January 10, 201115 yr Hey, well title says it all, can anyone just give me some advice on how to stay alive longer in dungeons? I always find myself dying a minimum once and I feel it has significantly hindered my overall experience gained. I also seem to die twice as much when I key. So any advice is very greatly appreciated.
January 10, 201115 yr Author My stats are 95 defence, 70 prayer, 88 summoning, 91 Magic Binded I have SSH and a Prom 2h.
January 10, 201115 yr Which situations do you find yourself dieing the most often? Keep your ring on Gatherer to lessen skill door damage and learn how to use GS tele drop trick to negate damage.
January 10, 201115 yr When you're entering rooms make sure to quickly scout ahead so you can anticipate what's going to happen in an incoming room, such as noticing that there may be a level 100+ ranger in there, but it won't be able to attack you because it is wandering in the corner of the room behind walls. Also if you are ever clearing GDs don't be ashamed to lure one monster away from the rest of a group and kill it by itself where the others can't reach you (this is especially useful if you're currently the only one clearing a room.) and remember to top up your HP as often as possible especially when being called to other rooms Despite these being basic tips hopefully they might be able to assist you when you dungeoneer again.
January 10, 201115 yr Without soul split survival is slightly harder but it shouldn't be the difference between no deaths and 2 deaths. Make sure you're not overstretching, avoid soloing 5:5 gd for example, the team should be there together. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
January 10, 201115 yr Author Usually I just call for the team to do gd rooms, but I admit I do have a habit of not dropping gate stones outside of dangerous areas, also its more so running through rooms that I end up dying opposed to doing gds.
January 10, 201115 yr Praying, usually protect from mage, though sometimes range. Will prevent a lot of damage being done to you. Also if the keyer has just run through the room then you can ggs teleport to them in order to bypass the room (assuming they have it on them)
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