August 30, 201015 yr Hey Tip.It Im going to get my magic up during the bonus exp weekend as it is one of the skills that I really don't like to level. So im planning on Alching from level 64 upto 99. My question is: Whats best to alch:Should I alch bows from fletching?Armor from Blacksmithing?Fish from Fishing?Something Else Entirely? Thanks Yepidoodles Game Creator :)
August 30, 201015 yr If you're looking for SOME payback from alching, I would do bows. If you're going for speed, do something like needles or something that stacks and costs cheap in a store.
August 30, 201015 yr Author If you're looking for SOME payback from alching, I would do bows. If you're going for speed, do something like needles or something that stacks and costs cheap in a store. Im not all that bothered about losing money, as it can be made quite easily by fishing and woodcutting yews. Game Creator :)
August 30, 201015 yr Alching is terrible, unless you can't stand concentrating at all. Doing it on the bonus weekend is even worse, it has a low exp rate, and will barely benefit from the multiplier compared to something like plank make/string jewelery/single ore superheating (the only currently available option to you). Interactive dungeoneering floor mapper
August 30, 201015 yr i guess that if you want to lvl magic on the exp weekend you should use a faster way, because alching is never a good way to lvl magic(unless you're woodcutting or fishing while doing it), in my opinion you should superheat iron or gold ore, its double the xp per hour and will give you some smithing xp too.if you still want to alch, id suggest trying to buy some things that profit or at least alch more than the exchange value, for example, willow logs are 9 gp on GE, and they give 36 gp when alched.
August 30, 201015 yr Author i guess that if you want to lvl magic on the exp weekend you should use a faster way, because alching is never a good way to lvl magic(unless you're woodcutting or fishing while doing it), in my opinion you should superheat iron or gold ore, its double the xp per hour and will give you some smithing xp too.if you still want to alch, id suggest trying to buy some things that profit or at least alch more than the exchange value, for example, willow logs are 9 gp on GE, and they give 36 gp when alched. I like the idea of superheat, so which would be better to heat, iron or gold?? Or is it just preferance? Game Creator :)
August 30, 201015 yr For experience, gold is usually substantially better (it provides amazing amounts of smithing experience with goldsmith gaunts). However, during the bonus weekend other experience multipliers will not work (gaunts), so superheating gold would be a waste. Go for iron. Interactive dungeoneering floor mapper
August 30, 201015 yr Author For experience, gold is usually substantially better (it provides amazing amounts of smithing experience with goldsmith gaunts). However, during the bonus weekend other experience multipliers will not work (gaunts), so superheating gold would be a waste. Go for iron. Thanks, Im going to buy everything now and start it either tonight or tomorrow, just finished getting 69 fishing and I got bored so gonna work on some magic. Thanks Game Creator :)
August 30, 201015 yr Author Ive gone with gold rather than iron for the better smithing xp. Will see what levels I have after Ive done. Game Creator :)
August 30, 201015 yr Alching is heinously inefficient. I would avoid alching like the plague. There are just so many better options out there. You could burst Rock Lobsters after level 70, which is more efficient because it is not only ~30-50% faster, but you also get enough HP and Summoning xp to more than justify the extra cost (for this reason, Rock Lobsters are hands-down the best place to train magic, ALWAYS, unless both HP and Summoning xp is worthless to you). If you are doing the bonus xp weekend, this option is theoretically the best, since you get bonus xp in 3 skills. You could Plankmake, which is roughly DOUBLE the xp with a similar or lower cost and the same number of clicks per hour (a little more concentration, though). You could String Jewelry, which is more expensive, but so easy that it's practically the only efficient method of training magic that can truly be "afk"'d. You have Superheat Item, which far outclasses alching, that you can utilize until you unlock one of the higher options. You could make Hunter Kits, which function as pretty nice junk if you have a rising that you can sell to compensate. Conclusion, there is absolutely NO reason to alch unless you can't stand ANY of your better options. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
August 30, 201015 yr Alching is heinously inefficient. I would avoid alching like the plague. There are just so many better options out there. You could burst Rock Lobsters after level 70, which is more efficient because it is not only ~30-50% faster, but you also get enough HP and Summoning xp to more than justify the extra cost (for this reason, Rock Lobsters are hands-down the best place to train magic, ALWAYS, unless both HP and Summoning xp is worthless to you). If you are doing the bonus xp weekend, this option is theoretically the best, since you get bonus xp in 3 skills. You could Plankmake, which is roughly DOUBLE the xp with a similar or lower cost and the same number of clicks per hour (a little more concentration, though). You could String Jewelry, which is more expensive, but so easy that it's practically the only efficient method of training magic that can truly be "afk"'d. You have Superheat Item, which far outclasses alching, that you can utilize until you unlock one of the higher options. You could make Hunter Kits, which function as pretty nice junk if you have a rising that you can sell to compensate. Conclusion, there is absolutely NO reason to alch unless you can't stand ANY of your better options. ^ What the above said. However if you are still set on going about alching, then look on here for whatever is profitable currently: http://www.scape-xp.com/runescape-high-alchemy.html
