other servers for varying races. Most are around level 30, where I noticed a big change in how the game plays, with my warlock locked in 29, my frost mage at 42 and still not done gnomeregan, and a paladin at 46 that has been out dpsing level 60-70light rogues I've played with (but still out dpsed by my warlock,much to my pride). I don't play it. I'm very much a compleationist, and having to be every class in every starting area wore on me too much, especially when the areas to level in started to branch out.

 

However, in RS, I can branch out however I chose, do every quest without worrying about getting too many kill X quests and leveling (RS did this right by bundling that away into the slayer skill) And any given day, I could be ranging chompies, tank maging zombies, and melee pking with my fists alone... maybe even in the same day. And I can still craft, smith, mine, deforest, fletch, fish, cook, and any other skill activity with a single character.

 

As for my class... well, the only thing I can call myself is Questwhore.

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Little known fact: Runescape was semi-class based at one point. You could choose adventurer, magician, ranger or warrior and you would start out with different starting materials. Adventurer had a bunch of skill based items, warrior had melee gear etc.

 

Little known? Christ, I've been playing this game to long, I thought that was still common knowledge.

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I definetly would play Runescape if it was class based. I believe it would be better that way. There is no point for a Warrior to level other skills when it does not have a good link with combat.

Now without classes everyone are a "skiller" or a "combat".

 

With classes there will be more diversity in players.

 

Player 1: What class are you?

Player 2: I'm a miner.

Player 1: That's boring.

Player 2: Nah i find it quiet nice. What class are you?

Player 1: A Ranger.

Player 3: I am a Pyroman!

Player 4: Dude i am a Woodcutter, do you need logs?

Player 1: Who asked for your classes lol..

 

In this game, everyone does everything which is not so good. I would love to be the class Warrior and know that i have a HUGE advantage in a area, and a disadvantage in another.

 

There are already tons upon tons of people who specialize in one or two specific stats (non-combat).

 

All that'd do is force players to do so (which would limit diversity).

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If it was class based and I was restricted to one class forever, no I would not play this game. Being restricted to mage or range or melee without being able to switch back and forth would absolutely suck. You're suggestion about making new classes instead of skills would also draw a lot of people away from the game because instead of new content to be able to use when they please, they'd have to start a new account to use it.

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No.

 

I'm a guy who loves to train everything. :D

 

Besides, not a lot of people care about PvP, so many people might quit.

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I definetly would play Runescape if it was class based. I believe it would be better that way. There is no point for a Warrior to level other skills when it does not have a good link with combat.

Now without classes everyone are a "skiller" or a "combat".

 

With classes there will be more diversity in players.

 

Player 1: What class are you?

Player 2: I'm a miner.

Player 1: That's boring.

Player 2: Nah i find it quiet nice. What class are you?

Player 1: A Ranger.

Player 3: I am a Pyroman!

Player 4: Dude i am a Woodcutter, do you need logs?

Player 1: Who asked for your classes lol..

 

In this game, everyone does everything which is not so good. I would love to be the class Warrior and know that i have a HUGE advantage in a area, and a disadvantage in another.

Yeah. I totally agree. Warriors don't have to train other skills. I mean, it's totally not worth it to be able to get the best gear, the most efficient advantages and other goodies that are only available after skill requirements through quests and other things. I mean, Look at pures. They don't even need defence and they are totally unbeatable.

 

Seriously, though. If classes gave advantages then the balance would be lost, and you'd be stuck with one way to play. Imagine being a miner. Shure, you might get to mine rune ore, but you won't have the attack to wield a rune pickaxe, let alone a dragon pickaxe. Shure you might be able to mine a buttload of ores and get rich. But you wouldn't have anything to spend it on if you already have a dragon pickaxe. And you would only acess less than 1% of the actual game content that, in the way RS is now (without classes) would be available to anyone, not to mention the remaining 99% of the game.

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I think people misunderstood what I ment by classes.

 

Some skills would still be open to all classes. You wouldn't just have Woodcutters, then miners, etc.

 

 

I was thinking classes in terms of combat. Also there would be more classes than the 3 there is at the moment, so there would still be diversity. I thought that SOME skills would tie in with there classes (like my example of theiving and assasins), but this wouldn't mean that all classes would miss out on different skills, for example... fishing and cooking could be used by all classes, as they all use combat... see what I mean?

