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mmorpg.com interview about citadels

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We strongly believe that having a healthy clan community means that you have a healthy MMO

 

We believe the same but we can't say RS is a healthy MMO.

Well its healthy in means of profit...but in the long run bots kill the game.

 

and a lot of the content we have delivered this year appears to have been very successful in plugging the gaps we may have had: so yes, we are pleased with the way things are going!

 

Let me fix that

 

and a lot of the content we have delivered this year appears to have been very successful in plugging the mouths that complained about bots: so yes, we are pleased with the way things are going!

 

 

And citadels? is it just me or do people barely visit them...?

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

Why are they hyping the Citadels to hell when only members (and even then members in a clan) can access them? I could partially understand the Dungeoneering hype because it was the first skill released to both members and free players since Runecrafting, but Clan Citadels?

It may be that the citadels are well-recieved but I don't see any use for them. Without a bank there's virtually nothing you can do, not even changing clothes to look fancy.

 

Much of the interview is the same old positive stuff, no negative sound to be heard anywhere.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

  • Author

That could be partly because its only about one part of the game. Keep in mind that these Jmods that were interviewed don't work with support. They aren't even in the same building at the moment...

 

There is talk of them adding a bank option to the citadels, (not in this article) so it might be added in the future.

 

You don't need tools to skill while at the citadel. The xp you get is actually decent xp and the battlefield editor is amazing!

 

Then again I only really care about the battlefield editor. *i'm addicted to it* :-P (that might change when I see what the higher teirs offer the clan I am in.) Its something that allows players to make their own games, battlegrounds, designs, etc. I just hope that one day they make it so that you can save/upload layouts easier.

Call me Kat, or Kathy Corkat

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