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Seraphi

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There was talk of a program called Screenmonkey a little while ago, but I have managed to find a free set of RP tools with more functionality, which is pretty awesome.

 

Link to the information page:

http://www.rptools.net/index.php?page=tools

 

It allows for character storage, token creation, has a chat client (Much like Screenmonkey) and a built in dice. The campaigns can be saved, meaning 12 hour games can be broken up into manageable pieces whenever somebody needs to leave for a while, or people just get tired.

 

[hide=Character Template]

Name:

(Try to make it something at least a bit fantasy. If you can’t think of anything, try this:

http://www.seventhsanctum.com/generate.php?Genname=fantasynameex)

 

Gender:

(Doesn’t affect gameplay)

 

Race:

(Each race gives specific bonuses. Make sure to check your races bonuses and note them down here for later.)

 

http://www.d20srd.org/srd/races.htm

 

Class:

(This is really important. Make sure to pick a class you like, and configure ability scores, inventory, feats and spells as such.)

 

(Also note that wizards and sorcerers get to choose a school specialization, gaining an extra spell from that school per day, but giving up two other schools in the process.

Clerics get to pick two domains, gaining an extra spell per level from those two domains.)

 

(Druids must state their animal companion here.)

 

http://www.d20srd.org/indexes/classes.htm

(You want the “Base Classes”. Prestige classes come a while later.)

 

Alignment:

(Pick one from here: http://www.d20srd.org/srd/description.htm#theNineAlignments)

 

 

Description:

(Here’s where the characters backstory goes. Please try to put an effort into this, as I like to read them occasionally. I don’t particularly care how long it is.)

 

Ability Scores:

(These affect a large chunk of the game, and you should try to focus on the ones that your character requires. Different spellcasters require different abilities to use their spells.

This is also where your racial abilities come in. You should add them now.)

 

(All Ability scores start at 8, which gives a modifier of -1. You start with 30 points to put into these abilities. For 8-12, each ability score costs one point. 12-14, they cost two points, 14-16, they cost 3, and so on.

Each two ability score levels gives you another +1 to that abilities specific modifiers)

 

Strength: 8

Dexterity: 8 (Remember, Dexterity gives an AC bonus as well)

Constitution: 8 (Constitution affects HP, so is quite important, but not required, for everyone.)

Intelligence: 8 (This is very important to wizards or people who want a lot of skill ranks.)

Wisdom: 8 (Important for Clerics and Druids mostly.)

Charisma: 8 (Charisma affects Paladins, Sorcerers, and Bards mostly.)

 

(Add your ability modifiers as necessary, but remember the point system.)

 

Spells:

http://www.d20srd.org/indexes/spellLists.htm

(If you are a spellcasting class, you get to pick spells at each new level, as well as level one. Spells become more powerful the higher their level, to a maximum of 9th level spells.)

 

(Sorcerers get four level 0 spells and two level 1 spells at first level, and then more spells as levels are gained.)

 

(Wizards can select any spells (Of the correct level) they wish ahead of time, but can only cast a certain number of each spell level (Less than sorcerers))

 

(Clerics can cast any spell which they are allowed, given their alignment, but can only cast a certain number of each level per day, including domain spells. However, they can also convert any of their pre-prepared spells into a cure/inflict wounds (Dependant on alignment) spell at will.)

 

(Druids work in much the same way as clerics, but without domains. They can convert one of their pre-prepared spells into a summoning spell.)

