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baraglas

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Everything posted by baraglas

  1. I did the "repair the castle" version of the game instead. Killed 750 trolls, put my reward into a lvl97 skill and got 37,260xp for it. Not bad for 10 minutes work, though not as lucrative as the circus.
  2. So, which is it? Do you think that the comp cape should be the best there is, or not? The comp cape is good for a lot of things, but it's possible they might bring out a combat specialist's cape that has better stats for combat but fewer other powers. Frankly, I'm not too bothered - it's not as though there'll be thousands of people wearing comp capes, or that doing so makes them invincible - a couple of extra plusses on their stats won't make much difference. What would be silly is for a "completionist" cape to be gettable without actually completing all aspects of the game.
  3. I'm astonished at how flawed this process is: No attempt to authenticate who you are before you vote You can (apparently) vote multiple times No way to vote "No" No way to vote separately for free trading and the wildy - what if you're in favour of one but not the other? No explanation - for the benefit of new players - what these things actually ARE. There must've been a lot of people join since 2007. No details of in what form they're proposing to bring them back. A proper poll, where you have to sign on to cast a vote, and you can say "yes" or "no" to each issue in turn, might yield interesting results. I'm not sure it would be as clear cut as many think it would. Personally, I don't have a view on free trading, but I'd be against a return to the old wilderness on every world. If they keep the new wildy on a few worlds - so I can go there when I need to for a quest or to spot a penguin without running into a bunch of PK-ers - then fine. But if it's a blanket choice between old and new, count me in for new. Not that it matters though. My name appears in the high scores, so I expect someone's already cast multiple "yes" votes on my behalf.
  4. We need to know how much experience you get for each trick. The levels missing are: Agility: Levels 80, 90, 99 Mage: Level 99 Range: Levels 90, 99 I can fill in the level 80 agility gap myself now - forgot to look when I did it this week. Note that emotes, circus gear and what the crowd wants has no impact on xp gained.
  5. Just looked at the new guide to the circus ( http://www.tip.it/runescape/?page=circus.htm ). It's great - a big improvement on the old page. However, it says hardly anything about one of the most important elements of doing the circus - the xp you gain. I'm making 20K mage experience every week, for about 5 minutes work! I did some work detailing what you have to do, and the experience you get in this thread: http://forum.tip.it/topic/209173-circus-experience/ . With some help from people with 99's in magic, range and agility we could fill in the gaps and add that information to the guide. There's also stuff from that thread that could be added already.
  6. Another minor correction on this page - The section on Kill Count has a table of what KC yields what drops. Below the table it says "Other possible rewards from the chest are Key halves and Dragon Medium helms. These two's relation to KC is currently still unknown." But these two things appear in the table above with the KC required to get them!
  7. Bump. Since it's circus day again, I thought I'd remind folks that I'm still looking for people with level 99 in Agility, Mage and Range to report how much xp they get for each of these circus tricks: Agility: Levels 80, 90, 99 Mage: Level 99 Range: Levels 90, 99
  8. What evidence do you have that Jagex give a monkey's for the state of the rare market? "Quotes" from un-named sources in unspecified places don't count.
  9. The Catapult Construction quest is rated "Hard" in the list of quests. It involves some wandering around and associated trap-dodging in Isafdar, a trip to the dwarf mines and Port Sarim, and solving a couple of puzzles. There's no combat at all - not even aggressive monsters to run past on the way. Does this quest really deserve to be rated alongside Monkey Magic and Desert Treasure in the ranks of "hard" RQ quests? Note that Roving Elves, which involves just as much trap-dodging but also a fight without weapons, armour or prayer against a level 84 monster is rated "Easy". I'd suggest that Catapult Construction should be no more than "Medium", and arguably should be "Easy".
  10. http://www.tip.it/runescape/index.php?rs2quest_id=26 Spotted this when HugeBrain posted his correction: When used to refer to a male enaged-person, fiancé only has one e. There's two for a female: i.e. Veronica is Ernest's fiancée, Ernest is Veronica's fiancé The use of the acute accent over the (first) e is, I think, optional in English usage - but I think we should either always use it or never use it, not one of each. In summary, here's how I think this passage should read: [Corrected. We do not credit spelling errors but thanks for pointing it out.]
  11. There's also a problem with The Great Brain Robbery - it says I can't do it because I haven't finished Recipe for Disaster, but I don't need to finish the whole of RFD, just the Pirate Pete bit (which I have done). I guess this wasn't updated when RFD was split into subquests, any chance it could be done now?
