Grim_ Posted April 10, 2011 Share Posted April 10, 2011 Welcome, you may be questioning why you are here; it is a rather simple matter to be perfectly honest, you are one of the best and brightest in this ship. You alone are tasked to lead the men women and children on the [Redacted] for Emperor, gelt and Imperium. It is your duty, nay your privilege to explore strange new worlds (to dominate, bring under the control of the God-Emperor and abuse for resources and profit), seek out new life (to exterminate) and new civilisations (to steal new technology from)… to boldly go where no man has gone before (primarily because if they do they’ll have their heads bitten off). Under an ancient Warrant of Trade you and your crew will be able to fly beyond the boundaries of the Imperium and explore the vastness of the galaxy, trade, deal and dominate other worlds, alien or no, and create profit for your starship. Under the same warrant and outside the bounds of the Imperium you are given freedom enjoyed only by the greatest Inquisitorial lords as to how you deal with xenos. Sessions will be done over maptools.Resources: Chargen:[hide]So character creation:For each characteristic go here:http://www.pbegames.com/roller/#theRollerEnter your Email, then enter Grim's Email underneath(plus anyone else's)Fill in the summery as 'RT characteristics' or something similar.Set show results to bothNumber of Rolls: 9Dice Type: 2d10Rolls per Line: 1 You should get something that looks like this:[hide]---- Signed section - include this line ----Results sent via email and displayed via web.Summary: Dice rolls generated by Play by Electron Games --------------------------------------------------Roll OneGenerating 9 rolls of 2d10+25, 1 per lineComment: 30 34 38 44 36 37 37 37 41 ---- Signed section - include this line ---- Signature: 8c2c37cf83e53e60b634a17e4a48031dTo verify: http://www.pbegames.com/verify/[/hide]Copy this to notepad and save it, as the email system can be tempermental. You now have your 9 characteristics.Then pick out your path on this grid:[hide][hide] You can only go directly down or directly diagonally down, except when choosing a career, which can go any way, as long as you can come up with an explaination of how it all fits together. (Use of a rulebook is suggested, or...)[hide]Worlds:[hide]Void Born Characteristics: S -5, Wil +5; Fate Points: 3 (1-5), 4 (6-10);Skills: Speak Language (Ship Dialect);Untrained Basic Skills: Navigation (Stellar) and Pilot (Spacecraft);Traits: Charmed, Ill-Omened, Void Accustomed Death World Characteristics: S +5, T +5, Wil -5, Fel -5;Wounds: +2; Fate Points: 2 (1-5), 3 (6-10);Skills: Survival; Traits: Survivor, Paranoid;Talents: Melee Weapon Training (Primitive), Jaded/Resistance(Poison) Forge World Characteristics: WS -5, Int +5, Choose 1(+3WS +3BS +3S +3T +3Ag +3Int +3Per +3Wil +3Fel +3); Wounds: +1; Fate Points: 2 (1-5), 3 (6-9), 4 (10); Untrained Basic Skills: Common Lore (Machine Cult), Common Lore (Tech);Talents: Technical Knock; Traits: Stranger to the Cult Hive World Characteristics: T -5, Fel +5; Wounds: +1;Fate Points: 2 (1-5), 3 (6-8), 4 (9-10);Traits: Accustomed to Crowds, Hivebound, Wary;Skills: Speak language (Hive Dialect); Untrained Basic Skills: Tech Use; Imperial World Characteristics: Wil +3; Fate Points: 3 (1-8), 4 (9-10);Untrained Basic Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Common Lore (War), Literacy, Speak Language (High Gothic);Trait: Blessed Ignorance Noble Born Characteristics: Wil -5, Fel +5; Fate Points: 2 (1-3), 3 (4-9), 4 (10);Talents: Peer (Nobility), Choose one (Peer (Academics)Peer (Adeptus Mechanicus)Peer (Administratum)Peer (Astropaths)Peer (Ecclesiarchy)Peer (Government)Peer (Military)Peer (Mercantile)Peer (Underworld);)Traits: Vendetta, Legacy of Wealth, Etiquette;Untrained Basic Skills: Speak Language (High Gothic), Speak Language (Low Gothic), Literacy[/hide]Birthright:[hide]Scavenger +Characteristic: Choose one(Wil +3/Ag +3)+Talent: Choose one(Unremarkable/Resistance (Fear))+Trauma: Choose one(1d5 Corruption/1d5 Insanity) Scrape Grace+Characteristic: Choose one (Int +3/Per +3)+Skill: Slight of Hand (Basic)+Trauma: Choose one (1d5 Corruption/1d5 Insanity) StubJack+Characteristic: Choose