Mr-Average Posted February 17, 2013 Share Posted February 17, 2013 G'day guys, I have some questions I need help with and figured this would be one of the better places to post. My first question is about the Attack stat. Does it only dictate what weapons you can use? Or is it calculated into combat? (example, 99 attack will hit more often than 40 attack?) My second question is about F2P items that give a damage bonus. Basically F2P equivalents to the zerk helm and fire cape. I tried using the advance search feature but you can not search for stats on items, and when you search through items manually it also does not show stats. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
Galco Posted February 17, 2013 Share Posted February 17, 2013 You hit more often the higher your attack is.As for f2p equivalents to the zerk helm and fire cape, they don't exist.I don't think f2p has any capes that actually add stats unless the wildy capes do. Link to comment Share on other sites More sharing options...
decebal Posted February 17, 2013 Share Posted February 17, 2013 With the Evolution of Combat, there are no armours that give offensive bonuses anymore in F2P, only defensive. Offense is only affected by weapons and neck items in F2P I believe (unless I am mistaken). Your attack stat dictates what weapons you can use, on top of a small accuracy bonus (smaller than the bonus from your weapon). It will be calculated in your combat level only if it is your highest stat out of ranged/mage/attack/strength. Link to comment Share on other sites More sharing options...
Nico Robin Posted February 17, 2013 Share Posted February 17, 2013 The f2p dung necks like arcane pulse should give bonuses, so some do. 899th to 120 attack! August 9, 2014~! Link to comment Share on other sites More sharing options...
derekreader Posted February 17, 2013 Share Posted February 17, 2013 I think most capes give a crit% bonus. And from what I can tell, attack lvl has a small difference to your actual accuracy, most of it comes from your weapon accuracy. Link to comment Share on other sites More sharing options...
Kaida23 Posted February 17, 2013 Share Posted February 17, 2013 The arcane blast necklace now only gives a +3.5% crit bonus to magic. The amulet of power gives a +3% crit bonus to all types and a +1 prayer bonus, and team (wilderness) capes give +1.1% crit bonus. Beyond that the EoC really shafted us in the bonuses department. Even the fighting boots/gloves from the strongholds are basically decorative now for all the good they do. If you want to see for yourself what the best items to use are, the RS wiki has compiled a list of the armors and items with the highest bonuses: http://runescape.wikia.com/wiki/Armour/Highest_bonuses#Free-to-play Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
Kaur Posted February 17, 2013 Share Posted February 17, 2013 Team cape-x has 1.1% crit in all styles. Link to comment Share on other sites More sharing options...
Ammako Posted February 17, 2013 Share Posted February 17, 2013 Even the fighting boots/gloves from the strongholds are basically decorative now for all the good they do.To be fair, these did very little pre-eoc too. Link to comment Share on other sites More sharing options...
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