All_Bogs Posted December 8, 2010 Share Posted December 8, 2010 Hi. I am an f2p player with an ambitious goal: to derive the formula for dungeoneering "Prestige" and "floor" base totals at the end of a dungeon. Well, the link between 'floor XP' and 'prestige XP' is simple enough. If you clear, say, floor 35 while having 35 prestige, both values will be equal. So the XP value for 'prestige X' is equal to the amount of floor XP you'd have gotten had you cleared floor X just then. Things that directly affect floor XP (as opposed to indirectly via modifiers) seem to be floor number, complexity, party size and # of rooms cleared. Oh, and of course the (F2P & > 90 combat) tax. The # of rooms cleared thing seems to be a fraction. For instance, sometimes you get a medium dungeon which has the full amount of 32 rooms, and sometimes you get one which only has like 29 rooms. If you clear 32/32 or 29/29, you'd still get the same amount of floor XP. I'm not a 100% on this, but I believe I've noticed a pattern that seems to support this in the past. At any rate it's interesting to try and find the formula. Keep us posted :) Link to comment Share on other sites More sharing options...
stonewall337 Posted December 8, 2010 Share Posted December 8, 2010 Yes, its number of rooms opened/number of rooms total that is used. So the xp difference between 59 rooms and 64 is none, as long as all doors are opened. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Arceus Posted December 9, 2010 Author Share Posted December 9, 2010 Yes, its number of rooms opened/number of rooms total that is used. So the xp difference between 59 rooms and 64 is none, as long as all doors are opened.Yes, my recent dungeoneering expeditions have confirmed that it is not the total number of rooms but perhaps the fraction or number left unopened. Thanks. Also, the xp seems to either depend on your combat level, how far away you are from the average combat level of your party, and (possibly?) what that average value of combat is?? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Youmu Posted December 9, 2010 Share Posted December 9, 2010 As far as I know/heard, the lower combat you are, the more xp you get, surprisingly. lvl 3's get like 3k more xp than lvl 126's (as shown in my link). BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Arceus Posted December 9, 2010 Author Share Posted December 9, 2010 As far as I know/heard, the lower combat you are, the more xp you get, surprisingly. lvl 3's get like 3k more xp than lvl 126's (as shown in my link).This is when you are in a party, right? Also this seems to suggest that Jagex gives them more xp, because the dungeon was harder for you than for the players with higher combat levels. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Arceus Posted December 9, 2010 Author Share Posted December 9, 2010 Hi. I am an f2p player with an ambitious goal: to derive the formula for dungeoneering "Prestige" and "floor" base totals at the end of a dungeon. Well, the link between 'floor XP' and 'prestige XP' is simple enough. If you clear, say, floor 35 while having 35 prestige, both values will be equal. So the XP value for 'prestige X' is equal to the amount of floor XP you'd have gotten had you cleared floor X just then.So (just for clarity), you are saying if I clear floor 20, no matter what my prestige is, the "floor" base xp will be the same as the "Prestige 20" base xp (if I had just done floor 20 with prestige 20)? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
All_Bogs Posted December 9, 2010 Share Posted December 9, 2010 So (just for clarity), you are saying if I clear floor 20, no matter what my prestige is, the "floor" base xp will be the same as the "Prestige 20" base xp (if I had just done floor 20 with prestige 20)? I believe so, yes. In the meantime, I've been scribbling down some numbers. I've cleared floor 29 two times. One time I cleared 12 out of 12 rooms, and the next time I cleared 14 out of 14 - both times I got the same amount of floor XP. Now to find out how the ratio works. It might be possible that it simply considers the amount of rooms you've missed, in which case 11 out of 12 rooms would award the same XP as 13 out of 14. Is that combat level modifier in addition to the 50% cut you get on F2P if you're over level 90 (my link, what link :S)? Seems a bit unfair to grant lower levels more XP simply because the dungeon 'is harder' for them, since they're also contributing less than higher level players... Link to comment Share on other sites More sharing options...