  12. I'd vote for "none of the above". I use this site quite a bit, but I don't really "know" anyone who runs it.
  13. I need the services of a player or players who have level 99 in Magic, Range and Agility to find out the xp rewards offered by the circus mini-game. You only get the full xp for a given move if it's at or lower than your level, so you need to be a 99 to get the full set. Just go to the circus, and note down the xp you get for each move - the total xp you get for the performance isn't any good, nor does it matter how many performance points you get. The moves I need to know the xp for are: Agility: Levels 80, 90, 99 Mage: Level 99 Range: Levels 90, 99 I've already got the rest. You can read more - and please post your results - in this thread: viewtopic.php?f=30&t=770853 Thanks in advance
  14. This week, the circus is just West of Catherby (it moves every Wednesday). You don't need anything to start it. There's a guide at http://tip.it/runescape/?page=circus.htm . Thanks, that's fantastic! It confirms my theory on higher-than-your-level rewards, and fills in some higher level xp awards too. We still need figures for: Agility: Levels 80, 90, 99 Mage: Level 99 Range: Levels 90, 99 Remember that you need to be of at least that level to get (and report) the full experience - i.e. I need people who are level 99 in those skills to do the circus and report back. That's an interesting theory, but difficult to prove (apart from the bit about them not affecting xp, which is definitely true). I'm inclined to think that circus clothing improves the number of points you get towards earning more clothes, but doesn't affect success rate. It seems to make more sense - to me - to boost your success rate by wearing range/mage/agility clothing, drinking potions, etc. Mind you, I can't prove that that works either. I've been thinking a bit more about the xp awarded to people below level 50. I did think that they'd get full xp for all moves up to their level and level 10 for the rest, but now I'm not sure. If you were level 1 in Mage and completed the levels 10 and 20 moves (which doesn't seem unreasonable), you'd be instantly catapulted to level 13! In fact, if you were level 10 and completed just the level 10 move, that'd send you to level 13 too. I cannot believe that this would be the case, so there must be some level-related factoring that kicks in if you're below a certain level (as in, for example, Tears of Guthix). If there are people out there with accounts which have low-level Mage/Range/Agility scores, your circus results would be most useful. Remember, we need to know the xp you get for each successful move, not the whole performance.
  15. Another week, another trip to the circus. Again, I've been logging experience gained for each move. I don't have anything to add to my original findings on Agility and Magic as I'm the same level as I was last week. In ranged, I've gone up to level 60 (during the circus performance, actually) so I can add a couple of numbers: Doing the level 60 ranged move earns you 1875xp (may actually be 1874.5 or 1875.5, I can't tell having only done it once!). Doing level 70+ ranged moves if you're level 60 earns you 1455xp, i.e. the same as a level 20 move. Previously, in the mid-50s, I was getting level 10 xp. I've already observed what happens if your level is in the 70s in magic and agility. This leads me to a theory: When you complete a move whose level is higher than your actual level, the experience you will get will be (highest level move that's <= your level) - 40, or (presumably) level 10 if your level is less than 50. That is, when doing a move that is above your level... [*:24mtjjt3]If you're level 1-59, you'll get the same xp as the level 10 move [*:24mtjjt3]If you're level 60-69, you'll get the same xp as the level 20 move [*:24mtjjt3]If you're level 70-79, you'll get the same xp as the level 30 move [*:24mtjjt3]If you're level 80-89, you'll get the same xp as the level 40 move [*:24mtjjt3]If you're level 90-98, you'll get the same xp as the level 50 move [*:24mtjjt3]If you're level 99, there aren't any moves above your level! What we need to prove this hypothesis is for people of levels 1-49, 80-89 and 90-99 to do the circus and log what xp they get for moves above their level. What we also need is for people with high enough range, mage and/or agility to post what they get for the level 70 range move, and the level 80, 90 and 99 moves in all three skills. It could be a long wait until I'm 99 in all three!
  16. I've no idea how many people play RS at my school, but then it's over 20 years since I went there so that's hardly surprising. I think young people are often very judgemental about things: this game/music/style/car/whatever sucks!, that one rules! In reality, it's all opinion. The stuff that I might like could do nothing for you. So what? The world would be a pretty dull place if we all liked the same things.
  17. I just achieved one of my goals this week - Level 50+ in all skills. Not really committed enough to pursue stuff like skill capes - guess I get bored too easily...
  18. @ultigamer: Maybe, I wasn't sure so I posted in the more general forum. If somebody wants to move it, I'm happy. @jenove: Mmmmmmm... carrots... @soulattacker: Are you sure you barely succeeded at agility twice? I'd expect it only once at your level. It'd be useful to know how much xp you earned for each move, though I know it's a pain noting down all the figures. @swordking: Yup. It's my second bullet point. @DenUsynlige: Thanks for the totals, could do with a full breakdown next week... @Ravenkana: Good point.
