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Strength is highly overvalued


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Not sure if this will matter but I thought I might as well put it out there. For the most popular MH gear in the GWD for melee (Not including corp since Warrior Ring has no stab bonus). My point here is to illustrate the percentage gains by both Berserker ring and Warrior ring in a high defense situation.

 

This is the Base Gear I have started out with. The only Stats here that matters is Slash and Strength since we are using a Godsword and that any half decent MH knows Defense in this gear no longer matters for anyone.

Neit Helm

Fury

Bandos Top + Bottom

Barrows Glove

Fire Cape

Dragon Boots

AGS.

Slash - 155 Strength - 169

 

Warrior Ring Benefits +4 Slash(2.58% boost) imbued +8 Slash (5.16%)

Berserker Ring Benefits +4 Str (2.37%) imbued +8 (4.73%)

 

So basically, the way I see this is, you can either use an accuracy approach to hit 2.58-5.16% more often (hitting 1 less 0 in 39 tries to 1 less 0 in 19 tries) or use a Str approach and hit 2.37-4.73% higher on hits (AGS max without spec is 649, so a 4.73% boost makes it 680(679.6977 but RS rounds up) Allowing for a 0-31 extra damage each hit. Therefore, the question isn't a matter of hitting something like 500-500 vs 530-0 but a matter of 500*19 vs 530*18.

 

Disclaimer: Due to no one able to come up with a true RS hit formula, the above calculation takes in very high amount of speculation. Therefore it is only a theory and can only be taken as such.

Too bad we all know damn well that neither accuracy nor max hit are linear functions of attack/strength bonus.

 

Strength isn't overvalued, you can see by looking at the price of a warrior ring that 4 slash attack doesn't matter one damn compared to 4 strength.

Price isn't always a good indication of usefulness. Look at the dfs, I barely ever use it, yet it's 35m.

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