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Dungeoneering Map Planner - Corrections & Suggestions


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Could make it so you can only use one key once.

 

Also, maybe add doors, so you can put skill icons/keys on a door?

 

Otherwise, very convenient compared to some of them out there. That's what I like about tip.it - it's always quality. Good job :thumbup:

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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Could make it so you can only use one key once.

Considered it, but decided not to. The ability to add one key (or home base, boss room) multiple times doesn't hurt anyone, really. If you accidentally do a double-add it's easily cancelled, and if you feel like make a funny shape or whatever you can knock yourself out :P

 

Also, maybe add doors, so you can put skill icons/keys on a door?

Also considered that, but that'd make the map grid unreasonably large. As it is, the calculator's already bursting out of the tip.it page wrapper at lower resolutions. I think that with four spots per room you'll generally be able to mark all interesting things about said room. Not much difference between marking the door itself with a key, or simply marking the room where the door's located.

 

Thanks for the suggestions though :)

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Great idea on the dungeon mapper! Here's a few things that would make it more awesome for me :)

 

1. Instead of the 4 icon spots on a room appear in the corners of the square, make them in a diamond shape. It wouldn't make the squares any bigger and would match up better to the door layout.

 

2. Make all the unused squares a darker color. If you add an icon to the square it lightens up to be "active".

 

3. Put a question mark icon in the "Other" category.

 

4. Make the gatestones and home base icons be the background of the square you put them on instead of door icons.

 

I think that about covers it. Those features would make it more like a mapper to me.

Thanks for all your efforts :thumbsup: good stuff

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Hey, thanks for the suggestions :)

 

1. Instead of the 4 icon spots on a room appear in the corners of the square, make them in a diamond shape. It wouldn't make the squares any bigger and would match up better to the door layout.

It actually would make the squares bigger. You'd need to place either three images next to eachother, or three images underneath eachother - to keep the map section square its dimensions would need to increase by 50%. I agree that a diamond-shape would look better but the tool's large enough as it is, especially on lower resolutions its already taking up most of the screen.

 

2. Make all the unused squares a darker color. If you add an icon to the square it lightens up to be "active".

Sounds good to me. Edit: but, it might be confusing as some rooms do exist but don't have anything of interest inside. Idea's good, but it'll need some work before it can be used in the tool. I'll see if I can come up with something. Maybe a 'lightbulb' icon you can use to put a tiny dot in a room which is "existant yet uninteresting" to make it light up.

 

3. Put a question mark icon in the "Other" category.

To mark unexplored rooms with, you mean? Sounds good.

 

4. Make the gatestones and home base icons be the background of the square you put them on instead of door icons.

That might look neat, but then background-changing icons would need a section of their own (as it'd be confusing to have a few items in the 'other icons' section work differently from all others without any visual indication) and there's really no room for that at the moment :P as it is right now it might look a bit silly but hey, it works. Maybe this feature will appear in future.

 

Edit: 2 & 3 have been added. Also added a simple 'mark room as explored' icon to solve issues with 2.

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  • 1 month later...

Can you add the option to shift all current items on the map in a direction? If you're doing a large, you can only guess where your starting room is relative to the layout to whole dungeon, so if it ends up that you need to expand in a direction you don't have boxes for, it becomes a real pain to transpose everything yourself.

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Can you add the option to shift all current items on the map in a direction? If you're doing a large, you can only guess where your starting room is relative to the layout to whole dungeon, so if it ends up that you need to expand in a direction you don't have boxes for, it becomes a real pain to transpose everything yourself.

 

Thank you for your suggestion :)

 

Well, if you look closely you should be able to identify the exact spot of the starting room, but I admit that it would be easy to make a mistake early on without noticing it. I can see the merit of being able to shift the map in a certain direction.

 

Unfortunately, properly implementing this is fairly complex. In addition, for a feature like this we'll also need an undo functionality, in case a user accidentally ends up clicking a 'shift' button without meaning to and ends up deleting some rooms near the edge by shifting them off the map grid.

 

I have a lot of things on my hands right now, so it might take a while before I get around to implementing this.

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Bad news :(

 

There's two problems with the map-shifting controls. The first would be that there's no room to conveniently place them. As it is, the tool already takes up most of the screen on lower-resolution monitors. Adding even more would force users to scroll, which is very impractical with a tool such as this.

 

The second problem is that to make the controls work properly, a lot of the code would have to be rewritten, and worse yet, rethought. This will likely take up a lot of time, and because right now time is limited and the todo-list is big, I feel that it isn't really worth it. I might get around to it sometime in future, but no promises.

 

In the meantime, just double-check if you got the starting room's location right. Personally, I find it useful to mentally split up the map in four blocks of 4x4 squares and then go from there.

 

 

In somewhat unrelated news, this topic will be locked, and disappearing into the pit of completed submissions shortly. Should anyone have suggestions or bugs to report, feel free to open a new topic in the Maps & Calculators subforum :)

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