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Bursting + Barraginging lobsters.


Powerfrog

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Hey i need to train 94-99 mage while collecting charms. Was curious how i should go about doing this.

 

I understand that bursting is roughly 600k/hour in rune costs with charged battle robes and staff of light.

Barraging is closer to 2m/hour in the above gear.

 

How much magic xp would i be likely to get an hour bursting, with +30% magic damage, +110 magic accuracy, overloaded*.

How much magic xp would i be likely to get an hour barraging, with +30% magic damage, +110 magic accuracy, overloaded*.

 

How many charms bursting?

How many charms barraging?

 

At what income/hour is it better to not charge the robes and instead use ahrims or something.

 

*Are overloads worth using? Assuming full creation cost.

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Overloads aren't worth using.

 

As for battle-robes vs Ahrim's, just assume x hours to charge, y hours to degrade, and calculate the gp saved in x hours of charging at y*cost/hr with robes.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Akrisae's armour would work better then Ahrims, but Battlerobes still offer the runes saving. Sol might also be a better choice then Akrisae's Mace(...?) because of runes saving.

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Akrisae is definitely the best to use apart from using sol when you don't need more prayer.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Magic damage bonuses apparently only work for the first hit of a multi-target spell, so you'll have to switch targets to even out the damage. Just FYI.

 

Wolpertingers are worth it, but dunno about Overloads. I never used to bring those because of needing to save inv space, but if you have infinite prayer from Akrisae's....

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So as i don't have access to wopltinger, i should just forget about magic damage boosts?

And as the 5% damage from sol increase only works on 1 of 9 lobsters, i should just use the mace instead for infinite prayer.

 

Battlerobes:

6 hours degrade. 2 hours to aquire. Saves 3m every 8 hours (375k/hour) but results in much fewer charms and xp, and significantly shorter trips.

 

 

Yeah looks like i'm going with Akrisae's. Thanks for all the help, guys.

 

 

One small thing though. At what income do ovl's become worth it? Surely if i have infinite prayer i'll have lots of space, and a hypophetical 50m/hour money making method, they're worth using?

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Yes, no (sol also saves runes).

 

Your math is off too, it saves 3m every 8 hours, but only requires 2 hours of expense, e.g. 1.5m/hr.

 

At the point overloads become worth it, it's probably better to hunt mithril dragons/crawlers (with storm of Armadyl) for charms and effigies. In fact, it might already be better at your stats.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I'm a long way from unlocking SoA but actually that's a brilliant idea i didn't consider.

 

And yeah i knew i did something wrong with that calc. Thanks.

 

SoL only saves 12.5% of 1 specific rune by itself right? I don't see how that's more valuable than an infinitely long trip (Hell, even the prayer pots saved might be better cash than the runes)

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