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68-80 mage?


TDC

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What viable ways are there to get 80 mage from 68 without wanting to spend too much money, is it possible to keep it under 5mill?

 

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Yes, very easy to keep it under 5M. I suggest high alching. I won't give away the items I am using right now though. The item I am using is about a 5 gp loss per high alch. You may be able to find a profit if you look hard enough.

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It won't be under 5m, but I HIGHLY, above any other method, recommend bursting rock lobsters after you get 70 magic. Rock lobsters are simply amazing magic, summoning, and hitpoints xp miraculously bundled into one relatively cheap package. It's ~500k loss/hr, but if you take the time to analyze all the benefits, there's NO reason to use any other method unless you have both 99 summoning and hp.

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Don't forget to do the weekly circus, at your level you could earn around 10-14k experience/week in magic (also exp in agility/ranged)

 

If you want to make some money while training magic, and without the boredom. You could always try maging at Barrows, using the slayer dart spell until you hit 75 magic, in which you can cast fire wave. Each run (chest) at barrows should net you around 2.5k-3.5k experience. It's slow compared to other methods, but highly profitable and if you become addicted to barrows, that exp will pass in no time. :thumbup:

(I've done around 55-80 through barrows, fire titan, sara sword specials and a bit of circus)

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there always a possibility of profit in some no conventional ways, last week i got around 20k xp(i know, its not a lot) enchanting ruby amulets, and gained some money while doing it. Of course things change fast, and you have to have a good eye on the market all days. If you don't like that, Zaaps has the best method in my opinion.

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Charging air orbs is a good way to make profit with magic.

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Curse training, using one or more sc items, is cheap (one soul rune per cast) and quite fast (152, 166 or 180 xp per cast, using level 66, 73 and 80 curse spells respectively). I also see peope combinging this with alching for higher xp rates, but I don't know how that works exactly.

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Curse training, using one or more sc items, is cheap (one soul rune per cast) and quite fast (152, 166 or 180 xp per cast, using level 66, 73 and 80 curse spells respectively). I also see peope combinging this with alching for higher xp rates, but I don't know how that works exactly.

 

It's quite simple, actually. You just alch stuff as the spell is flying in the air. You can't cast another combat spell until a certain time after you cast a different combat spell, so you can take advantage of this small window of time to alch something.

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