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Living on Lunar


stonewall337

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Any advice for making lunar my base spellbook? mainly looking for invy for herb runs, and what teles I should use, and getting to ardy, and trollheim.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Spellbook swap is a big one for trollheim. Idk your Mage level, can't see it on this skin. If you can't use it, might be better not to use lunar. Use

cheap pots if you can get them to pot up to the level (barbarian ones and wizards mind bomb come to mind).

 

Catherby tele for that patch, fairy ring to legends guild or skills necklace to the ardy patch.

 

Bring 10 lots of fertile soil runes, 1 catherby tele, skills neck/lunar staff, ecto, lumby ring, spellbook swap runes, 2 fires/laws.

 

Edit: damn, ninja'd by mods...

Drops: Black Mask.

Clue rewards: Sara Plate, 2 Robins, Some other random stuff.

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You have to spellbook swap for trollheim. Use the ardy cape for the patch there, pretty sure you don't have that so use a dragonstone neck to tele to the fishing guild. I would utilize two portal rooms in house and buy a lot of house tabs for generic teleportation usage.

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Yep, your mage is high enough to use spellbook swap. Thus making Lunars the best all around book to use.

 

As others have said, catherby tele, explorer's ring, ectophial, skills neck/combat brace and spellbook swap will make your runs pretty easy.

Hexiled Razz. Player since March 8th, 2005.

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If you don't want to use spellbook swap I just slayer ring to slayer caves and use climbing boots to get through the stronghold (Takes a while, but the patch is worth it), but like others have been saying you can pretty much do everything you have to with lunars and more.

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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