September 14, 201015 yr I noticed this again the other day...I was meleeing black demons and they stopped being aggressive. Then I ran across the room to attack another one and they became aggressive again. This has happened with a lot of different monsters. So I started wondering if anyone had ever mapped out these "aggression zones." It would be helpful, imho, to know where those zones are -- especially for certain slayer tasks.
September 14, 201015 yr General rule is they are aggressive as far as a map load point.Granted map squares do overlap, so once you've hit that load point once it might not be there again. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
September 14, 201015 yr There's always the whole "monsters become unagressive after a while" thing. Running away from them and returning fixes it. Or are you wondering how far you'd have to run? Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.
September 14, 201015 yr Author I'm wondering where I need to stay if I do not want the monsters to be aggressive again.
September 14, 201015 yr Your best bet is not straying from the area your in o_o But to answer your question, I don't think anyone has ever mapped it. Probably too many variables. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.
September 14, 201015 yr I believe the aggressive area is (almost) the same as the wander area of the monsters.. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
September 14, 201015 yr Only one I ever took note of was at the dwogre area. Just stay away from the walls and you're good. How to Chin Nechyraels for fast XP and profit
September 14, 201015 yr I like to keep things like hellhounds, greater demons, dagganoths and similar monsters aggressive all the time. It seems like every time I need to walk away to keep them aggressive I have to walk further than the last time. My guess is that it does have to do with a map load point, and as you wander around an area the maps get cached so they don't need to load as often.
September 14, 201015 yr Author I like to keep things like hellhounds, greater demons, dagganoths and similar monsters aggressive all the time. It seems like every time I need to walk away to keep them aggressive I have to walk further than the last time. My guess is that it does have to do with a map load point, and as you wander around an area the maps get cached so they don't need to load as often. So the "aggression zones" are not fixed. That explains a lot.
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