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The new Circus guide


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#1
baraglas
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baraglas

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Just looked at the new guide to the circus ( http://www.tip.it/ru...page=circus.htm ). It's great - a big improvement on the old page.

However, it says hardly anything about one of the most important elements of doing the circus - the xp you gain. I'm making 20K mage experience every week, for about 5 minutes work!

I did some work detailing what you have to do, and the experience you get in this thread: http://forum.tip.it/...cus-experience/ . With some help from people with 99's in magic, range and agility we could fill in the gaps and add that information to the guide. There's also stuff from that thread that could be added already.

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#2
Wingless
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Wrong forum buddy.

I believe your looking for Website Updates & Corrections under the Tip.It Feedback subforum.

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#3
Racheya
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Moved to Website Updates :)


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#4
niccosdad
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I agree that the xp component would be a welcome addition to the guide. I recall seeing that Pokemama had developed some really great data on the xp gained. Incorporating that information would really make the guide worthwhile to a broader audience.

Niccosdad

#5
vox1st
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good point, please help us out on that one! I will see what I can do myself. I do agility. I will see how much xp you get from just plain acrobatics without any modifiers next week.(thanks for the props)
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#6
baraglas
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good point, please help us out on that one! I will see what I can do myself. I do agility. I will see how much xp you get from just plain acrobatics without any modifiers next week.(thanks for the props)

We need to know how much experience you get for each trick. The levels missing are:

Agility: Levels 80, 90, 99

Mage: Level 99

Range: Levels 90, 99


I can fill in the level 80 agility gap myself now - forgot to look when I did it this week.

Note that emotes, circus gear and what the crowd wants has no impact on xp gained.

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#7
pokemama
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Dude. :o

I wish someone had told me about your thread when we wrote the guide, I definitely wanted that info!

With a few friends, we collected info for a few months, but didn't get around to a tidy way to post it on the guide.


Neko Negde is the guy who analyzed it: When you do an activity that is above your level, you get points equal to the xp from an activity 4 levels down from your actual Skill Level. So, if you are skill level 80, do a level 90 move successfully, you will only get the same xp that you got for a level 40 move. If you are level 70, and succeed in a 99 move ... you're still getting the level 30 move xp (4 levels down from 70).


This also demonstrated by the data on your own post.

(incidentally it does not matter whether you succeed, or succeed but just barely. The xp is still identical to the activity 4 levels below YOUR skill level.)


AGILITY
I can confirm your numbers up to 70 (1354xp).
A level 99 (Toad aka Smellysocks) checked and got 1354 for EVERY level from 70 to 99.



Here's a few you were missing:


MAGIC
80 (barbells) 3088 xp
90 (assistant) 3525 xp

NEW: 99 (anvil) 3530 xp


RANGED
level 60 1875 xp
level 70 1979 xp
level 80 2187.5 xp
level 90 2495 xp

NEW: 99 2500 xp


Regarding juggling, the xp is the same if you juggle or do the same level move, and cannot be earned twice. So, once you are not working for costume points, it's simpler to just do the moves and skip juggling.


So, we still need xp data from level 99s for all three, plus skill levels 80 and 90 agility.
This finishes off the data but ... the top figures are ... interesting lol.

Edited by pokemama, 23 September 2010 - 05:15 AM.

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it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*.

#8
Zaaps1
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I'm almost at 99 magic (1m xp away), so if no one else gets that info by the time I get 99 mage, I'll get that.

Also, do you know if you can use pots to boost the xp you get? If you don't know, I'll check.

#9
pokemama
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Okay, we had a level 99 and several 90-99's check xp and I've added them to the table. I've tried to sum up the verbal conclusions, but the "four level" explanation seems confusing to me. Suggestions for rewording it are welcome.
-----------------------------------------------------------------------------------------------------

Xp earned (assuming you have the equivalent skill level) are as follows:


Move     Agility     Magic     Ranged

Level      Exp        Exp       Exp

  10       312.5      970.5     687.5

  20       416.5     2055      1455

  30       830       2059      1458.5

  40       833.5     2132.5    1510.5

  50      1041.5     2206      1562.5

  60      1354       2647      1875

  70      1354       2794      1979

  80      1354       3088      2187.5

  90      1354       3525      2495

  99      1354       3530      2500


TOTAL    10204      24933.5   17710.5


  • You get xp only when you succeed at doing a move.
  • You can only earn experience once per performance for moves of a given level. If you do a move when you've already done one at that level you get the message "You already received XP for doing that move", even if it's two different moves (say blasting the shield and levitating the penguin in the magic performance, or juggling knives versus a handstand in agility).
  • Maximum xp is received for succeeding at one trick of each level from 10 to 99.
  • If you succeed in doing a move that's higher than your level, you receive a much reduced xp reward. The xp is equal to the reward for your actual skill level minus four.

    Examples: If you are level 80, and succeed at a level 90 move, you will get the xp for a level 40 move (4 levels down from 80). If you are level 70, and succeed in a 99 move ... you will get the level 30 xp (4 levels down from 70).

  • The order in which you do the tricks isn't important, but keeping track (to avoid duplicating) is.
  • If you fail a move, you can try it again. The audience won't like it, but you'll get the normal experience if you succeed. Definitely re-try a failed move between your skill level and four levels below, since they offer the best xp per move.
  • Drinking potions etc. to boost levels has no effect on xp reward. They may or may not improve your chances of succeeding at a given move.
  • Emotes and audience satisfaction have no effect on xp gained.

Posted ImagePosted Image
it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*.

#10
Zaaps1
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The xp table is good to go then? It can be added to the guide?

#11
Speedyshel
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Zaaps, did your Circus test confirm the magic exp granted for lvl 99?
If so, I'll go ahead and add the table to the guide. :thumbup:
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#12
Zaaps1
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Well I didn't get 99 mage as I saw Poke added that value to the table already.

#13
Speedyshel
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Alrighty then. That's fine :) I'll get on adding this.
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#14
Speedyshel
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This table of experience totals has been added to the guide and you have been credited for your contributions. Thanks again for all the hard work you all put into this, it really is greatly appreciated by the crew! :thumbup:
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