one(WS +5/BS +5), Fel -5+Talent: Quick Draw; +Skill: Intimidate+Trauma: 1d5 Insanity Child of the Creed +Characteristic: Choose one (Wil +3/Fel +3), WS -3+Talent: Unshakeable Faith Savant +Characteristic: Choose one (Int +3/Fel +3), T -3Choose one (+Skill: Logic/+Talent: Peer (Academic)) Vaunted +Characteristic: Choose one(Ag +3/Fel +3), Per -3+Talent: Decadence; +Trauma: 1d5 Corruption[/hide] Lure of the Void[hide]Selected: Tainted Choose one (Random Mutation (table 14-3)/Select Mutation (table 14-3, no higher than 75) for 200xp/2d10 Insanity, +Talent: Peer (the insane), T +3, and Fel -32d10 Insanity/ +Talent: Peer (the insane), T +3, and Fate Point -1Wil +3, +Talent: Enemy (Ecclesiarchy)) Criminal:Choose one (Enemy (Adeptus Arbites) and Peer (Underworld) / Per+3 and Enemy (Underworld) / Fel-5 and one poor-craftsmanship bionic limb or implant (can become common for 200xp or good for 300xp)) Renegade Choose one (+Skill: Concealment; +Talent: Enemy (Adeptus Arbites), Resistance (Interrogation)/Int +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/Per +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/+Trauma: Choose one (1d5+1 Corruption/ 1d5+1 Insanity); +Talent: Dark Soul; +Skill: Forbiden Lore (choose)(basic)) Duty BoundChoose One (Wil+3 and (if you have at least 40 Wil) the Armour of Contempt talent, -10 on tests to interact with sources from beyond the Imperium; / Int+3 or Per+3, -1 groups starting profit factor; / +1 groups profit factor, gain Rival (Rogue Trader family) talent) Zealot +10 on Intimidate tests and -10 on Charm testsChoose one (You have one poor-quality bionic (upgrade to Common for 200xp or Good for 300xp); / Wil+5, Choose one (Fel-5 or 1d10 Insanity); / Fel+5, T-5, gain thePeer (Ecclesiarchy) talent) Chosen by DestinyChoose one (gain the Foresight talent, Wil-3, Enemy (academics or ecclesiarchy); / +10 on Fellowships tests when interacting with xenos, Wil-5 on willpower tests involving alien artefacts; / FP+1 and 1d10+1 Insanity) [/hide]Trials and Travails [hide]The Hand of War Choose one: (+Talent: Leap Up/Weapon Training)Choose any one(+Talent: Hatred (Orks/Eldar/Chaos Worshippers/Mutants/The Imperial Guard/The Imperial Navy/Void Pirates)You avoid dealing with those you hate at all costs. If you must, Fel -10 on all interactions with them. You lash out violently against them at the slightest provocation (Willpower test to negate). Press-Ganged+Skill: Choose one (must meet all prereqs), Common Lore (choose).The thought of inprisonment is horrifying. When threatened or faced with imprisonment, take a Willpower test. If you fail, you lash out violently. Calamity +Talent: Light Sleeper, choose one (Hardy/Nerves of Steel)Reduce your group's starting profit factor by 1 Ship-Lorn-1 Fate Point. Choose one(+Skill: Survival+/Talent: Dark Soul)You may re-roll the dice when you spend a Fate Point to recover wounds, but you must accept the new result.Fel -5 when interacting with other void born or rogue traders that are not personal friends, if they know of your past. Dark VoyageChoose one: (+Skill: Forbidden Lore (choose)/+Talent: Resistance (Fear))+Trauma: 1d5 Insanity High Vendetta+Skill: Inquiry; +Talent: Choose one (Die Hard/Paranoia)[/hide]Motivation[hide]Endurance +1 Wound Fortune +1 Fate Point Vengence:Talent: Hatred: (Choose) Renown Choose one (Air of Authority/Peer (choose)) Pride Choose one (Random Heirloom Item/T +3) Prestige Choose one (Talented (choose)/Peer (choose))[/hide] Careers:[hide] Astropath Ascendant Special Abilities: Soul-Bound to the Emperor, Psychic Powers, See Without Eyes+Skill: Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic)+Talent: Heightened Senses (Sound), Pistol Weapon Training (Universal), Psy Rating 2+Gear: Choose one (best-craftsmanship laspistol or best-craftsmanship stub automatic, best-craftsmaship mono-sword or common-craftsmanship shock staff), Guard Flak armor, void suit, charm, microbead, psy-focus Explorator Special Ability: Explorator Implants; +Trait: Mechanicus Implants+Skill: Common Lore (Machine Cult, Tech), Forbidden Lore (Archeotech, Adeptus Mechanicus), Literacy, Logic, Speak Language (Explorator Binary, Low Gothic, Techna-lingua), Tech-Use, Trade (Technomat)+Talent: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant+Gear: Choose one (boltgun or best-craftsmanship lasgun or good-craftsmanship hellgun), choose one (best-craftsmanship shock staff or good-craftsmanship power axe), enforcer light carapace, multikey, microbead, void suit, injector, sacred unguents, combi-tool, dataslate, one servo-skull familiar Arch-Militant Special Ability: Weapon Master+Skill: Common Lore (War), Dodge, Intimidate, Scholastic Lore (Tactica Imperialis), Secret Tongue (Military), Speak language (Low Gothic)+Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Thrown Weapon Training (Universal), Sound Constitution+Gear: Choose one (one good-craftsmanship hellgun OR one best-craftsmanship hunting rifle OR two bolt pistols) one best-craftsmanship mono primitive melee weapon, microbead, void suit, enforcer light carapoace armour, bolt shell keepsake, medikit, manacles, Choose one (data-slate full of wanted bounties OR amrs coffer OR 3 doses of stimm) Void Master Special Ability: Mastery of (choose one: Space, Gunnery, Augers, Small Craft)+Skill: Common Lore (Imperial Navy, War), Forbidden Lore (Xenos), Navigation (Stellar), Pilot (Spacecraft, Flyers), Scholastic Lore (Astromancy), Speak language (Low Gothic)+Talent: Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Nerves of Steel+Gear: Choose one (best-craftsmanship mono-sword or common-craftsmanship power sword), Choose one (best-craftsmanship hand cannon or common-craftsmanship bolt pistol, guard flak armour, void suit, microbead, blessed ship token, rebreather, imperial navy uniform or beggar's cloak, 2 bottles of amasec, pict-recorder, vox-caster Missionary Special Ability: Pure Faith;+Skill: Common Lore (Imperial Creed, Imperium), Forbidden Lore (Heresy), Medicae, Scholastic Lore (Imperial Creed), Speak Language (High Gothic, Low Gothic)+Talent: Basic Weapon Training (Universal), melee weapon training (universal), Pure Faith, Unshakeable Faith+Gear: Choose one (good-craftsmanship chainsword or best-craftsmanship staff), Choose one (good-craftsmanship flamer or best-craftsmanship lasgun), best-craftsmanship guard flak armour, ecclesiarchical robes, aquila pendant, sephulcre, censer and incense, microbead Seneschal Special Ability: Seeker of Lore+Skill: Barter, Commerce, Common Lore (Underworld), Deceive, Evaluate, Forbidden Lore (Archeotech), Inquiry, Literacy, Speak Language (Low Gothic, Trader's Cant)+Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal)+Gear: Choose one (best-craftsmanship hellpistol or common-craftsmanship inferno pistol), choose one (best-craftsmanship hellgun or common-craftsmanship boltgun), xeno-mesh armour, autoquil, dataslate, microbead, multikey, two sets of robes, synskin, chrono, cameleoline cloak Navigator Special Abilities: Warp Eye, The Boons of Lineage, Navigator Mutations+Skill: Common Lore (Navis Nobilite), Foridden Lore (Navigators, Warp), Literacy, Navigation (Stellar, Warp), Scholastic Lore (Astromancy), Speak language (High Gothic, Low Gothic)+Talent: Navigator, Pistol Weapon Training (Universal)+Gear: Choose one (best-craftsmanship hellpistol or good-craftsmanship hand cannon), best-craftsmanship metal staff, best-craftsmanship xeno-mesh armour, Emperor's tarot deck, silk headscarph, charm, microbead, Nobilite robes Rogue Trader Special Ability: Exceptional Leader+Skill: Command, Commerce, Charm, Common Lore (Imperium) Evaluate, Literacy, Scholastic Lore (Astromancy), Speak Language (High Gothic, Low Gothic)+Talent: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal)+Gear: Choose one (best-craftsmanship laspistol or good-craftsmanship hand cannon or common-craftsmanship plasma pistol), Choose one (best-craftsmanship mono sword or common-craftsmanship power sword), microbead, void suit, set of fine clothing, xeno-pelt cloak, Choose one (best-craftsmanship enforcer light carapace or storm trooper carapace)[/hide][/hide] Once you have done all that, post your completed Origin Path, preferably with other people's paths also included, and then look for 'intersections', aka where lines meet. These occasions give you a point of commonality, like being press-ganged to the same ship.This is one of the ways to flesh out your character to more than just the stats (and descriptions of the classes if you have read the manual) Next, ask yourself six questions:What is Your Demeanour?Why Are You a Leader Aboard a Rogue Trader Vessel?Why Does the Koronus Expanse Call to You?What Will You Sacrifice for Success?What Is Your Ambition?What Are Your Hatreds?