TDC Posted July 7, 2010 Share Posted July 7, 2010 What viable ways are there to get 80 mage from 68 without wanting to spend too much money, is it possible to keep it under 5mill? Thanks Glacors Drops - 33 shards. Armadyl Drops - 1 Chestplate. 1 Hilt. 2 gloves . 2 Skirts. Link to comment Share on other sites More sharing options...
vettro Posted July 7, 2010 Share Posted July 7, 2010 Yes, very easy to keep it under 5M. I suggest high alching. I won't give away the items I am using right now though. The item I am using is about a 5 gp loss per high alch. You may be able to find a profit if you look hard enough. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 7, 2010 Share Posted July 7, 2010 It won't be under 5m, but I HIGHLY, above any other method, recommend bursting rock lobsters after you get 70 magic. Rock lobsters are simply amazing magic, summoning, and hitpoints xp miraculously bundled into one relatively cheap package. It's ~500k loss/hr, but if you take the time to analyze all the benefits, there's NO reason to use any other method unless you have both 99 summoning and hp. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
thunderlord Posted July 7, 2010 Share Posted July 7, 2010 Try superheating, not aware of the prices of coal and mithril/steel right now, but it used to be a very cheap way Link to comment Share on other sites More sharing options...
UnknownRemoval Posted July 7, 2010 Share Posted July 7, 2010 Don't forget to do the weekly circus, at your level you could earn around 10-14k experience/week in magic (also exp in agility/ranged) If you want to make some money while training magic, and without the boredom. You could always try maging at Barrows, using the slayer dart spell until you hit 75 magic, in which you can cast fire wave. Each run (chest) at barrows should net you around 2.5k-3.5k experience. It's slow compared to other methods, but highly profitable and if you become addicted to barrows, that exp will pass in no time. :thumbup: (I've done around 55-80 through barrows, fire titan, sara sword specials and a bit of circus) Retired Crew Member | Retired RuneScape Player Link to comment Share on other sites More sharing options...
mughinn Posted July 7, 2010 Share Posted July 7, 2010 there always a possibility of profit in some no conventional ways, last week i got around 20k xp(i know, its not a lot) enchanting ruby amulets, and gained some money while doing it. Of course things change fast, and you have to have a good eye on the market all days. If you don't like that, Zaaps has the best method in my opinion. Link to comment Share on other sites More sharing options...
Sir_Squab Posted July 7, 2010 Share Posted July 7, 2010 Charging air orbs is a good way to make profit with magic. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Quyneax Posted July 7, 2010 Share Posted July 7, 2010 Curse training, using one or more sc items, is cheap (one soul rune per cast) and quite fast (152, 166 or 180 xp per cast, using level 66, 73 and 80 curse spells respectively). I also see peope combinging this with alching for higher xp rates, but I don't know how that works exactly. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 7, 2010 Share Posted July 7, 2010 Curse training, using one or more sc items, is cheap (one soul rune per cast) and quite fast (152, 166 or 180 xp per cast, using level 66, 73 and 80 curse spells respectively). I also see peope combinging this with alching for higher xp rates, but I don't know how that works exactly. It's quite simple, actually. You just alch stuff as the spell is flying in the air. You can't cast another combat spell until a certain time after you cast a different combat spell, so you can take advantage of this small window of time to alch something. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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