January 20, 201214 yr Can anyone tell me accurately the gp per hour on deaths/double astrals/double nats/bloods/zmi (or any other good money making runes that I forgot), I've been away from rs for a long time and prices are all completly different to how I remember them and I need to rebuild my bank, thank you
January 20, 201214 yr These were calced at 91 runecrafting....Deaths: 1.3m profit @ 31k xp/hr2x astrals: 1.8m @ 34k2x nats: 1.7m @ 30kbloods: 1m @ 33kzmi: 500k @ 47k source if you are curious Working on max and completionist capes. 2435/2475
January 20, 201214 yr Author Exactly what I was looking for, thanks :) looks like im doing astrals then
January 21, 201214 yr Kill glacors. Better gp/h and xp/hUm...excuse my noobiness but I thought this was about runecrafting? 99 cooking: 10/24/10
January 21, 201214 yr Kill glacors. Better gp/h and xp/hUm...excuse my noobiness but I thought this was about runecrafting? There are a lot of people who choose not to train RC through traditional means and instead resort to opening effigies for the experience. That's what he means. Glacors give better cash/hr and the effigies you get could possibly match or exceed the exp/hr you'd get from making astrals.
January 21, 201214 yr Kill glacors. Better gp/h and xp/hUm...excuse my noobiness but I thought this was about runecrafting? There are a lot of people who choose not to train RC through traditional means and instead resort to opening effigies for the experience. That's what he means. Glacors give better cash/hr and the effigies you get could possibly match or exceed the exp/hr you'd get from making astrals.Ah. I didn't notice the effigy factor. Sorry. 99 cooking: 10/24/10
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