[/hide][/hide] TO BE CLEAR, YOU START WITH 4500 EXPERIENCE THAT MUST BE SPENT. Equipment aquisition modifiers:[hide]Availability Modifier Example Ubiquitous +70 Ration Pack Abundant +50 Knife Plentiful +30 Void Suit Common +20 Lasgun Average +10 Micro-bead Scarce +0 Demolition Charge Rare –10 Krak Grenade Very Rare –20 Heavy Bolter Extremely Rare –30 Digital Weapon Near Unique –50 Tempest Bolt Shells Unique –70 Archeotech Power Armour Scale Modifier Example Negligible +30 Single Man Trivial +20 Squad (3–5) Minor +10 Platoon (10–30) Standard +0 Company (50–100) Major –10Regiment (500–1,000) Significant –20 Division (2,000–5,000) Vast –30 Army (10,000+) Craftsmanship Modifier Example Poor +10 Corpse Starch Ration Pack Common +0 Typical Clothing Good –10 Finely Crafted, ForgeWorld Bolter Best –30 Exquisite Power Sword with Noble Family Crest[/hide] Maptools(Note we will be using 1.3.b81):http://www.rptools.n...wnloads#MapTool Token packs that I may or may not be using: Rule book:Pm me for where to buy it Link to comment Share on other sites More sharing options...
Icuownage Posted April 10, 2011 Share Posted April 10, 2011 33 weapon skil41 Ballistic Skill35 Strength39 constituion42 Dexterity41 Intelligence38 Perception43 Will29 Fellowship ForgeWorld (-5 WS +5 INT) Child Of The Creed (+3 WIl) Duty Bound (+3 Wil -10 interact with sources beyond imperium) Ship-Lorn -1 FP(May reroll), -5 FE(when interacting with other void born or rogue traders that are not personal friends, if they know of your past) Survival+ Pride Random Heirloom Item Astropath AscendantSpecial Abilities: Soul-Bound to the Emperor, Psychic Powers, See Without Eyes+Skill: Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic)+Talent: Heightened Senses (Sound), Pistol Weapon Training (Universal), Psy Rating 2+Gear: Choose one (best-craftsmanship laspistol or best-craftsmanship stub automatic, best-craftsmaship mono-sword or common-craftsmanship shock staff), Guard Flak armor, void suit, charm, microbead, psy-focus It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Grim_ Posted April 10, 2011 Author Share Posted April 10, 2011 33 weapon skil41 Ballistic Skill35 Strength39 constituion42 Dexterity41 Intelligence38 Perception43 Will29 Fellowship ForgeWorld (-5 WS +5 INT) Child Of The Creed (+3 WIl) Duty Bound (+3 Wil -10 interact with sources beyond imperium) Ship-Lorn -1 FP(May reroll), -5 FE(when interacting with other void born or rogue traders that are not personal friends, if they know of your past) Survival+ Pride Random Heirloom Item Astropath AscendantSpecial Abilities: Soul-Bound to the Emperor, Psychic Powers, See Without Eyes+Skill: Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic)+Talent: Heightened Senses (Sound), Pistol Weapon Training (Universal), Psy Rating 2+Gear: Choose one (best-craftsmanship laspistol or best-craftsmanship stub automatic, best-craftsmaship mono-sword or common-craftsmanship shock staff), Guard Flak armor, void suit, charm, microbead, psy-focus You're going to need to spend 4500 experience and choose some psychic powers to boot. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 10, 2011 Share Posted April 10, 2011 I'm out. Sorry, but no SRD, and a system that looks more tossed-together and complicated than Pathfinder is simply unapproachable. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Grim_ Posted April 10, 2011 Author Share Posted April 10, 2011 I'm out. Sorry, but no SRD, and a system that looks more tossed-together and complicated than Pathfinder is simply unapproachable.System is percentile based with little to no classes (it requires the book [which I have bought or someone copy and pasting a massive number of charts) and using experience to buy things. Also I thought you were not going to play anyways because "You are better than us" and "shouldn't waste your time on the internet but work to improve your life". Link to comment Share on other sites More sharing options...
