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MA Rings (i)

Featured Replies

Quick Question...

 

Could some1 tell me (or show) which mobilizing army rings protect over whip? and which don't?

 

Thanks :smile:

or3zbs.jpg

 

99s - Attack, Defence, Strength, Hitpoints, Prayer, Magic, Cooking,Slayer,Summoning

Proud Fire Cape Owner!

5500th to summon the amazing Unicorn!

dragonstone ring (i) and onyx ring (i) pro over whip

i think that's it, not sure =D

Naaxi.png
  • Author

Thanks =]

 

Any1 know about ruby or diamond?

or3zbs.jpg

 

99s - Attack, Defence, Strength, Hitpoints, Prayer, Magic, Cooking,Slayer,Summoning

Proud Fire Cape Owner!

5500th to summon the amazing Unicorn!

Thanks =]

 

Any1 know about ruby or diamond?

I assume that those dont

 

whip high alch value = 72000

dragonstone (i) high alch value = 72700

 

diamond, ruby and all those below should be substantially less.

Naaxi.png
  • Author

Alright =]

 

Thanks for the help !

or3zbs.jpg

 

99s - Attack, Defence, Strength, Hitpoints, Prayer, Magic, Cooking,Slayer,Summoning

Proud Fire Cape Owner!

5500th to summon the amazing Unicorn!

Just wondering, why would you consider imbuing anything below dragon stone? :o

4sDIn.png


Just wondering, why would you consider imbuing anything below dragon stone? :o

 

I played MA just to imbue my diamond ring and stopped there... not worth my time to get the others. The diamond ring's +5 stab att and +4 to all other offensive stats, with no defensive boosts. It's basically all the Frem rings conveniently combined into one, with an extra +5 att and w/o the str boost.

 

I'm pretty sure Jagex only created that awful minigame to see how far people will go for a minuscule strength boost, since they know how obsessed everybody is with their strength bonus.

77yLQy8.png

Just wondering, why would you consider imbuing anything below dragon stone? :o

 

I played MA just to imbue my diamond ring and stopped there... not worth my time to get the others. The diamond ring's +5 stab att and +4 to all other offensive stats, with no defensive boosts. It's basically all the Frem rings conveniently combined into one, with an extra +5 att and w/o the str boost.

 

I'm pretty sure Jagex only created that awful minigame to see how far people will go for a minuscule strength boost, since they know how obsessed everybody is with their strength bonus.

Lol, but remember the Berserker ring (i) was released a week or so (don't remember exact date) after the minigame itself was realeased. I think that Jagex felt that the minigame would have been too overly populated if they had released it initially, either that, or they thought +8 strength was too much for a ring. Either way, it's highly overrated because of its high strength bonus, like the DFS and Bandos armour. On another note, how much longer would it take to get from the level to imbue diamond to the level to imbue dragonstone?

Lol, but remember the Berserker ring (i) was released a week or so (don't remember exact date) after the minigame itself was realeased. I think that Jagex felt that the minigame would have been too overly populated if they had released it initially, either that, or they thought +8 strength was too much for a ring. Either way, it's highly overrated because of its high strength bonus, like the DFS and Bandos armour. On another note, how much longer would it take to get from the level to imbue diamond to the level to imbue dragonstone?

Considering the berseker ring (i) gives the same strength bonus that bandos + DFS gives over simply a rune defender and any other armour, I wouldn't consider the ring overrated at all.

lalalasig2.png

Just wondering, why would you consider imbuing anything below dragon stone? :o

 

I played MA just to imbue my diamond ring and stopped there... not worth my time to get the others. The diamond ring's +5 stab att and +4 to all other offensive stats, with no defensive boosts. It's basically all the Frem rings conveniently combined into one, with an extra +5 att and w/o the str boost.

 

I'm pretty sure Jagex only created that awful minigame to see how far people will go for a minuscule strength boost, since they know how obsessed everybody is with their strength bonus.

At my combat lvl, +4 strength strength equipment bonus boosts my max hit slightly more than 3 strength levels

 

95 -> 98 strength would take me 2.3 mil experience

so it's 20 hours of slaying vs 25 hours of mobilising armies for the same strength bonus

 

albeit slaying is more profitable/fun, and of course grants hitpoints + slayer xp

 

the reward is actually pretty well balanced.

arguably worthwhile for someone who is maxed out, since they don't have anywhere else to go for buffs.

And assuming they could level their strength from 99 to 102, it would still take about 25 hours anyways.

Naaxi.png

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