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Anti-aliasing vs bloom


Z_Berenice

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I've noticed that when I go on full screen or resizable, for some reason anti-aliasing stops working while bloom is on. It only works when I put bloom off. This doesn't happen on fixed screen.

Wondering if I'm the only one with this issue, or if there's any official word about this. Using directx btw.

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This only happens to me when I use DirectX mode. On OpenGL, bloom and AA both work at the same time on any size.

Try changing display modes and you should be able to get both.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Use the graphics card control panel to enable forced anti-aliasing. After that, you may have to switch to full screen mode before the setting takes effect in RS.

Can't, it says this can only be controlled by the aplication. Anyways, I managed to use OpenGL and so far so good, except for that zooming bug that happens on fixed screen. Can use all settings on max and the game runs fine, I do noticed tho, that DirectX and OpenGL are better/worse at certain places: for example, fight kiln runs at steady 50 fps on OpenGL with all settings on, while on DirectX with all settings but auto-aliasing on (because of the AA vs Boom bug) it drops to 40-45 ish. Or on demonheim stairs, DirectX keeps 4-5 more dps than OpenGL when the place is crowed, altho, have in mind that DirectX is not running anti-aliasing because of this bug, so it makes sense it gets more fps. Basically, OpenGL is running the game way smoother for me.

 

Edit: here's an example about how it looks with OpenGL + All settings to max , this is the place I get my fps downed the most (this is on laptop's safe mode, I'm not willing to put it on entertaiment/high performance mode just to get 50 fps all the time, when after 24 the changes are completely unnoticeable).

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