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This should help Jagex beat bots


Hedgehog

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It's very hard for Jagex to ban bots because, first of all, they have to be monitored, sometimes for weeks, to make sure they're not actually legitimate players, and, second, for every bot that's banned, there's two more ready to take its place. Obviously banning isn't the solution then. Which leads me to believe that Jagex needs to cut off rwt at its source: the players. That means creating incentives to play by the rules and creating disincentives to buying gp.

 

This can be accomplished fairly easily through a number of means:

 

  • Creating more untradeable items
    If the highest tiered items were untradeable, then people would have to put time rather than money into becoming elite. This doesn't mean things like overloads which you need to buy levels to make. Think chaotics. Think imbued rings. Give castle wars better rewards. Allow hybrid armor to be used outside minigames. The possibilites are endless. Jagex made a step towards this with the Armadyl Battlestaff. All they need to do is create more updates like this, but make it untradeable.
  • Adding more daily activities
    Add more things like MTK and herb runs. If gp can be earned painlessly, people will be less inclined to spend real life money on it. It's a fairly simple concept that can have a big effect.
  • Creating ways to train skill that don't cost a lot of money
    Jagex did a great job of this with the Jadinko Lair. People don't need to buy cash to train firemaking, except below 83 fm, which only costs a couple mil at most. This needs to be applied to more skills. If we could train prayer effectively without buying dragon bones, don't you think people would? Or if you could train construction with a minigame? Again, the possibilities are endless. The trick is just to make sure the new method isn't the most efficient, so gp still has value.
  • Making it clear that buying gold is bad
    I've found a lot of ignorance of the cause of the botting problem. Too many people think RS is overrun by bots because Jagex allows it to be. Truth is, they're only around because we let them; the players are the ones that buy gp, not Jagex. They need to make this clear. Make the log in message say that it's illegal to purchase gold using real life money. Do whatever it takes to raise awareness. I can guarantee less people will buy gp if they knew how bad it was for the game.
  • Make gold selling and botting sites censored
    I can tell someone to go to runescape-store.com if they ask for the best way for a noob to make money. If they ask for the best way to get 99 mining, I can tell them to go to rsbuddy.com and download DimensionicMINER. That's just sick. -It's worth adding that they should readd tutorial island and add a capcha system to curtail the amount of spambots that enter the game.

 

I haven't listed every solution, and chances are the ones I did list aren't the best, but the idea of this thread is to promote discussion of beating bots by adding incentives, so please put in your input.

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I support;

 

 

My own ideas to STOP botting;

 

Untradeable Items;

 

Become Untradeable as soon as you pick it up;

-If you kill a monster in a group or by yourself, have the item become untradeable as soon as you pick it up. This would allow you to let anybody in the team have it (you would decide who should get the drop) and then once they pick it up its theirs to keep and they'll NEVER be able to trade it.

 

Become Untradeable as soon as you equip it:

-Say you buy a new Sword from the GE. Once you equip that sword its untradeable. Think of it like binding gear in a Dungeoneering floor; you can pick it up, trade it, sell it to the smuggler but once you EQUIP (bind) that item is yours forever.

 

Become Untradeable as soon as you get it as a drop;

-Think Effigys or slayer monster heads. When you get those as a drop, nobody else can see it to pick it up- It yours and only yours. What you CAN do with this item however is sell it to a store for gold but you CANNOT sell it on the ge or to any other players. That way you can pick it up, use it or sell it for profit, but it cannot be given to anybody else.

 

**This wouldnt mean all items would now be untradeable! This just means that some items (usually bigger drops) would fall under one of these categories. That way youre not buying high lvl gear for 500m and instead youre actually fighting the monster that drops it.**

Minigame Untradeable Gear;

-Void armor is a perfect example of this (and chaotics if youre like me and convinced DG is a minigame :P). Rewarding a player for working hard at a minigame is a great example of making the playerbase PLAY for their gear rather than GRIND gold for their gear.

