Thorgmir Posted July 8, 2011 Share Posted July 8, 2011 I'm looking to kill Jad and reclaim my fire cape. It took me a lot of tries the first time and I'm not looking to repeat that, so I'm thinking about trying to just rush him. I have maxed melees (except only 98 def), overloads, rapier, and vengeance (when overloaded), but no turmoil. My ranged is only 85, though I hit quite well on him with that anyway. Would it be a good idea to try rushing him, or should I just keep trying with ranged? Link to comment Share on other sites More sharing options...
Star_Fox Posted July 8, 2011 Share Posted July 8, 2011 If you want to rush and feel that joy in killing Jad Themurder21 style, risk it. Otherwise, don't. Link to comment Share on other sites More sharing options...
Cheat Posted July 8, 2011 Share Posted July 8, 2011 If you are really worried about being able to kill Jad or not just go safe him. However I imagine you could pull off the rush method fairly easily with your stats although turmoil would be a big advantage. I also suggest you melee the entire caves so just forget about range. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
Thorgmir Posted July 8, 2011 Author Share Posted July 8, 2011 I'm simply looking to kill him in as few efforts as possible. I tend to be bad at switching prayers, so I'm thinking if I can rush him and kill him quickly, it might be easier. But really I'm just looking for the way that's most likely to succeed. Are you saying ranging is more likely to worth than rushing? Link to comment Share on other sites More sharing options...
gda_scooby Posted July 8, 2011 Share Posted July 8, 2011 also interested in this as I have never done the caves apart from once for diary, and have now accepted it as slayer task. I am currently burning through my bank to go from 84 prayer to 95, and plan to melee, but have yet to find an up to date guide, as there seems many changes to mechanics and animiations etc of jad. Anyone have an up to date melee guide? G Link to comment Share on other sites More sharing options...
fatherdeath Posted July 8, 2011 Share Posted July 8, 2011 also interested in this as I have never done the caves apart from once for diary, and have now accepted it as slayer task. I am currently burning through my bank to go from 84 prayer to 95, and plan to melee, but have yet to find an up to date guide, as there seems many changes to mechanics and animiations etc of jad. Anyone have an up to date melee guide? G The only mechanics that have changed are the way the healers act. If you're melee rushing then this is irrelevant. In regards to the animation changes: If jad stomps his two front feet, the he is using the ranged attack. If he stomps his right foot, then kneels (with a fire ball on his back) he is using magic. Melee has no long animation, so if you intend to protect melee, do so immediately after the other attacks hit. If the prayer part seems confusing, find a video on youtube. Link to comment Share on other sites More sharing options...
Cheat Posted July 8, 2011 Share Posted July 8, 2011 I was seriously considering writing a melee guide myself because it is definitely a very good method to use with the current gear. But I will run through the basics as I see it here. Equipment: Your aim is to maximise DPS with reasonable range/melee defence while mainting a prayer bonus of above 10. Take this into consideration if you need to use alternatives. Helm: Neitznot or Verac's if your defence is sub 85. Amulet: Fury Chest: BCP Legs: Tassets Gloves: Barrows Boots: Dragon boots. Cape: Soulwars Cape Weapon: Rapier Shield: Dragon defender I have seen use of CKS/DFS for the high defensive bonuses in my opinion DPS increase from D def is more important. If you have a lower prayer level and melee stats below the 90's I would suggest swapping out bandos tassets for verac's skirt. Equally if you lack the soulwars cape I would suggest this as well. Your inventory should be: Healing special EE/EEE or Saradomin godsword. Could be lost if you are very confident of your ability to SS flash though I would still highly recommend it. 3 Overloads/3 Pure Sets - I don't think the inventory space needed for super defences is worth it for the only slight increase over what sara brews provide. 4 - 6 Sara Brews perhaps 6 for your first try as you may mess up sidestepping the 360's. Super restores needed for the number of brews you have (not needed if overloading.) Rest of inventory should be prayer potions perhaps super prayer potions if you feel worried about prayer. Add Dragon Claws to this if you wish to use the rushing method to kill Jad. Until wave 32 simply run through the monsters soul splitting whenever you need to heal and utilising your d claws specials to quickly rid yourself of the 180's. Kill monsters in the order: 22>90>180>45 If you are healing with Saradomin godsword or souls plit I suggest you do this on the 180's mainly as there defence is low but they have plenty of hitpoints for a large SGS hit. Once we reach wave 32 the 360's appear these are prioritised before 180's and 45's but the 22's and 90's remain higher priority. From this wave onwards Protect/Deflect Magic should be active from the start until the 360 is dead. You will kill the 360's by sidestepping them. This involves standing one space away from them then when they start a magic attack against you as soon as their tail moves step inwards and attack stepping back again before they can melee you. This is fairly simple but if you have not tried similar to this before you may mess up so if you feel worried about this perhaps do a practice run. Don't be ashamed if you die on your first try. JAD: Rushing: This is the method of killing Jad as quickly as possible ( I am no expert on this method ). When you reach the double 360 wave sip your overload and brew up to past max health. Once the last 360 is dead cast vengeance on yourself and equip your dragon claws activating special attack (turn on autoretal) hit your first spec recast vengeance and hit a second special switch to your rapier and smack JAd for his small amount of remaining health. Deflect: Use of the curses spell book is required and 71 prayer. As Jad spawns run next to him with auto retal off be careful not to attack. Stand there and deflect the damage back to Jad his healers will not spawn. This requires good skills with prayer switching but is generally considered easier because of the lack of healers.While on Task: Overloaded praying turmoil and with a FSH + Rapier you will easily be able to out DPS the healers fighting him toe to toe normally as you would with any other boss prayer switch between his attack styles remembering to switch back to melee protect everytime. Hope this helps - remember I have only attained fire cape 3 times so don't think my advice is perfect. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
LitterBug Posted July 8, 2011 Share Posted July 8, 2011 I'm not sure if the deflecting method works anymore.I didn't attack Jad at all and tried to deflect but then he still summoned his healers. Tbh, for the melee method - you just pray melee and smack him around (with your rapier)When he summons his healers - then you can claw him out + rapier him to death Makes no sense to waste all that dps in the beginning if hes just going to heal through it later Link to comment Share on other sites More sharing options...
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