Kata_Phfract__the_slayer Posted July 18, 2010 Share Posted July 18, 2010 im a firm beliver in "attack > str"but shal zamorak stike me down if i ever say str is not usefull, hitting ones and 2's constanlty will get you nowhere, but thats besides the point.it is true that in any place where you hit more then 50% of the time. the extra accuacy probably wont matter as much as more on the max hit, but all that is really saying is that"more str is as good as more accuracy becouse you have high accuracy anyway" cinda self defeating isent it. lol i bet that if you go to any boss, or any low level monster (low as in around 50, no point talking about monsters that a level 3 can kill!), i am willing to say thay with, say, 60 attack+1 str and 100 slash/crush/stab attack would far out class 60 str+1 attack and 100 to str bonus.but saying that, i do have to mention that nither of thosue will hapen to any major amount, and the part about haveing high accuracy anyway allways hapens so i cant call the the end of it. in the end, str with out accuracy is not usefull (outside of some small situations like zerker pures). and accuracy without str is not usefull. thay are mostly the same (im still saying acc > str though) but people just like seeing big numbers \:D/edit: hmm the smiley is not working. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
yuriqiu Posted July 18, 2010 Share Posted July 18, 2010 I wonder sometimes if the high defense warrior ring > berserker ring argument is true. At FFA Corp, the best setup is a Maxxed Str setup rather than a Maxxed accuracy setup or a Void setup. Considering Corp has the highest def out of any monster in game I always found that to be a little curious. Too bad I've never done any real tests on it but I have based that decision off my own experiences there along with experiences that my friends have shared with me. Link to comment Share on other sites More sharing options...
Logdotzip Posted July 18, 2010 Author Share Posted July 18, 2010 I wonder sometimes if the high defense warrior ring > berserker ring argument is true. At FFA Corp, the best setup is a Maxxed Str setup rather than a Maxxed accuracy setup or a Void setup. Considering Corp has the highest def out of any monster in game I always found that to be a little curious. Too bad I've never done any real tests on it but I have based that decision off my own experiences there along with experiences that my friends have shared with me. I think that's simply because with FFA, your objective is to do the most damage. But in the same sense anytime I go to FFA corp I see people with fighter hats and wearing imbued onyx rings. And those are the ones I notice get the most kills. my youtube Link to comment Share on other sites More sharing options...
SirIzenhime Posted July 18, 2010 Share Posted July 18, 2010 corp has low defense tbh. And as for FFA corp, you want to maximize your Stab bonus. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
xpx Posted July 18, 2010 Share Posted July 18, 2010 You overrate accuracy WAY too much. Sure, by an exmple of 2 hits, totally out of context, accuracy might seem a bit better in your mind. You know what? test it. Your ~rant is all but speculation that never really holds true. If you look at the hourly experience rates, that's where the truth lies- berserker(i) >>> onyx(i) for anything up to graar, which is quite alot of defence already. Cls and rapier have the same accuracy for 90% of the slayer monsters, so accuracy is clearly overrated(for high end atleast, but that's who the bersrerker ring is meant for). Warrior ring is now completly useless, onyx only being good if you need the extra defence and are using multiple attack styles, berserker for any only melee combat up to average defence(graar). For ffa, highest str bonus is best because you need to deal the most damage on a single monster- dealing average damage on every corp is nice but completely useless. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
SwreeTak Posted July 18, 2010 Share Posted July 18, 2010 Strenght have been overvalued in this game for a long time. Strenght is the most popular skill in this game and I don't think that we will see a change to this soon. Most players strive to get a high strength level so that they can feel that they are successful. Having a high strenght level can gain you a lot of respect. And all of this just because it makes you hit high and it is cool. I find it strange, just like you, Logdotzip. Myself I have always tried to keep my 3 basic combat skills (Strenght, Attack and Defence) at the same level, since I find them all to be important. If I had to choose one of them to be higher than the others though, I would choose attack. It is the one which I find the most important one. Because in a game where your hits are based on luck, you should do whatever you can to be more accurate. And for me accuracy goes before being cool and following what everyone else does. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Quyneax Posted July 18, 2010 Share Posted July 18, 2010 Damage is a square... the sides are accuracy and strength. For the largest surface area with any given accuracy + strength total, they should be equal. All hail Guthix! Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
bedman Posted July 18, 2010 Share Posted July 18, 2010 The only places I use my imbued onyx or dragonstone are waterfiends, and TD's (or other situations where I hybrid, like safe pvp). I'm pretty curious whether berserker (i) would be better at fiends. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Obtaurian Posted July 18, 2010 Share Posted July 18, 2010 The only places I use my imbued onyx or dragonstone are waterfiends, and TD's (or other situations where I hybrid, like safe pvp). I'm pretty curious whether berserker (i) would be better at fiends. For waterfiends, I use my zerker (i) on task and my dragonstone (i) off task. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Logdotzip Posted July 18, 2010 Author Share Posted July 18, 2010 onyx(i) at dks is love my youtube Link to comment Share on other sites More sharing options...