 

(For any other class spells, see the class feature list from the link near the top of the page)

 

Feats:

(All starting characters get to pick one feat. Humans get one extra feat, and fighters get a further extra feat. All feats have different effects, and some can vastly alter your character. Make sure to pick wisely. Some feats require you to pick a certain weapon which they are used with. These feats will ONLY work when this weapon is equipped, so make sure you are certain of using that weapon before choosing these)

http://www.d20srd.org/indexes/feats.htm

 

Skills:

(Skills are, well, skills. They affect what you are good at, from forging documents to trick people, to climbing things and swimming. Skill ranks cost points. They are shown in your class’s information here: http://www.d20srd.org/indexes/classes.htm . You will generally get 4x more points at first level than you will at each level after that.) (If you take a class skill rank, you get one rank for each skill point, if you take a non-class skill, each rank costs two. Your class skills can be found on your class section in the link above.) (Just put the number of ranks you want next to the skill name below)

(The maximum rank of a class skill is your character level+3. The maximum rank in a non-class skill is half this number)

 

The skill description list is here: http://www.d20srd.org/indexes/skills.htm

 

Appraise

Balance

Bluff

Climb

Concentration

Craft

Decipher Script

Diplomacy

Disable Device

Disguise

Escape Artist

Forgery

Gather Information

Handle Animal

Heal

Hide

Intimidate

Jump

Knowledge

Listen

Move Silently

Open Lock

Perform

Profession

Ride

Search

Sense Motive

Sleight Of Hand

Speak Language

Spellcraft

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

 

 

Inventory:

(This is where all of your stuff is kept. Make sure you keep track of this.)

 

 

 

[/hide]

 

Delete everything in brackets before submitting.

 

[hide=Archi]

http://users.aber.ac.uk/lug9/hege/character.pdf

[/hide]

 

 

[hide=Karl Wagner]

Name: Karl Wagner

 

Gender:Male

 

Race:

Elf

 

Class:

Cleric

 

Alignment:

Lawful Good

 

 

Description:

Once Karl Wagner was the king of spai.... no once he was a powerful Cleric among other things in the elven glades. After venturing out on behest of his god and defeating a demon that specialized in curses (it was unique) he was stripped of all of his abilities/ spells aside from base ones. Other things you should know is that he enjoys listening and long walks on the beach. He has a small unexplained hatred for merlot as well.

 

Ability Scores:

 

Strength: 10

Dexterity: 11

Constitution: 10

Intelligence: 13

Wisdom: 15

Charisma: 13

 

 

 

 

Spells:

 

Feats:

Skill Focus (Heal)

 

Domains: Healing, Fire.

 

Skills:

 

 

Concentration 4 ranks

Heal 4 ranks + 3 [skill focus]

Listen (elf) 2 ranks

Search (elf) 2 ranks

Spot (elf) 2 ranks

Knowledge (religion) 4 ranks

Speak language 4 ranks

 

Inventory:

[/hide]

 

 

[hide=Rocco Greybeard]

Name:

Rocco Greybeard

 

Gender:

Male

 

Race:

•+2 Constitution, -2 Charisma.

•Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.

•Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

•Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

•Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

•Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

•Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

•+2 racial bonus on saving throws against poison.

•+2 racial bonus on saving throws against spells and spell-like effects.

•+1 racial bonus on attack rolls against orcs and goblinoids.

•+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

•+2 racial bonus on Appraise checks that are related to stone or metal items.

•+2 racial bonus on Craft checks that are related to stone or metal.

•Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

•Favored Class: Fighter. A multiclass dwarfs fighter class does not count when determining whether he takes an experience point penalty for multiclassing

 

Class:

Fighter

 

Alignment:

Lawful Neutral

 

 

Description:

other template

 

Ability Scores:

Strength - 18

Dexterity - 12

Constitution - 12

Intelliegnce - 10

Wisdom - 8

Charisma - 10

 

 

Spells:

None

 

Feats:

Power Attack, Toughness

 

Skills:

Appraise

Balance

Bluff

Climb - 2

Concentration

Craft - 4

Decipher Script

Diplomacy

Disable Device

Disguise

Escape Artist

Forgery

Gather Information

Handle Animal

Heal

Hide

Intimidate - 2

Jump

Knowledge

Listen

Move Silently

Open Lock

Perform

Profession

Ride

Search

Sense Motive

Sleight Of Hand

Speak Language

Spellcraft

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

 

(underline = class skill)

 

Inventory:

 

[/hide]

 

 

[hide=Earth Poisonblade]

Earth Poisonblade

Gender:

Male

 

Race:

Elf

•+2 Dexterity, -2 Constitution.

•Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

•Elf base land speed is 30 feet.

•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

•Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

•Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

•+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

•Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll.

Class:

 

Alignment:

Evil Chaotic.

 

 

Description: he came from the forest. no words, other than his name. no prefrences, other than poison, and bows. no revelations, just that he was an elf. no secrets, that you know of.

 

 

 

Ability Scores:

Strength: 14

Dexterity: 18 (add two points for Elf race.)

Constitution: 12 (subtract 2 points for elf race)

Intelligence: 12

Wisdom: 8

Charisma: 12

 

 

Spells:

None

Feats:

Self suffecient and stealthy.

 

 

Skills:

 

Appraise 4

Balance

Bluff

Climb

Concentration

Craft

Decipher Script

Diplomacy 4

Disable Device 4

Disguise 4

Escape Artist 4

Forgery

Gather Information

Handle Animal

Heal

Hide

Intimidate

Jump

Knowledge

Listen

Move Silently 4

Open Lock 4

Perform

Profession

Ride 4

Search 4

Sense Motive

Sleight Of Hand

Speak Language

Spellcraft

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

 

 

Inventory:

Nothing

[/hide]

 

 

[hide=Jen Sonia]

 

Name:

Jen Sonla

 

Gender:

Female

 

Race:

Elf

 

•+2 Dexterity, -2 Constitution.

•Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

•Elf base land speed is 30 feet.

•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

•Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

•Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

•+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

•Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

•Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

 

Class:

Wizard

 

Alignment:

Neutral Evil

 

 

Description:

Jen is a murderous and cunning witch from the northern lands, who has spent most of her life hunting other races. She has a profound hatred for most other races, especially the smelly ones, but that doesn't stop her from making an alliance when it is advantageous. She keeps her icy-blonde hair long, and often conceals her face behind it. Her favored outfit, and most commonly used, is a simple snow white robe, with a tint of blue and minute engravings if you look close. That is, if she doesn't smite you first.

 

Ability Scores:

Strength - 10

Dexterity - 10 (+2 Elf Bonus)(Base is 8, then I added the bonus)

Constitution - 10 (-2 Elf bonus)

Intelliegnce - 19

Wisdom - 10

Charisma - 10

Spells:

Will be selected when the game begins (that's what wizard's do, right?)

 

Feats:

Enlarge Spell

 

Skills:

 

Appraise

Balance

Bluff 4

Climb

Concentration 4

Craft

Decipher Script

Diplomacy

Disable Device

Disguise

Escape Artist

Forgery

Gather Information

Handle Animal

Heal

Hide

Intimidate

Jump

Knowledge 4

Listen

Move Silently

Open Lock

Perform

Profession 4

Ride

Search

Sense Motive

Sleight Of Hand

Speak Language

Spellcraft 4

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

 

 

Inventory:

 

 

[/hide]

 

[/hide]

 

Ability Scores

It would appear there has been trouble working out ability scores. I'm putting this here to help those who have trouble with that.

(I think I was the one who caused the confusion... *Sigh*)

 

Okay, here are the modifier lists and point costs for each score up to 20.

 

u1vzp.png

 

Extra Spell Slots

This is a table for spell slot modifiers. Your classes spellcasting ability (Charisma for sorcerers, Intelligence for wizards) will be the ability used in the table.

 

2ppdh5f.png

 

You get these spells ALONG WITH your normal spells (See class sheet for normal spells.)

2Xeo5.png
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I might.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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i do not know how to download them. no download button. tell me how to, and ill give it a try.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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okay. let me get the charecter tool. any other tools you want me to get dude?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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meh, i got the charecter tool anyways. now, how do i get to you?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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a ok! moving there, good buddy! will i be able to talk to you?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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nup. wont let me connect dude! is there a reason? seems like i dont get a chance to get the password in.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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yeah done that. wont let me connect though. trying naow.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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nuhuh. not working. hmm. wonder why.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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something along the lines of connect... lemme try it again, and ill post the error if i get it.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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