jabraulter Posted January 3, 2006 Share Posted January 3, 2006 So does the company that you work for specialize in computer animation, or is it a media advertising firm that has capabilities for 3D, digital artwork, etc...? Or are you self-employed? Link to comment Share on other sites More sharing options...
Nadril Posted January 3, 2006 Share Posted January 3, 2006 Hey keiph. I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling. Link to comment Share on other sites More sharing options...
jabraulter Posted January 3, 2006 Share Posted January 3, 2006 Hey keiph. I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling. Box modeling? Is that when you split the faces of polygons and extrude? Link to comment Share on other sites More sharing options...
Nadril Posted January 3, 2006 Share Posted January 3, 2006 Hey keiph. I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling. Box modeling? Is that when you split the faces of polygons and extrude? I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want. Point modeling is also called Polygon modeling, btw. :) Link to comment Share on other sites More sharing options...
jabraulter Posted January 3, 2006 Share Posted January 3, 2006 Hey keiph. I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling. Box modeling? Is that when you split the faces of polygons and extrude? I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want. Point modeling is also called Polygon modeling, btw. :) I see. You're scho schmart! ;) Link to comment Share on other sites More sharing options...
teh_soldier Posted January 3, 2006 Share Posted January 3, 2006 *insert brilliant, helpful, imaginative, complimenting comment here* but seriously, brilliant stuff, best iv ever seen. Link to comment Share on other sites More sharing options...
Keiphus Posted January 11, 2006 Author Share Posted January 11, 2006 Hey keiph. I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling. Box modeling? Is that when you split the faces of polygons and extrude? I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want. Point modeling is also called Polygon modeling, btw. :) Actually, Polygonal modeling is any model that you create consisting of polygons. Point modeling/box modeling/edgeloop is all considered to be polygonal modeling. Opposed to things like NURBS.... Personally, I box model everything, and that's because I feel much more comfortable that way. It's really up to you. These are modeled from cubes, but I use techniques like keeping edge loops, and I also add in polygons here and there.... I like to mix in a little of everything to get the job done. Link to comment Share on other sites More sharing options...
Nadril Posted January 12, 2006 Share Posted January 12, 2006 I'm guessing than the knife tool is your best friend in box modeling, right? :). I might try and box model again, always seemed a bit confusing, but it looks much easier than doing something point by point. Link to comment Share on other sites More sharing options...
venomai Posted January 12, 2006 Share Posted January 12, 2006 Great stuff Keiph, as usual. :) Interesting to see how you've improved through time, as well... Are you working with 3D modeling btw? Or plan to be? PS: For now I've put my modeling on pause to make way for paintings and such, but my old methods were with plane modeling. I like it a bit better than box modeling for nearly-symmetrical objects (like weapons). It's just about the same, though... Link to comment Share on other sites More sharing options...
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