la la la Posted July 18, 2010 Share Posted July 18, 2010 I think it's funny that full bandos is +6 strength, and a zerker (i) is +8, yet most people wear around full bandos, thinking they're so cool, when they don't even have a zerker (i). Link to comment Share on other sites More sharing options...
xpandax Posted July 18, 2010 Share Posted July 18, 2010 I think it's funny that full bandos is +6 strength, and a zerker (i) is +8, yet most people wear around full bandos, thinking they're so cool, when they don't even have a zerker (i). Bandos is the best looking armor in the game. In my opinion at least. That's the only reason i even own it.... i hardly ever actually use it to kill anything, but it looks cool for pictures/hanging out. 50 mil isn't very impressive, but it looks cool. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted July 18, 2010 Share Posted July 18, 2010 Melee is overrated. It's, coincidentally enough, over-updated.It's not over-rated, but it is definitely over-updated. Link to comment Share on other sites More sharing options...
91soldin91 Posted July 18, 2010 Share Posted July 18, 2010 My theory's behind why strength is over-rated: 1. Back in the day (before turmoil, piety, ovls/exts, etc.) Strength was king. A lot of high level players are still in that mindset that strength levels/bonus is the best and therefore drive prices up for those boosts.2. Hitting 2 more damage is more noticeable than hitting one less 0 every 10 hits. It also has the excitement factor (hitting a 50 is far more exciting than a 48 even if you hit a few more 0's)3. People want to justify the fact that they spent 5mil on a ring.4. Noobs see the price of a berserker and a warrior and assume the berserker is better because of price.5. most people train on low defence monsters where strength is better.6. strength is still better than accuracy in edge PKing. Link to comment Share on other sites More sharing options...
Mecakoto Posted July 18, 2010 Share Posted July 18, 2010 DPS is king for this generation of players, and weapons today are accurate enough on their own. The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome. Proud of who I am and what I am. Link to comment Share on other sites More sharing options...
mister_moocky Posted July 19, 2010 Share Posted July 19, 2010 It costs more because it's the best ring in most melee situations. The best items are expencive. What about this is difficult to understand? quit Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted July 19, 2010 Share Posted July 19, 2010 It costs more because it's the best ring in most melee situations. The best items are expencive. What about this is difficult to understand? i dont speek for the op (origenal poster is what that means right?), but i would guess that he is wondering WHY its better (or at least why people think its better). I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
999134 Posted July 19, 2010 Share Posted July 19, 2010 recoil rings ftw, they are gonna do more damage than +4 to your strenght. Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
yuriqiu Posted July 19, 2010 Share Posted July 19, 2010 Not sure if this will matter but I thought I might as well put it out there. For the most popular MH gear in the GWD for melee (Not including corp since Warrior Ring has no stab bonus). My point here is to illustrate the percentage gains by both Berserker ring and Warrior ring in a high defense situation. This is the Base Gear I have started out with. The only Stats here that matters is Slash and Strength since we are using a Godsword and that any half decent MH knows Defense in this gear no longer matters for anyone.Neit HelmFuryBandos Top + BottomBarrows GloveFire Cape Dragon BootsAGS.Slash - 155 Strength - 169 Warrior Ring Benefits +4 Slash(2.58% boost) imbued +8 Slash (5.16%)Berserker Ring Benefits +4 Str (2.37%) imbued +8 (4.73%) So basically, the way I see this is, you can either use an accuracy approach to hit 2.58-5.16% more often (hitting 1 less 0 in 39 tries to 1 less 0 in 19 tries) or use a Str approach and hit 2.37-4.73% higher on hits (AGS max without spec is 649, so a 4.73% boost makes it 680(679.6977 but RS rounds up) Allowing for a 0-31 extra damage each hit. Therefore, the question isn't a matter of hitting something like 500-500 vs 530-0 but a matter of 500*19 vs 530*18. Disclaimer: Due to no one able to come up with a true RS hit formula, the above calculation takes in very high amount of speculation. Therefore it is only a theory and can only be taken as such. Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted July 19, 2010 Share Posted July 19, 2010 recoil rings ftw, they are gonna do more damage than +4 to your strenght. well i would like to see see +4 to str deal less then 400 damage in the long run! I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 19, 2010 Share Posted July 19, 2010 recoil rings ftw, they are gonna do more damage than +4 to your strenght. Maybe if recoil rings were permanent. O.O Link to comment Share on other sites More sharing options...