 

Quest Untradeable Gear;

-Barrows gloves is something we already have from quests and I LOVED working for them. Its a great experience doing a quest to get gear rather than mining coal for 6 hours to get enough money for gear (back when I had to worry about gear, mining coal was actually a pretty profitable thing to grind).

 

 

Daily Activities:

 

Daily Quests;

-Have mini-quests you can do every day to gain a lot of xp and/or supplies/gold. This would give people a reason to login every day to complete all of the miniquests they can for the day and would mean LESS GRINDING (Think Penguin points). There ISNT a bot for that (to my knowledge). Adding more things like that would DECREASE the grinding amount to lvl hence DECREASING the desire to bot.

 

Bounties;

-Have daily bounties where you can go defeat a monster and get gold/supplies/gear. Bork would be a decent example. The thing that needs to be done is that they need to be more rewarding that grinding. At the moment, grinding is still better xp than the distractions and diversions and other things Jagex has implemented.

 

 

Creating ways to train skill that don't cost a lot of money

 

Minigames;

-Minigames are already a part of RS, but perhaps more could be done to encourage doing these activities instead of grinding.

1)Make the rewards bigger

2)Create more "chargeable items" (like the one from BA that helps with Agility) that gives you an XP boost while you use it.

3)By doing daily quests you could be given supplies to train skills which would mean FREE xp (sort of free)

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I encourage things that don't cost much money.

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I'll achieve my goals, even if I have to crawl towards them.

Always accepting donations of living minerals, fishing urns, granite crab pouches, etc.

[hide=Thanks to]Silvermist82, Byzantus, Eka-iridium, emers8529, Octarine, A Local Guy, ezeeipancake, and Thor ls Here[/hide]

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@Nash

Your ideas are nice, but making a lot of rare drops probably wouldn't benefit the economy at all. For example, if you went to bandos, you wouldn't be able to sell the bcp you got to buy skills. If a system similar to glacors was added, where you get an untradeable drop every few kills which can be added together to make a powerful untradeable object (ik arma battlestaves are tradeable, but thats the only part of the system I dislike), everything would work out alright. But in general, being self-sufficient is bad for the economy as a whole.

What we need is more items like void and chaotics, where you spend time as opposed to money to get. This will lead to more player run bots, but that's a lot better than gold farmers.

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Mere in the case of bandos my theory would work like this;

 

hypothetical;

*Bandos gear is now untradeable when you EQUIP it*

 

-You go to bandos gwd as usual

-You get a BCP as a drop

-You can go sell it on the ge for profit OR equip it.

-BUT once you equip it, its untradeable.

 

That way people arent constantly buying and selling gear. That way the gear is pulled OUT of the economy as fast as it was brought in. Have you noticed how as time goes on, rare gear drops decline in price? Thats because the supply is constantly getting larger. IF you had to keep it as soon as you put it on, it would take it out of circulation and thus, would keep the prices up.

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How so? In my situation, the buyer wins by selling the item for profit and the seller wins by gaining the gear. The gear is still valued highly, its just not tradeable anymore.

 

Picture this;

 

Yew logs dont change price much because they come in and out constantly. One guys cutting it and the others burning/fletching them.

 

Gear doesnt ever go out of RS (I dare you to alch 1000 bandos chest plates, right?) Therefore the prices will only ever go down. Its supply and demand.

 

 

If you draw a supply/demand curve;

supplydemandcurve.png

 

As the quantity of an item increases, the price decreases.

 

IF there were only 5 whips in the whole game, wed be paying 100bil each. but because theres constantly more whips coming into the game every HOUR, prices continue to fall. Look at barrows, they made a barrows bot and before you know it the prices are dropping.

 

 

Or frost bones, before, the supply of frost bones produced by legit players killing dragons was EQUAL to the demand needed from players that used them for prayer. THEN Bots came in and INCREASED the supply which meant there were MORE bones in the market than the players who were training prayer needed.Therefore, you couldnt sell the bones for 20k each, then you had to sell for 19k ea, then 18k ea, then before you know it youre trading them for 10k each.