Arceus Posted December 9, 2010 Author Share Posted December 9, 2010 So (just for clarity), you are saying if I clear floor 20, no matter what my prestige is, the "floor" base xp will be the same as the "Prestige 20" base xp (if I had just done floor 20 with prestige 20)? I believe so, yes. In the meantime, I've been scribbling down some numbers. I've cleared floor 29 two times. One time I cleared 12 out of 12 rooms, and the next time I cleared 14 out of 14 - both times I got the same amount of floor XP. Now to find out how the ratio works. It might be possible that it simply considers the amount of rooms you've missed, in which case 11 out of 12 rooms would award the same XP as 13 out of 14. It that combat level modifier in addition to the 50% cut you get on F2P if you're over level 90 (my link, what link? :S)? Seems a bit unfair to grant lower levels more XP simply because the dungeon 'is harder' for them, since they're also contributing less than higher level players...It does seem unfair, but the bottom line is that the level 3s in the 5:5 party get (slightly) more xp, whether we like it or not :S, and I don't know why... Does it seem suspicious that the quotient in xp between the level 3 and the other person in this link: http://peacefull.rsbandb.com/viewtopic.php?f=21&t=18119 is 1.0398... (almost exactly 4% more). "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
All_Bogs Posted December 9, 2010 Share Posted December 9, 2010 That's definitely odd. Also, it seems that Prestige XP does vary based on the actual floor you're doing... I just cleared floors 28, 29 and 30 under the same conditions. Same size, same complexity, all fully cleared. Floor 28 - Prestige 40: 8311xpFloor 29 - Prestige 40: 8335xpFloor 30 - Prestige 40: 8359xp It isn't (just) related to the total amount of rooms, either. Floor 28 had 13 rooms, floor 29 had 12, and floor 30 had 14. With some luck, the jumps of 24xp might remain constant... Link to comment Share on other sites More sharing options...
Arceus Posted December 9, 2010 Author Share Posted December 9, 2010 That's definitely odd. Also, it seems that Prestige XP does vary based on the actual floor you're doing... I just cleared floors 28, 29 and 30 under the same conditions. Same size, same complexity, all fully cleared. Floor 28 - Prestige 40: 8311xpFloor 29 - Prestige 40: 8335xpFloor 30 - Prestige 40: 8359xp It isn't (just) related to the total amount of rooms, either. Floor 28 had 13 rooms, floor 29 had 12, and floor 30 had 14. With some luck, the jumps of 24xp might remain constant...Thank you for the info. I have been getting the same kind of results with Prestige 35: Fl Size Fl base Pres base13 Small 1568 921814 Small 1759 9248 15 Small 1965 9277 At first I thought there might have been a small "bonus" for completing floors in a row-but it can't be since we regrouped after 13 (with the same party, someone accidentally logged). "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
All_Bogs Posted December 9, 2010 Share Posted December 9, 2010 At first I thought there might have been a small "bonus" for completing floors in a row-but it can't be since we regrouped after 13 (with the same party, someone accidentally logged). Yeah, that isn't important. My order was 29 -> 30 -> 28 actually. Link to comment Share on other sites More sharing options...
Alistair Posted December 9, 2010 Share Posted December 9, 2010 I think you should identify the ratio between the floor xp and prestige xp, and whether that is always the same. If the ratio is constant, then the fact that prestige varies between floors can be disregarded. It could even be possible that xp relates to the type of rooms in the dungeon. For example, it would make sense that completing a Mercenary Room or Shade room adds more to the xp than an empty Guardian Room. Link to comment Share on other sites More sharing options...
amitoz Posted December 10, 2010 Share Posted December 10, 2010 I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours. Then how is exp given in a describable manner, which is predictable; and not random? Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
bmnp Posted December 10, 2010 Share Posted December 10, 2010 Like I said could be arbitrarily chosen numbers.A jmod could of just sat and gone right floor 5, large lets give 10xp a room.Then you go do a floor 5 large with 30 rooms oh look 300 base xp!You understand that 10 xp a room would already be a formula, don't ya? Shot down Link to comment Share on other sites More sharing options...
Sir_Kurity Posted December 10, 2010 Share Posted December 10, 2010 This is when you are in a party, right? Also this seems to suggest that Jagex gives them more xp, because the dungeon was harder for you than for the players with higher combat levels. While this is partially true, every finishes at same time, everyone did the same dungeon, they should get the same XP. The only disadvantage of being a low level in a high level party is that you have a higher chance of dieing, but generally speaking the high levels don't fault you if your the last person in the room, and at the end of the day, they end up doing most of the work. O.O Link to comment Share on other sites More sharing options...