Nexaduro Posted April 10, 2011 Share Posted April 10, 2011 #-o That was D&D, though I suppose this game could have the same problems. I never said I was better than you, and I do wish I'd pick up my own lazy ass and wander around town taking pictures or something. Photography is one of the few outdoor activities I find very interesting, I've got some really cool sky pictures. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
The_Mather1 Posted April 10, 2011 Share Posted April 10, 2011 I agree with Nex.Also, geek as I may be, how anyone could find DnD entertaining is beyond me. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Grim_ Posted April 10, 2011 Author Share Posted April 10, 2011 The server is up. Link to comment Share on other sites More sharing options...
archimage_a Posted April 11, 2011 Share Posted April 11, 2011 For reference:Profit rating is 41 Ship: Name: The Prince RegentClass: SwordSpeed: 8Manoeuvrability: +20Detection: +25Hull Integrity: 35Turret Rating: 2Shields: 1Armour: 18 EC:Class 2 EngineWarp DriveWarpsbaneGeller FieldVoid ShieldClemency Pattern Life SustainersClan Kin Quarters SC:Rune CasterTeleportiumEmergency FieldDeep Void Auger Complication:Martial Hubris History:Xenophilious Background Package:Reaver of Unbeholden Reaches Weapons:Sunsear Laser Battery *2 http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Grim_ Posted April 23, 2011 Author Share Posted April 23, 2011 Session should start at around 1:30, I would hope that all who will play have their characters done. Link to comment Share on other sites More sharing options...
Seraphi Posted April 23, 2011 Share Posted April 23, 2011 I have it all done, though I may be a tad late. Link to comment Share on other sites More sharing options...
Nexaduro Posted April 23, 2011 Share Posted April 23, 2011 How many people play this, and is there any LEGAL way I can figure out how to play this without wasting my lack of money on books? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted April 23, 2011 Share Posted April 23, 2011 Yes. You could visit Retech's house and spy over his shoulder while he reads...commit the books to memory, and copy them down. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Grim_ Posted April 23, 2011 Author Share Posted April 23, 2011 The server is up.Ip: 208.106.7.22Port: 51234Pass: tavern Link to comment Share on other sites More sharing options...
Grim_ Posted April 23, 2011 Author Share Posted April 23, 2011 To summarize the session for icu: The crew of the Prince Regent set out from Port Wander to Lucin's Breath to satisfy the requirements of their contract. That is to say they needed to bring mining supplies to the world. After a quick stop at the Hermitage they picked up an Archeologist Calixis Jones, who had a proposition. He has a contact in Silverhammer who found a massive trove of artefacts, both archeotech and relics that could only be sold on the cold trade and he needed passage on a ship, as payment he was willing to split the artefacts 50/50 with the rogue trader in question. After picking up Dr. Jones they made their way to Lucin's breath and delivered their cargo to the winterscale dynasty, who had been embroiled in war with the Chordan dynasty for five years over the deposites of Nephium (A promethium additive) on the planet. They then decided to take a mission from a winterscale representative to discover just what was going on in the cities built by the dead xenos around the Nephium pools and why workers kept disappearing from them. Link to comment Share on other sites More sharing options...
Grim_ Posted May 7, 2011 Author Share Posted May 7, 2011 Session starts in two and a half hours or so. Link to comment Share on other sites More sharing options...
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