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What I've been working on... (3D)

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So does the company that you work for specialize in computer animation, or is it a media advertising firm that has capabilities for 3D, digital artwork, etc...?

 

 

 

 

 

 

 

Or are you self-employed?

panoramiadk9.gif

Hey keiph.

 

 

 

 

 

 

 

I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling.

Hey keiph.

 

 

 

 

 

 

 

I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling.

 

 

 

 

 

 

 

Box modeling? Is that when you split the faces of polygons and extrude?

panoramiadk9.gif

 

Hey keiph.

 

 

 

 

 

 

 

I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling.

 

 

 

 

 

 

 

Box modeling? Is that when you split the faces of polygons and extrude?

 

 

 

 

 

 

 

I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want.

 

 

 

 

 

 

 

Point modeling is also called Polygon modeling, btw. :)

 

 

Hey keiph.

 

 

 

 

 

 

 

I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling.

 

 

 

 

 

 

 

Box modeling? Is that when you split the faces of polygons and extrude?

 

 

 

 

 

 

 

I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want.

 

 

 

 

 

 

 

Point modeling is also called Polygon modeling, btw. :)

 

 

 

 

 

 

 

I see. You're scho schmart! ;)

panoramiadk9.gif

*insert brilliant, helpful, imaginative, complimenting comment here*

 

 

 

but seriously, brilliant stuff, best iv ever seen.

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  • Author

 

 

Hey keiph.

 

 

 

 

 

 

 

I remember you working on a lot of these things, looking nice. However, I must ask, what modeling method(s) are you using for most of these? I've been using point modeling, but it tends to get messy. However, for me it seems easier / better do do that a box modeling.

 

 

 

 

 

 

 

Box modeling? Is that when you split the faces of polygons and extrude?

 

 

 

 

 

 

 

I think so yeah. It's where you start with a simple object, such as a box or a sphere, and use the knife tool / other tools to morph it into what you want.

 

 

 

 

 

 

 

Point modeling is also called Polygon modeling, btw. :)

 

 

 

 

 

 

 

Actually, Polygonal modeling is any model that you create consisting of polygons. Point modeling/box modeling/edgeloop is all considered to be polygonal modeling. Opposed to things like NURBS....

 

 

 

 

 

 

 

Personally, I box model everything, and that's because I feel much more comfortable that way. It's really up to you. These are modeled from cubes, but I use techniques like keeping edge loops, and I also add in polygons here and there.... I like to mix in a little of everything to get the job done.

I'm guessing than the knife tool is your best friend in box modeling, right? :).

 

 

 

 

 

 

 

I might try and box model again, always seemed a bit confusing, but it looks much easier than doing something point by point.

Great stuff Keiph, as usual. :) Interesting to see how you've improved through time, as well...

 

 

 

 

 

 

 

Are you working with 3D modeling btw? Or plan to be?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PS: For now I've put my modeling on pause to make way for paintings and such, but my old methods were with plane modeling. I like it a bit better than box modeling for nearly-symmetrical objects (like weapons). It's just about the same, though...

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