Arceus Posted December 10, 2010 Author Share Posted December 10, 2010 I think you should identify the ratio between the floor xp and prestige xp, and whether that is always the same. If the ratio is constant, then the fact that prestige varies between floors can be disregarded.That's a good idea. I'll calculate that from now on.It could even be possible that xp relates to the type of rooms in the dungeon. For example, it would make sense that completing a Mercenary Room or Shade room adds more to the xp than an empty Guardian Room.If I were a jmod, I would suggest this idea to my boss. However, I kind of doubt the dependence on the type of rooms, simply because I have done floors in a row and gotten Prestige totals that were pretty much the same (see the posts above), as well as someone else who was posted above. And wouldn't it be strange to make the xp depend on the type of rooms, but not the total number? My (current) theory is that the number and type of rooms are irrelevant to xp and just generated no less randomly than the shape and color of the keys lying on the ground...Well, the link between 'floor XP' and 'prestige XP' is simple enough. If you clear, say, floor 35 while having 35 prestige, both values will be equal. So the XP value for 'prestige X' is equal to the amount of floor XP you'd have gotten had you cleared floor X just then.This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp.Even more surprisingly, I redid f4 on my main, which has Prestige 35, and got a miserable 112 for "Floor 4", and you don't have to be a math genius to realize that this is less than half of 272. Why could this be? Does XP depend upon combat level in addition to the penalty? "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Uaexkiller Posted December 10, 2010 Share Posted December 10, 2010 This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp. of course it will increase in xp....higher prestige = more xp, doesn't matter if you gained 0 Link to comment Share on other sites More sharing options...
All_Bogs Posted December 11, 2010 Share Posted December 11, 2010 I think you should identify the ratio between the floor xp and prestige xp, and whether that is always the same. If the ratio is constant, then the fact that prestige varies between floors can be disregarded.That's a good idea. I'll calculate that from now on.Floor XP increases way faster than prestige XP. For each floor I go up (currently in the mid 20s), floor XP increases by a couple 100, and prestige XP increases by ~24 per floor. The "increase-in-floor-XP" vs "increase-in-prestige-XP" ratio isn't constant, either, as floor XP gains between floors keep increasing whereas prestige XP increases seem to be constant. Room types don't seem to matter at all. Well, the link between 'floor XP' and 'prestige XP' is simple enough. If you clear, say, floor 35 while having 35 prestige, both values will be equal. So the XP value for 'prestige X' is equal to the amount of floor XP you'd have gotten had you cleared floor X just then.This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp.Yeah, that claim isn't true. The simple fact that prestige XP increases slightly as you go up in floor-number invalidates it. Still, your observation is very odd. I did a floor today with three other people, and between the four of us we all had different prestige values. Yet all of our floor XP rewards were identical. We also had different combat levels, so if anything, only the group's average combat level seems to matter. A lot of data just isn't making sense right now. Very annoying. I've fully cleared floor 28 a number of times, each time yielding the same amount of floor XP. Clearing 13 out of 14 rooms, however, yields more XP than clearing 14 out of 15 :| Link to comment Share on other sites More sharing options...