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I think people misunderstood what I ment by classes.

 

Some skills would still be open to all classes. You wouldn't just have Woodcutters, then miners, etc.

 

 

I was thinking classes in terms of combat. Also there would be more classes than the 3 there is at the moment, so there would still be diversity. I thought that SOME skills would tie in with there classes (like my example of theiving and assasins), but this wouldn't mean that all classes would miss out on different skills, for example... fishing and cooking could be used by all classes, as they all use combat... see what I mean?

Ya but I would never play this game if I couldn't switch between melee, range and mage when I need it. Simply because classes would absolutely suck for anything but pvp.

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No.

I'm quite indecisive about classes.

I tried playing D&D online and quit after a month because I couldn't stop rerolling chars.

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I think the fundamental problem with the current setup is the weakness of mages. But this is inherent in the fact that mages cannot wear armor, which is an artificial construct. In the original class based games, mages were deliberately weakened because otherwise, one on one, they would be too powerful. This was compensated however by the fact that in the earliest games, a central idea was that of the PARTY -- a group of players together. And this was (IMO) derived from Tolkien and elaborated in the earliest paper and dice based DnD. A strong offense/weak defense character was fine in a party where they would fight from behind the armored guys. But Runescape really lacks this idea of a party.

 

Runescape has no concept of the dungeon crawl party (with the exception of high level boss monsters for members I think). No need to magically open doors and chests because again Runescape is not a dungeon crawl. No F2P healing of other party members (P2P at a pretty high level e.g. 92 & 95). No F2P teleporting of a party (P2P again only at a moderately high level).

 

So...what you have is a strong offense, weak defense character type. Which can be okay for PvP but for non-PvP use not so great. And if you are going to shoot from a distance -- well rangers can do it cheaper than mages and they can wear at least basic armor.

 

There are some spells of value for F2P non-PvP. High level alchemy. Superheat item. Teleport.

For P2P non-PvP you start to get some good party-based spells -- so IF you are doing party running then high offense spells, plus group teleport and group healing spells come into their own. If not -- then really what is the mage good for?

 

If I could suggest one thing to improve the game it would be to provide party-based skills for F2P mages, and provide a reason to use them -- really tough F2P monsters for example. I think this would make good business sense as party-running F2P players would have more motivation to upgrade to membership. I can say this. As an F2P, I have zero need to become a member for mage skills because I don't run in any parties. So what's the point?

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Back in 2003-4 when i was new to the game, things took a lot of time to level. Not classic-long no, but it took a lot of time. No ge, no easy trading system, fewer to trade with, you just simply couldn't get everything you wanted when you were online at any given time.

 

Skills were not something "everyone" easily had in the 80s and beyond, elite content was simply not required in the game because so few would need it.

 

So how did players play? We specialized in different skills, I can make potions, my friend can make armour, another friend can mine to make the armour, together we can kill bosses, together we can pk to make money, together we can get rune ore by protecting eachother.

 

classes brought players together, several specialized people were arguably much more efficient than trying to do everything yourself. However, that's not something we can bring back, because we've all had another pentad to play the game and do everything.

 

How do we specialize today? Some still level certain skills all the way to the top that others don't commonly raise (runecrafting, crafting, smithing) but the GE renders them of little use to their friends, there is no symbiotic relationship where everyone benefits. We specialize by choosing our spellbook and prayer book, by choosing to "tank a boss" or be the mage at king dagganoth.

 

the way forward is by having content where the efficient ways are using different aspects together, like lunar magicks and ancients on the same boss, gaining an advantage by bringing people with different gear, clicking skills and roles. Runescape has developed beyond classes. That is why people play year after year, and don't get bored with their characters as is World of Warcraft prone.

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Back in 2003-4 when i was new to the game, things took a lot of time to level. Not classic-long no, but it took a lot of time. No ge, no easy trading system, fewer to trade with, you just simply couldn't get everything you wanted when you were online at any given time.

 

Skills were not something "everyone" easily had in the 80s and beyond, elite content was simply not required in the game because so few would need it.

 

So how did players play? We specialized in different skills, I can make potions, my friend can make armour, another friend can mine to make the armour, together we can kill bosses, together we can pk to make money, together we can get rune ore by protecting eachother.

 

classes brought players together, several specialized people were arguably much more efficient than trying to do everything yourself. However, that's not something we can bring back, because we've all had another pentad to play the game and do everything.

