notassociated Posted March 16, 2011 Share Posted March 16, 2011 How do you calculate the 'lev mod' in dungeoneering? My basic understanding of it is that it has to do with the number of monsters you kill. Is there a set minimum amount of kills before you get the 10% max bonus? Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 16, 2011 Share Posted March 16, 2011 I think that one element no-ones quite figured out yet, since a wide varieties of killing all thru to only killing what u must seem to churn out a full 10%Least I've yet to hear/see a well backed up and logical theory of how it works. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
amitoz Posted March 16, 2011 Share Posted March 16, 2011 Isn't that the one which is determined as a byproduct of how many rooms you've cleared/monsters you have killed? Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
Quyneax Posted March 16, 2011 Share Posted March 16, 2011 Last I heard you don't need to kill every monster to get the full 10% level mod, only 90% or so. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
amitoz Posted March 16, 2011 Share Posted March 16, 2011 90% is awfully close to 100% :P. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 16, 2011 Share Posted March 16, 2011 90% is awfully close to 100% :P. Not necessarily, its subjective to how many monsters there are too fight.10 monsters its only 1 less sure, but 100 monsters is 10 less. Go up to 1mil (so wuldnt apply to dg) and tht 10% is now 100,000 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
amitoz Posted March 16, 2011 Share Posted March 16, 2011 90% is awfully close to 100% :P. Not necessarily, its subjective to how many monsters there are too fight.10 monsters its only 1 less sure, but 100 monsters is 10 less. Go up to 1mil (so wuldnt apply to dg) and tht 10% is now 100,000Thank you for clearing that up for me, for I failed to understand it prior to your excellent explanation. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted March 16, 2011 Share Posted March 16, 2011 Level mod scales from -25% all the way to a *possible* +10%.The maximum percentage of the level mod is based on your team and its stats (according to the KB...)You can get the full +10% level mod if you desire by killing 90% of the monsters in the dungeon.This scales down as you leave monsters undefeated, and killing no monsters at all (besides the boss) will result in a -25% level mod.As for how it scales, we don't know if it's linear or if there is a threshold value somewhere. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
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