 

 

 

 

 

 

 

 

By making some things untradeable once you equip it, you take one out every time you put one in. Of course, you could still alch it for its alching price once you dont need it anymore (say you want to upgrade from addy to rune, you alch your addy and go buy rune).

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HOW TO REMOVE SPAM BOTS:

 

after saying the same thing 3 times in under a minute it would say "Youve already said that! wait 5 minutes!" and it would punish you for spaming by muting you for 5 minutes. They do it in other games and it works wondersw

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Creating ways to train skill that don't cost a lot of money

 

Almost all of the buyables have cheaper alternatives. The problem is for most, is that increases the grind, takes a helluva lot longer and wastes time I could spend on making cash or other skills (whatever). You are paying for convenience.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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What Mere is saying though isthat we shouldnt have to pay for convenience. I shouldnt have to use big bones to lvl prayer because its cheaper. There should be other ways to train all together other than grinding.

 

 

Its to get rid of bots and rwt remember.

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Well, I meant creating methods, whether it's minigames or whatever, that allow you to get like 70% of the xp of the normal rate without sacrificing large sums of money. The expensive method would still be more efficient, but many people would just do the cheaper method rather than resort to buying gold. Obviously none of my ideas would completely solve the problem, but they'd definitely help.

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I support;

 

 

My own ideas to STOP botting;

 

Untradeable Items;

 

Become Untradeable as soon as you pick it up;

-If you kill a monster in a group or by yourself, have the item become untradeable as soon as you pick it up. This would allow you to let anybody in the team have it (you would decide who should get the drop) and then once they pick it up its theirs to keep and they'll NEVER be able to trade it.

 

Become Untradeable as soon as you equip it:

-Say you buy a new Sword from the GE. Once you equip that sword its untradeable. Think of it like binding gear in a Dungeoneering floor; you can pick it up, trade it, sell it to the smuggler but once you EQUIP (bind) that item is yours forever.

 

Become Untradeable as soon as you get it as a drop;

-Think Effigys or slayer monster heads. When you get those as a drop, nobody else can see it to pick it up- It yours and only yours. What you CAN do with this item however is sell it to a store for gold but you CANNOT sell it on the ge or to any other players. That way you can pick it up, use it or sell it for profit, but it cannot be given to anybody else.

 

 

 

 

 

ok im sory but the untradeble items idea is bad that means every single item you get from killing a monster is yours forever say goodbye to the best moneymaker in the game i support the op but not this

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Nash and I discussed his ideas in-game and we decided that untradeables were generally bad for the economy. Thing like void and chaotics are better though, because you spend time rather than money earning them. Since you can't buy time online, it'd decrease the amount of goldbuyers. That's worth more than the economic power that's lost.

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You people are silly. I said not everything dropped would be untradeable, but i seriously think some of the highend gear should be untradeable. The best gear ingame shouldnt be buyable, you should have to work for it. Either questing, minigames or even (yes really) fighting monsters. I dont see the problem since every other mmorpg does that and its worked out perfectly for them.

 

 

VP you ignored to read the post clearly because i made several ways of making things untradeable.

 

Lets say bandos gear adopts the new theory of becoming untradeable as soon as you equip it;

 

-You go to bandos

-You kill bandos

-He drops a BCP

-You pick it up, and can either SELL it or EQUIP it.

-If you sell it to somebody and they put it on, it then becomes binded to that person.

 

You can still make money boss hunting, its just that with the way things are now, more and more gear enter the game (as more are dropped by monsters) but NONE leave the game (aside from the very very very few that disapear after somebody dies and nobody loots it)

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What Mere is saying though isthat we shouldnt have to pay for convenience. I shouldnt have to use big bones to lvl prayer because its cheaper. There should be other ways to train all together other than grinding.

 

 

Its to get rid of bots and rwt remember.