 

How do we specialize today? Some still level certain skills all the way to the top that others don't commonly raise (runecrafting, crafting, smithing) but the GE renders them of little use to their friends, there is no symbiotic relationship where everyone benefits. We specialize by choosing our spellbook and prayer book, by choosing to "tank a boss" or be the mage at king dagganoth.

 

the way forward is by having content where the efficient ways are using different aspects together, like lunar magicks and ancients on the same boss, gaining an advantage by bringing people with different gear, clicking skills and roles. Runescape has developed beyond classes. That is why people play year after year, and don't get bored with their characters as is World of Warcraft prone.

 

 

I agree with what you said, and I also played in classic times when it was rare to see a level 70+ Let alone a 100+.

 

But although people can do all different things now, its also becoming runescapes downfall.

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-Jamie

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I agree with what you said, and I also played in classic times when it was rare to see a level 70+ Let alone a 100+.

 

But although people can do all different things now, its also becoming runescapes downfall.

 

Rather, it's a challenge creating content that ensures it doesn't become a bigger issue than it is today. it's something Jagex need to be constantly mindful of. The more niche roles there are in the game, the higher chances are that people will find not just one, but nay aspects of the game they enjoy, so variation becomes a strength rather than a weakness.

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Back in 2003-4 when i was new to the game, things took a lot of time to level. Not classic-long no, but it took a lot of time. No ge, no easy trading system, fewer to trade with, you just simply couldn't get everything you wanted when you were online at any given time.

 

Skills were not something "everyone" easily had in the 80s and beyond, elite content was simply not required in the game because so few would need it.

 

So how did players play? We specialized in different skills, I can make potions, my friend can make armour, another friend can mine to make the armour, together we can kill bosses, together we can pk to make money, together we can get rune ore by protecting eachother.

 

classes brought players together, several specialized people were arguably much more efficient than trying to do everything yourself. However, that's not something we can bring back, because we've all had another pentad to play the game and do everything.

 

How do we specialize today? Some still level certain skills all the way to the top that others don't commonly raise (runecrafting, crafting, smithing) but the GE renders them of little use to their friends, there is no symbiotic relationship where everyone benefits. We specialize by choosing our spellbook and prayer book, by choosing to "tank a boss" or be the mage at king dagganoth.

 

the way forward is by having content where the efficient ways are using different aspects together, like lunar magicks and ancients on the same boss, gaining an advantage by bringing people with different gear, clicking skills and roles. Runescape has developed beyond classes. That is why people play year after year, and don't get bored with their characters as is World of Warcraft prone.

Never really noticed how much specializing back in the old days made people need help from other people more then now until you pointed that out lol. I'm starting to think jagex is really trying to bring that back with all of the clan updates they've released and are still working on though. Possibly by adding bigger and harder bosses that require multiple approaches from different combat skills at the same time like you said.

 

I'm still sticking by what I said about never wanting to play this game if I had to stick with one class the entire time. And I'm talking about just combat classes that can still do all other skills not classes that specialize in only one skill, that would draw me away from this game soooo much more then just combat classes.

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LOLno. I'm too used to being able to do whatever I damn well please to enjoy being restricted like that. If Jagex really did change RS to be class-bound, I'd be helping down the forums by sheer amount of people accessing them to RAEG.

 

Seriously, changing RS to class-bound would cause a worse backlash than Dec 10 '07.

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I just like being able to do whatever I want to do, whenever I want to do it. If I feel like mining, slashing something with a sword, using a bow, or maybe firing a mage spell, I can. There is no limitations like in Guild Wars or WoW, which I like. I think it fits RuneScape rather well, but that could be just because that is how I have always known it.

 

If RuneScape had always been class based, then I probably would have liked it. People seem to like what they know, and don't like what they don't know. Not all the time though...

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I would not like that but it would make pking alot easier lol :thumbsup:

But back to the classes you could not train anything like pures which i like doing time to time

i think mage should be harder hitting mage is just so weak even ancients is so weak which i have 94 mage and i dont even ancient cuz i think it dont even help i just use vengeance

and i think they should make better mage armour that ha good def stats of melee cuz if you where maging someone just puts on range armour and useing dds or whatever and your dead 4/5 time you fight them just cuz mage armour is so weak on range a melee stats

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