May 19, 201115 yr A example of what i mean: Rune mysteries quest, Aubury teleports you to near Wizard tower. VOTE!
May 19, 201115 yr Only if the journey inbetween does not contribute to the structure or quality of the quest. For example, there's nothing very interesting about walking from Varrock to the Wizard's Tower once you've already made the journey in the other direction, but in a quest like Regicide, navigating the Elven lands is part of the challenge. I can't really think of any quests which would benefit from teleports which don't use them already. The answer is situational. ~ W ~
May 19, 201115 yr Yeah personally other than a few old quests, that have since been updated, all the ones where the journey was pointless offered tele.While ones meant to be a challenge don't. eg:Regicide elf forest is the challengeFew desert quests where the desert is a challengeDo No Evil with the challenge journeyOne Small Favour where it's intentionally annoying/long winded Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
May 19, 201115 yr Yes if it's routine locations like Varrock etc, but if it's challenging new areas (eg in Underground Pass).
May 19, 201115 yr Author I think it would be a good idea to have teleport if you have walked the path. Example i walked between 4-6 times from Warrior's guild to Eedgar's cave/Troll stronghold. Back and fourth :/ (NPCS near TAvalery for quest)
May 19, 201115 yr Yeah, as people said, I think it's situational. I just completed Prisoner, and some small teleports were ok for me. If it doesn't add anything, by all means, allow the opportunity for a teleport to be there. A reflection is just a distorted reality held by glass and your mind.
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