 

I don't see how using minigames etc is going to make RWT/botters go away. There is no way that a minigame is going to provide faster cash/hour or exp/hour than the methods that are commonly RWT'd (dragon bones for prayer, stuff like that) for several skills. I mean, sure, by all means, we can look at ways to increase RC/agile/mining but that kind of detracts away from the point of the skill. They aren't meant to be "easy" to max, and to take away the grind is to change the dynamics of the skill and, changes a historic factor of the scape game play.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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You people are silly. I said not everything dropped would be untradeable, but i seriously think some of the highend gear should be untradeable. The best gear ingame shouldnt be buyable, you should have to work for it. Either questing, minigames or even (yes really) fighting monsters. I dont see the problem since every other mmorpg does that and its worked out perfectly for them.

 

 

VP you ignored to read the post clearly because i made several ways of making things untradeable.

 

Lets say bandos gear adopts the new theory of becoming untradeable as soon as you equip it;

 

-You go to bandos

-You kill bandos

-He drops a BCP

-You pick it up, and can either SELL it or EQUIP it.

-If you sell it to somebody and they put it on, it then becomes binded to that person.

 

You can still make money boss hunting, its just that with the way things are now, more and more gear enter the game (as more are dropped by monsters) but NONE leave the game (aside from the very very very few that disapear after somebody dies and nobody loots it)

 

ok but then what happens ok I'm max stats but no turmoil or overloads look in the bank ok i got no cash but wait i got 100mill in high end gear but wait i cant sell it cos it's now untradble *face palm*

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Would you really ever need to sell off high end gear?

If it's gear of the highest tier, it's not going to be rivalled by anything until a game update makes it so. Liquidating assets for the sake of it is just poor financial planning.

 

If you gave me full Pernix, I'd never sell it. Simple as that. If I got more pieces of Pernix, I'd sell those to get something else. If I needed money to get something done, I'd go earn it.

 

Incidentally, when Nex was first released, the new gear became untradeable once it had degraded, even after going through repairs. It actually made the community think twice and consider things before just using items in any old manner, evaluating whether they were really willing to spend a given price on gear. Nothing like "Oh I'll buy this for an assignment, then I'll sell it off later". That's really poor discipline.

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Would you really ever need to sell off high end gear?

If it's gear of the highest tier, it's not going to be rivalled by anything until a game update makes it so. Liquidating assets for the sake of it is just poor financial planning.

 

If you gave me full Pernix, I'd never sell it. Simple as that. If I got more pieces of Pernix, I'd sell those to get something else. If I needed money to get something done, I'd go earn it.

 

Incidentally, when Nex was first released, the new gear became untradeable once it had degraded, even after going through repairs. It actually made the community think twice and consider things before just using items in any old manner, evaluating whether they were really willing to spend a given price on gear. Nothing like "Oh I'll buy this for an assignment, then I'll sell it off later". That's really poor discipline.

 

 

Thanks for seeing my logic on things :)

 

If you have high end gear, USE it to make MORE money for ovls or turm. Selling it would only hurt you.

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What Mere is saying though isthat we shouldnt have to pay for convenience. I shouldnt have to use big bones to lvl prayer because its cheaper. There should be other ways to train all together other than grinding.

 

 

Its to get rid of bots and rwt remember.

 

I don't see how using minigames etc is going to make RWT/botters go away. There is no way that a minigame is going to provide faster cash/hour or exp/hour than the methods that are commonly RWT'd (dragon bones for prayer, stuff like that) for several skills. I mean, sure, by all means, we can look at ways to increase RC/agile/mining but that kind of detracts away from the point of the skill. They aren't meant to be "easy" to max, and to take away the grind is to change the dynamics of the skill and, changes a historic factor of the scape game play.

The idea isn't to solve rwt. It's to reduce the number of rwters. If suddenly someone can get 99 prayer without shelling out a couple hundred mil, while still getting a decent amount of xp/hour, they'd be less inclined to buy gold. That's how it works.

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