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Armored Zombies 180k xp/hr Combat Training Guide [video] AKwaspRS


AKwaspRS

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Armoured Zombies offer incredibly fast afkable XP rates for all players looking to train combat stats, whether low-leveled or high-leveled. The key to this fast training is that the zombies themselves are only lvl 85, near an altar, aggressive, and weak to slash. The weakness to slash makes your best scimitar or abbysal whip or even chaotic rapiers extremely accurate for fast kills. Moreover, the nearby altar offers easy prayer regeneration for lower leveled players who may opt for protection prayers, and strength, chivalry, piety, turmoil etc. for everyone else. Their constant aggressiveness makes training afk effortless, while their undead nature makes the salve amulet super effective.

Access to the Armored Zombies is unlocked during the Defender of Varrock quest, effectively setting the requirements at: 59 mining, 54 smithing, 51 hunter, 51 agility. With such low requirements, relatively low leveled players can powerlevel on these monsters. Additionally, these lvl 85 monsters yield 340xp (str/att/def) + 113xp (health) = 453xp per kill resulting in xp rates well over 150k xp/hr for higher leveled players. Check my supporting video for timed trials verifying these rates.

Armored Zombies are undead and therefore the Enchanted Salve Amulet increases player's attack and strength by 20% when fighting. This bonus stacks with Void Knight armor, effectively granting a total bonus of +10% Damage, +69% Strength, +50% Attack and +25% Defense, making 2-hit KO's a frequent occurrence for high leveled players, and greatly increasing damage output from weaker players. Check my supporting video for obtaining the Salve Amulet (e).

My recommendations for equipment are illustrated in the video, but generally wearing full Void melee with the Salve Ammy (e) and your best weapon/ defender combination will result in devastating results. If you find yourself getting hit too frequently through Void robes or simply dislike wasting prayer potions, high defense armor like Bandos works wonders while only minimally reducing your effectiveness in exchange for greater afk-ability. If your defense is too low, try protection prayers coupled with some proselyte armor or monk robes. Remember to turn on "auto-retaliate" and bring a bonecrusher or herbicide if you've got them. While overloads are best, extreme potions or even super potions are very beneficial to bring along for added damage.

The real benefit of training on these zombies now is that in a few months high leveled players won't be here since the combat rework will reduce experience for anyone lvl 135+ so it's best to max out those combat stats today! On the flip side, you'll be able to utilize dual weapons and new abilities powered by adrenaline.

 

 

permalink: http://akwasprs.com/...-zombies-guide/

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Your math is way, way off on the bonusus. "+10% Damage, +69% Strength, +50% Attack and +25% Defense" is simply not true or even accurate.

 

If you're maxed & overloaded, the strength increase is somewhere in the vincinity of 9 + 1.23 * 10% * 1.2. E.g. turmoil base boost, turmoil variable boost, void boost and salve boost.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Yep, I call b.s.

 

You are more accurate on Vyrelords/ladies, hit higher, and they have higher life points. At max strength and gear they cap out at ~150-160 k xp/hr. There's no way that you can break the 120 k mark at AZ's. On top of that you don't even have the best set up which would be void+deflector and subbing in rfd/goliath gloves.

 

I already hate video guides (you'll notice that there are NONE in the AoW) and this one is at best misleading with its exp rates.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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