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f2p dung help


dilloncyh

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complexity 1 rush, with a 5:1 team all floors one to about 2 or 3 off your highest, when you can access all floors, do the last 3 or 5 floors on a 5:5 large, if you are above 90 combat in f2p, you get half xp, which sorta fails, but you just have to stick through it. Try and finish the floors as fast as possible, using your friends to help, and possibly skype/ ventrillo aswell.

 

tl;dr- rush lower floors, do large 5:5s for bigger floors, use friends and ventrillo/skype.

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Tbh, it depends on what you prefer. Personally I like soloing. I just do all the floors I can and reset. But if you like working with a team, its easier to do bigger dungeons, although you have to worry about people not going afk, not using their key, etc.

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In f2p it's kinda different since they get half xp than members. That, plus they don't get shadow silk hoods, makes these conclusions:

- c1's are almost never worth the time "saved". Do c6 smalls for your early floors instead.

- Do meds/larges more. I suppose you can do frozen/abandoned on small/med, and furnished/abandoned 2 on med/large (this depends on what floor you do).

- Since f2p don't get invisibility items, it's recommended to clear all non-deadend rooms. That, and the level mod. You want to maximize exp per floor.

 

Of course, if you're dungeoneering with skillers, you can disregard these points. However, finding a skiller can be quite a toughie, but I hear w61 is good for that purpose.

 

I'm going to rewrite my training section in my guide though, don't follow that.

 

Good luck! :)

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My friend also told me if I dung with a lv3, I can get xp similiar to p2p, but I don't how it works, can some1 explain it to me?

Dunging with a level 3 makes the "average" combat level lower in the team, so it kind of gets around the system and doesn't get the penalty.

 

I don't really know how the "average" works though...

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Normally if you dg with a super low level, the floor master will be given a prompt that there's a lower leveled member on the team and the dg can be scaled back drastically to make it easier for them as well. However, you can dismiss the message and just keep the high difficulty. This increases the overall xp for all the players.

 

Usually the low level is a skiller who makes food, armour, runes etc.

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