  19. There seem to be a lot of guidance around the place, on this site and elsewhere, on how to get ringmaster gear and the other clothing items at the circus. There's next to nothing about the experience rewards. Since I assume that most people who want a ringmaster outfit have got one by now, I thought it was time to do something about this. I've been logging the xp I've gained from circus performances for the last three weeks, and thought I'd share my findings with you. Mage and Agility performances were all carried out at levels 75 and 76 respectively, Ranged was done first at level 55, then at 56. Move Agility Magic Ranged Level Exp Exp Exp 10 312.5 970.5 687.5 20 416.5 2055 1455 30 830 2059 1458.5 40 833.5 2132.5 1510.5 50 1041.5 2206 1562.5 60 1354 2647 687.5* 70 1354 2794 687.5* 80 830* 2059* 687.5* 90 830* 2059* 687.5* 99 830* 2059* 687.5* TOTAL 8632 21041 10111.5 I have a number of observations to make on my results: [*:1wsjqffs]You can only earn experience once per performance for moves of a given level. If you do a move when you've already done one at that level you get the message "You already received XP for doing that move", even if it's two different moves (say blasting the shield and levitating the penguin in the magic performance). [*:1wsjqffs]It follows from the previous point that the way to maximize xp gains is to do one trick of each level from 10 to 99. The order in which you do the tricks isn't important, but personally I find it easier to keep track if I start from 10 and work up. [*:1wsjqffs]If you fail to do a move, you can try it again. The audience won't like it, but you'll get full experience if you succeed the second time. [*:1wsjqffs]If you succeed in doing a move that's higher than your level, you get a message saying "You succeed. but just barely" and receive much reduced xp reward. I've marked these results with a * above. For me, I got the same as a level 10 move in ranged, the same as a level 30 one in mage and agility. It seems likely that level has a role to play in what reward you get, but I don't have enough data to tell what it is. [*:1wsjqffs]Drinking potions etc. to boost levels has no effect on xp gained. I drank a range potion to boost my ranged leve into the 60s, but still got the reduced reward for doing the level 60 move. Presumably they do improve your chances of succeeding at a given move. [*:1wsjqffs]Experience gained is not derived from level in the crude way that, say, penguin points are. However there may be level-dependent effects that I can't determine like "x points per level until you reach a ceiling at level y" - like Tears of Guthix, for example. The numbers concerned are so un-round, and contain so many 0.5xp amounts, that it's hard to believe they weren't calculated in some way. [*:1wsjqffs]Emotes have no effect on xp gained. Results from characters whose levels are higher and lower than mine would flesh out these results and determine any level-dependent values. However, I note that my totals - 8K, 20K and 10K are broadly in line with what other players have reported, so there may not be a lot of variation. I hope people find these results useful and are able to add something to them.
  20. At the end of the quest, you have to kill ten trolls before you're able to progress to the Troll King. However, the Monsters section at the top only says It should say: Also, dunno if it's worth adding to the "Tips & Tricks" section, but I found it best to do the ten troll fight with "protection from missiles" on - otherwise you get pelted with rocks from all over the place and it soon knocks your hp down.
  21. Yeah, apart from Current level x 100xp in any skill A free, unlimited teleport to Al Karid/Shantay Pass approx 25K Magic xp what have Jagex ever done for us?
  22. From the Knowledge Base article... Personally I quite like these updates - they fit in with the game's generally light hearted atmosphere. If there ever was a time when Runescape was a game where you could imagine yourself as a character in a fantasy epic, it was before I started playing. Indeed, if you are trying to imagine yourself living as your RS alter-ego, you should probably get out more.
  23. Buy seeds. Grow herbs. Make potions. If you start with seeds instead of herbs you usually make a profit, and you raise your farming at the same time. It takes longer though. I think it will let you start the quest without checking your herblore level, which means you only actually have to get to level 56 and use a Greenman's Ale to boost your level. Get your hands on some mature stuff and you'll only need to get to level 55.
  24. Go to the Grand Exchange and talk to Bob Barter (he stands to the south-west of the central desk). He'll tell you the current price of all herbs in the Grand Exchange - you'll have to decide for yourself which prices qualify as a "lot" of money.
  25. I planted the limpwurt early (after I'd done the barrel of water, I think, but before the other bits). The quest still works. When you get to the bit where (I assume) she asks you to plant the limpwurt to free her doll, she tells you to wait instead.
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