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Runescapes simple UI


Graiskye

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

 

can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.

 

Of course not, as is clear from the impromptu name.

 

It's hard to believe such a thing couldn't be done client side, though.

 

so then what you're saying is that the whole of runescape would need to be rewritten with a new secondary, memory-intensive system to get hotkeys? that's an entirely new game! which leaves us back to my assertion...

 

Apparently I need to clarify, I don't know whether it is, or isn't in the game, whether it's functional but not being used, etc. etc.

 

Speaking of assertions, memory intensive? Rewritten? You just jumped to one huge conclusion. No one here truly knows the specifics of the game engine, just general stuff one can observe from playing, and the little that jagex has said about it.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

 

can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.

 

Of course not, as is clear from the impromptu name.

 

It's hard to believe such a thing couldn't be done client side, though.

 

so then what you're saying is that the whole of runescape would need to be rewritten with a new secondary, memory-intensive system to get hotkeys? that's an entirely new game! which leaves us back to my assertion...

 

Apparently I need to clarify, I don't know whether it is, or isn't in the game, whether it's functional but not being used, etc. etc.

 

Speaking of assertions, memory intensive? Rewritten? You just jumped to one huge conclusion. No one here truly knows the specifics of the game engine, just general stuff one can observe from playing, and the little that jagex has said about it.

I provided evidence suggesting it is not implemented. why would it exist if it wasn't used, especially as it would be memory-intensive recording and meta-examining all actions taken in small time-frames? Jagex has based their entire game around the fact that everyone can play ruenscape even if they have a slow, old computer.

 

the nature of programming is known to all, not just a secret at jagex:

you cannot deny the examination, rejection, time-stamping and list-performing functions required by "half-ticks" (or more sub-ticks) would require a lot more information to be recorded as compared to currently, where many actons are simply discarded (herb cleaning proof again). This same evidence shows that actions aren't currently ordered, and therefore not time-stamped. A function would have to exist to discard all newer actions performed in a second "half-tick", only implemented if no preivous actions had happened, thus you would have to examine pevious actions for all previous sub-ticks at the start of each tick. Half-ticks and current transfered ticks to jagex would have to be different, and so on and so forth. How is this not neccessarily memory intensive?

 

rewritten? see the changes in action-making that would be required. If that's not a rewrite of a basic game mechanic, i don't know.

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Holy quote boxes Batman, you guys are gonna crash Tips forum..lol.

I knew when I made the post it would likely be controversial, but at least here at Tip, people argue, rather than just mindlessly ranting at one another.

The same post got 0 replies at Jagex,was gone from the first page within 20 minutes, I bumped iust once, and forget it.

All they care about is rants over there, which can be quite entertaining themselves(the rantas), but rarely constructive

-G.

Did you know half the worlds population is below average intelligence?

Many people think we are getting smarter as a whole, but we are UNIVERSALLY getting dumber and dumber at an alarmingly fast rate.

 

Metaphorically.... the human race is on its way to hell in a hand-basket made of dry wicker.

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They are working on a direct-X installable client. Im sure the functionality you speak of will be included. I forget where i read that, it was on the main site somewhere.

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