Arceus Posted December 12, 2010 Author Share Posted December 12, 2010 Floor XP increases way faster than prestige XP. For each floor I go up (currently in the mid 20s), floor XP increases by a couple 100, and prestige XP increases by ~24 per floor. The "increase-in-floor-XP" vs "increase-in-prestige-XP" ratio isn't constant, either, as floor XP gains between floors keep increasing whereas prestige XP increases seem to be constant. Room types don't seem to matter at all. Well, the link between 'floor XP' and 'prestige XP' is simple enough. If you clear, say, floor 35 while having 35 prestige, both values will be equal. So the XP value for 'prestige X' is equal to the amount of floor XP you'd have gotten had you cleared floor X just then.This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp.Yeah, that claim isn't true. The simple fact that prestige XP increases slightly as you go up in floor-number invalidates it. Still, your observation is very odd. I did a floor today with three other people, and between the four of us we all had different prestige values. Yet all of our floor XP rewards were identical. We also had different combat levels, so if anything, only the group's average combat level seems to matter.Your floor XP rewards were identical, but your prestige values differed? That seems to confirm that combat level relative to your group's average influences this base, in addition to your combat level and the group's combat level itself.A lot of data just isn't making sense right now. Very annoying. I've fully cleared floor 28 a number of times, each time yielding the same amount of floor XP. Clearing 13 out of 14 rooms, however, yields more XP than clearing 14 out of 15 :|That's interesting. I'm assuming you cleared both floors under the same coniditions (both solo?, same phase of the moon, etc.). If you did, are you sure the other time was not 14 out of 16 (which I presume you are from "boxing it in" to its 4x4 grid? And if you're sure of that, I'm going to have to buy a better thinking cap >:). "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
All_Bogs Posted December 12, 2010 Share Posted December 12, 2010 Your floor XP rewards were identical, but your prestige values differed? That seems to confirm that combat level relative to your group's average influences this base, in addition to your combat level and the group's combat level itself.I meant prestige value as in the 'previous progress'; the two-digit number. Thus, your own combat level, and your "combat level relative to the group's average", don't seem to matter at all. Your group's average combat level probably does matter, though it's also been suggested that it the entire difficulty scaling system is based on constitution level instead of combat level... That's interesting. I'm assuming you cleared both floors under the same coniditions (both solo?, same phase of the moon, etc.). If you did, are you sure the other time was not 14 out of 16 (which I presume you are from "boxing it in" to its 4x4 grid? And if you're sure of that, I'm going to have to buy a better thinking cap >:)Yup, I'm sure of it. One unexplored room was a dead end I didn't explore on purpose. The missing room was entirely surrounded by explored rooms. It just doesn't make sense atm... Link to comment Share on other sites More sharing options...
Howlin0001 Posted December 12, 2010 Share Posted December 12, 2010 Didn't Jagex say something about you getting more XP if the room is done within a certain amount of time? I think I remember them saying something like that. Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 12, 2010 Share Posted December 12, 2010 Didn't Jagex say something about you getting more XP if the room is done within a certain amount of time? I think I remember them saying something like that. Yes the time it takes to complete a floor is definitely a factor. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
All_Bogs Posted December 13, 2010 Share Posted December 13, 2010 You're right, they did mention that you'll be penalized if you take an exceedingly long amount of time to clear a floor. I've never really noticed it myself, so I guess I'm not as slow as Jagex allows one to be. I'll do something like a 2-hour run of a small floor later and see if that makes any difference. If the time limit's even more lenient than that it's pretty much safe to disregard it. Edit: two hour dungeon run, small floor, 14/14 rooms cleared. Same amount of floor XP awarded as I got during the usual runs. The time limit either doesn't exist, doesn't work, or is so lenient that it doesn't matter. How sure of that "definitely" are you, Zaaps? :P Link to comment Share on other sites More sharing options...
amitoz Posted December 14, 2010 Share Posted December 14, 2010 You're right, they did mention that you'll be penalized if you take an exceedingly long amount of time to clear a floor. I've never really noticed it myself, so I guess I'm not as slow as Jagex allows one to be. I'll do something like a 2-hour run of a small floor later and see if that makes any difference. If the time limit's even more lenient than that it's pretty much safe to disregard it. Edit: two hour dungeon run, small floor, 14/14 rooms cleared. Same amount of floor XP awarded as I got during the usual runs. The time limit either doesn't exist, doesn't work, or is so lenient that it doesn't matter. How sure of that "definitely" are you, Zaaps? :PShows how lenient Jagex is with noobs. :mellow: Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
Howlin0001 Posted December 14, 2010 Share Posted December 14, 2010 You're right, they did mention that you'll be penalized if you take an exceedingly long amount of time to clear a floor. I've never really noticed it myself, so I guess I'm not as slow as Jagex allows one to be. I'll do something like a 2-hour run of a small floor later and see if that makes any difference. If the time limit's even more lenient than that it's pretty much safe to disregard it. Edit: two hour dungeon run, small floor, 14/14 rooms cleared. Same amount of floor XP awarded as I got during the usual runs. The time limit either doesn't exist, doesn't work, or is so lenient that it doesn't matter. How sure of that "definitely" are you, Zaaps? :PAnd what is the quickest time that dungeon could be done in? Link to comment Share on other sites More sharing options...
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