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An idea: re-smelting metal items


Bellatrix

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I think it can be both useful and quiet realistic idea:

 

 

 

players with the proper smithing level will be able to put metal items into the furance (or other facility) and transform them back to the bars from which they were maid

 

 

 

(for example: iron plate can be re-smelted to iron bars, up to 5)

 

 

 

 

 

 

 

To make things more difficult (and balanced) - it will be fitting to add a chance to fail and destroy some of the materials - maybe similar to the situations with iron ores smelt to bars.

 

 

 

for example: If i re-smelt a steel skirt (made of 3 bars) back to steel bars, there is a 50% chance for every single bar to fail, so I will radomaly get from 0 to 3 steel bars at the end.

 

 

 

 

 

 

 

I think such option will give more interest and usage of smithing, make another use for ring of forging (let say, it will eliminate the fail chance for bronze and iron, and reduce it from 50% to 25% with higher metal) - And not less important, it will finaly make all the large amount of low and mid-level metal drops useful (you get many of them also from high level monsters).

 

 

 

 

 

 

 

What do you think about it?

L.Bellatrix.png

Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.

new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99

Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.

barrow drops: Ahrim's hood

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It won't be that bad, if re-smelting will require smithing level which is higher in (let's say) 7 levels from the level required for regular smelting.

 

 

 

That means, you will be able to re-smelt rune items at level 92 (there u need anyway so much exp, that it doesn't really matters), and many rune items will not be available at all to re-smelting (any items you need 93 smithing or higer to smith).

 

 

 

 

 

 

 

and as for easy smithing leveling - If players can anyway buy 1k steel bars in the marketplace, geting some more steel or mith bars that way will not break any balance. The only thing it *will* do, is making better balance between mass-merchanting and adventuring - and I think it will do just good.

L.Bellatrix.png

Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.

new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99

Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.

barrow drops: Ahrim's hood

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I've thought of this before, and it seems like a great idea, but as yusuke said:

 

 

 

na then it would be way easier to get smithing levels up! specially once you could smelt rune!

 

 

 

so I really don't know... even if it did make it a lot easier, it'd be kind of nice to finally be able to get my smithing caught up with my mining...

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There should be a cost to it, and you should only get a portion of the original materials back.

 

 

 

 

 

 

 

For example, reducing items that you get more than one of from a single bar of metal would require at least double the quantity that you get, so 30 or more arrows would become 1 bar.

 

 

 

 

 

 

 

Items that are 1-for-1 would require two or more to be reduced, for example you would need 2 or 3 swords to make 1 bar.

 

 

 

 

 

 

 

Items that are made from more than one bar would yield less than was originally used to produce them, so a platebody would give you only 2 or 3 bars.

 

 

 

 

 

 

 

For each bar that you received from this process, you would have to use something up, at least for the higher metals. Perhaps coal, since that is used to smelt them in the first place, but not quite as much since they are pure now. So steel would maybe use 1 coal to melt down per bar, mithril 2 coal, addy 3 coal and rune 4 coal.

 

 

 

 

 

 

 

You could even implement this using the Superheat Item spell, it would work the same regardless but use up as many runes as making the same sort of bar from runes.

Suzanne Vega

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tokin rite wurx gud!

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