August 30, 201015 yr Author Alching is heinously inefficient. I would avoid alching like the plague. There are just so many better options out there. You could burst Rock Lobsters after level 70, which is more efficient because it is not only ~30-50% faster, but you also get enough HP and Summoning xp to more than justify the extra cost (for this reason, Rock Lobsters are hands-down the best place to train magic, ALWAYS, unless both HP and Summoning xp is worthless to you). If you are doing the bonus xp weekend, this option is theoretically the best, since you get bonus xp in 3 skills. You could Plankmake, which is roughly DOUBLE the xp with a similar or lower cost and the same number of clicks per hour (a little more concentration, though). You could String Jewelry, which is more expensive, but so easy that it's practically the only efficient method of training magic that can truly be "afk"'d. You have Superheat Item, which far outclasses alching, that you can utilize until you unlock one of the higher options. You could make Hunter Kits, which function as pretty nice junk if you have a rising that you can sell to compensate. Conclusion, there is absolutely NO reason to alch unless you can't stand ANY of your better options. ^ What the above said. However if you are still set on going about alching, then look on here for whatever is profitable currently: http://www.scape-xp.com/runescape-high-alchemy.html Ive decided to go with Superheating gold for now for the smithing xp aswell. Im not too bothered about summoning, as it obvious, only level 4. That will be soon lol. Game Creator :)
August 30, 201015 yr Well think about it like this. What are the chances you are going to leave your Summoning level at 1 or 4 or whatever it is? I'm going to say VERY unlikely, since Summoning is such a useful kill, you'll probably end up leveling it at one point or another, if not for training probably for a quest like Nomad's Requiem or future releases, or just the urge to be a more efficient boss hunter. So if you burst rock lobsters now, you'll have all those pretty charms to use later. This way, later you won't have to spend those hours upon hours of getting charms, because they're already there. Not to mention you'll probably get ~90 HP in the process. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
August 30, 201015 yr Honestly, if you wanna train mage during the XP weekend, I saw a tai-bwo-wannai-trio mahog/plank make guide that'd eaaaasily get you 1m xp during the weekend....
August 30, 201015 yr It comes down to whether you think summoning or smithing is more useful... Not necessarily. It depends on your playstyle. If you want to play to achieve what YOU want and have fun by doing what you WANT to do, yes, it'll come down to whether you want summoning xp or smithing xp more. But if you want to play efficiently and have fun knowing that you are achieving far more than the average player and end up with better stats and more money in the same amount of time, then there is no question. Summoning is more useful. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
August 30, 201015 yr Author It comes down to whether you think summoning or smithing is more useful... Not necessarily. It depends on your playstyle. If you want to play to achieve what YOU want and have fun by doing what you WANT to do, yes, it'll come down to whether you want summoning xp or smithing xp more. But if you want to play efficiently and have fun knowing that you are achieving far more than the average player and end up with better stats and more money in the same amount of time, then there is no question. Summoning is more useful. Yeah I see what you mean, right now Summoning isn't a high priority, but it might become one. So I might burst rock lobsters. Im currently superheating gold. Thanks Game Creator :)
August 31, 201015 yr Ive gone with gold rather than iron for the better smithing xp. Will see what levels I have after Ive done.Okay, but make sure you're doing iron during the bonus xp, since gold loses that advantage when gauntlets stop working. Read my blog | Follow me on Twitter | Track my XP
August 31, 201015 yr It comes down to whether you think summoning or smithing is more useful... But smithings not useful outside of looking kinda cool and wasting loads of money. O.O
August 31, 201015 yr It comes down to whether you think summoning or smithing is more useful... But smithings not useful outside of looking kinda cool and wasting loads of money.In fairness, it's supposed to receive an update at some undisclosed point in the future. Read my blog | Follow me on Twitter | Track my XP
August 31, 201015 yr I can see it good if it somehow ended up like herblore, but, HOW would it end up like herblore. Unless it was something stupid like crafting untradeable awesome armors, but that would kind of kill the rest of the armors and cause epic crashs. Herblores different because every pot is constantly used and it doesnt really "replace" anything but old potions. O.O
August 31, 201015 yr Author Ive gone with gold rather than iron for the better smithing xp. Will see what levels I have after Ive done.Okay, but make sure you're doing iron during the bonus xp, since gold loses that advantage when gauntlets stop working. Yeah, I see what you mean. Im just mining up iron now ready for the weekend, saves wasting more money on it. Game Creator :)
August 31, 201015 yr I can see it good if it somehow ended up like herblore, but, HOW would it end up like herblore. Unless it was something stupid like crafting untradeable awesome armors, but that would kind of kill the rest of the armors and cause epic crashs. Herblores different because every pot is constantly used and it doesnt really "replace" anything but old potions. What could happen: Armor/Weapon Enhancement Strange-name-of-new-type-of-metal-bar -> anvil = strange-name-of-sigil-as-a-product strange-name-of-sigil-as-a-product + rune platebody = Enhanced Rune Platebody Then just triple the thing's stats and there we go. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
August 31, 201015 yr Author Well I have enough gold ore to superheat upto level 71 before the bonus weekend, then I have around 3k of iron ore at the moment for bonus weekend. Game Creator :)
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