Powerfrog Posted October 18, 2011 Share Posted October 18, 2011 Well. Tip.it gallery and max hit calc say that it's 10% accuracy and damage, which is clearly wrong. Anyone know the actual figure? I can't seem to find it anywhere. Damage should be easy to work out, accuracy, not so easy. (Nothing states they're necessarily the same number.) Because there are so many numbers floating around, part of me thinks that it may be situational on other things such as current range attack/strength/level... Just a theory though. Link to comment Share on other sites More sharing options...
enfield Posted October 18, 2011 Share Posted October 18, 2011 the damage multiplier is 1.1^2 people from the max hit thread on the rs forums figured it out I think. Link to comment Share on other sites More sharing options...
AHappySeeker Posted October 19, 2011 Share Posted October 19, 2011 It could be that it multiplies both damage and ranged level, which would lead to that since ranged level also governs damage. Link to comment Share on other sites More sharing options...
enfield Posted October 19, 2011 Share Posted October 19, 2011 ^ hmm interesting point. Yeah, it seems very likely that it could be 1.1x each to the level and and damage. It would explain why jagex says it gives 10% to each. Link to comment Share on other sites More sharing options...
Sinkhan Posted October 19, 2011 Share Posted October 19, 2011 It's believed that the 10% accuracy is actually just 10% ranged levels, which in itself would give a damage boost. The 10% damage boost then stacks with these hidden levels, giving a 1.21 multiplier. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Leaf Posted October 19, 2011 Share Posted October 19, 2011 I'm pretty sure void range multiplies your range level by 1.1 twice, rounding down to an integer each time. Then your Max hit is 5 + (modified level) * (1 + rangedstr/64) Link to comment Share on other sites More sharing options...
AHappySeeker Posted October 19, 2011 Share Posted October 19, 2011 That would also result in a +21% atk mod. You sure about that? Link to comment Share on other sites More sharing options...
enfield Posted October 19, 2011 Share Posted October 19, 2011 ^ that's only if the attack/damage rolls are modified in the same way (just because the level is modified in one way during one calculation doesn't mean it couldn't be modified differently in another, i don't think - unless the formulas both call the modified range level first, and don't modify after). sinkhan seems likely to have it right - and we might be able to test which way it works because of the constants in the formulas, which get changed depending on how things are modified. Link to comment Share on other sites More sharing options...
All_Bogs Posted October 19, 2011 Share Posted October 19, 2011 I don't know what you mean by our gallery? The items database page that our ranged max hit calculator refers to does state 10% which is clearly wrong. I'll go change that momentarily. Our calculator follows Obliv's formula, aside from a few minor differences - please refer to [qfc]154-155-606-60798052[/qfc] for more information. Basically, it is as Leaf says. Multiply ranged level by 1.1, round down, multiply by 1.1, round down again, for an approximately-but-not-quite 20% boost. Link to comment Share on other sites More sharing options...
Powerfrog Posted October 19, 2011 Author Share Posted October 19, 2011 I don't know what you mean by our gallery? The items database page that our ranged max hit calculator refers to does state 10% which is clearly wrong. I'll go change that momentarily. Our calculator follows Obliv's formula, aside from a few minor differences - please refer to [qfc]154-155-606-60798052[/qfc] for more information. Basically, it is as Leaf says. Multiply ranged level by 1.1, round down, multiply by 1.1, round down again, for an approximately-but-not-quite 20% boost.Ahh. And do range boosts, such as extreme ranging potion or prayers effect either of those 1.1s? If not, and we're rounding down, wouldn't 99 range be exactly 18% boost? Link to comment Share on other sites More sharing options...
All_Bogs Posted October 19, 2011 Share Posted October 19, 2011 Judging on Obliv's explanation, it seems that both potion boosts and ranged boosts from prayer are included when multiplying, both times. For plain level 99, the following would occur: 99 * 1.1 = 108.9 = 108108 * 1.1 = 118.8 = 118 That's an increase of around 19.2%. If you were to boost your ranged to exactly level 100, we'd have: 100 * 1.1 = 110110 * 1.1 = 121 For an increase of 21%. So yeah, the exact percentage varies a little bit. Link to comment Share on other sites More sharing options...
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