Quyneax Posted July 19, 2010 Share Posted July 19, 2010 recoil rings ftw, they are gonna do more damage than +4 to your strenght. Maybe if recoil rings were permanent. Well, Fishy is/has a defence pure, as you can see in his sig he has 3 strength. Maybe it's a hint to take lower levels into account. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Bladewing Posted July 19, 2010 Share Posted July 19, 2010 Not sure if this will matter but I thought I might as well put it out there. For the most popular MH gear in the GWD for melee (Not including corp since Warrior Ring has no stab bonus). My point here is to illustrate the percentage gains by both Berserker ring and Warrior ring in a high defense situation. This is the Base Gear I have started out with. The only Stats here that matters is Slash and Strength since we are using a Godsword and that any half decent MH knows Defense in this gear no longer matters for anyone.Neit HelmFuryBandos Top + BottomBarrows GloveFire Cape Dragon BootsAGS.Slash - 155 Strength - 169 Warrior Ring Benefits +4 Slash(2.58% boost) imbued +8 Slash (5.16%)Berserker Ring Benefits +4 Str (2.37%) imbued +8 (4.73%) So basically, the way I see this is, you can either use an accuracy approach to hit 2.58-5.16% more often (hitting 1 less 0 in 39 tries to 1 less 0 in 19 tries) or use a Str approach and hit 2.37-4.73% higher on hits (AGS max without spec is 649, so a 4.73% boost makes it 680(679.6977 but RS rounds up) Allowing for a 0-31 extra damage each hit. Therefore, the question isn't a matter of hitting something like 500-500 vs 530-0 but a matter of 500*19 vs 530*18. Disclaimer: Due to no one able to come up with a true RS hit formula, the above calculation takes in very high amount of speculation. Therefore it is only a theory and can only be taken as such.Too bad we all know damn well that neither accuracy nor max hit are linear functions of attack/strength bonus. Strength isn't overvalued, you can see by looking at the price of a warrior ring that 4 slash attack doesn't matter one damn compared to 4 strength. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
SirIzenhime Posted July 19, 2010 Share Posted July 19, 2010 Not sure if this will matter but I thought I might as well put it out there. For the most popular MH gear in the GWD for melee (Not including corp since Warrior Ring has no stab bonus). My point here is to illustrate the percentage gains by both Berserker ring and Warrior ring in a high defense situation. This is the Base Gear I have started out with. The only Stats here that matters is Slash and Strength since we are using a Godsword and that any half decent MH knows Defense in this gear no longer matters for anyone.Neit HelmFuryBandos Top + BottomBarrows GloveFire Cape Dragon BootsAGS.Slash - 155 Strength - 169 Warrior Ring Benefits +4 Slash(2.58% boost) imbued +8 Slash (5.16%)Berserker Ring Benefits +4 Str (2.37%) imbued +8 (4.73%) So basically, the way I see this is, you can either use an accuracy approach to hit 2.58-5.16% more often (hitting 1 less 0 in 39 tries to 1 less 0 in 19 tries) or use a Str approach and hit 2.37-4.73% higher on hits (AGS max without spec is 649, so a 4.73% boost makes it 680(679.6977 but RS rounds up) Allowing for a 0-31 extra damage each hit. Therefore, the question isn't a matter of hitting something like 500-500 vs 530-0 but a matter of 500*19 vs 530*18. Disclaimer: Due to no one able to come up with a true RS hit formula, the above calculation takes in very high amount of speculation. Therefore it is only a theory and can only be taken as such.Too bad we all know damn well that neither accuracy nor max hit are linear functions of attack/strength bonus. Strength isn't overvalued, you can see by looking at the price of a warrior ring that 4 slash attack doesn't matter one damn compared to 4 strength. ...At high levels Accuracy is more important at lower levels when compared to accuracy at high levels. At high combat levels, where accuracy is almost never an issue, then the +4 strength is much better. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Bladewing Posted July 19, 2010 Share Posted July 19, 2010 Oh, well I am high leveled so I don't immediately think of those circumstances. The only time you need accuracy is when you are fighting tough monsters. If you are low leveled, you should be fighting weak monsters for fast xp so you can level up. Once you get higher levelled, then go kill the tough bosses. Berserker is basically always better than warrior. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
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