crazycdcm Posted July 21, 2013 Share Posted July 21, 2013 These are the questions raised, their current percentages can be seen below. The deadline is Wednesday.The Edgeville respawn point feature will be available on F2P-style worlds.If a player pays to activate the Edgeville respawn point, this will be remembered so that they can toggle it on and off in future without paying any more money.Ava's ammo-saving effect will be made more powerful inside Castle Wars so that it protects ammo regardless of where it lands, and regardless of what armour you're wearing.Players will be able to disable the price confirmation messages on the Lunar make-plank spell.The game will remember your bank preference for Swap/Insert mode over log-out.A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP.We will remove the message box that comes up when you click the Shantay Pass bank chest,Players will be able to win fire capes in the Fight Cave even if they already have one. The Fight Cave attendant will buy unwanted fire capes for 8000 TokKul.Players will be able to refill waterskins directly at a water source.The Entrana monks will forbid players from taking gnomeballs to Entrana.The default price of abyssal whips will be increased so that they are protected over dragon battleaxes on death. The alchemy spells will no longer work on the whip.The default prices of glory amulets will be increased so that they are protected over rune platebodies on death. The alchemy spells will no longer work on the amulets.The default prices of Waterbirth Island rings will be increased so that they are protected over skillcapes and Temple Knight hauberks on death. The alchemy spells will no longer work on the rings.The default prices of rune defenders, fire capes and penance items will be increased so that they are protected over rune armour on death. The alchemy spells will no longer work on the affected items.TL;DR Placeholder Firecapes, Edgeville respawn available on f2p worlds, whips changed to protect over dragon battleaxes, glories protect over rune plate, waterbirth rings protect over initiate armour & skill-capes, defenders, f-capes & penace gear protect over rune armour. All the alch price changes rendering the items un-alchable. [spoiler=Poll Results at time of posting]14480 Votes(83% 17%) The Edgeville respawn point feature will be available on F2P-style worlds.(89% 11%) If a player pays to activate the Edgeville respawn point, this will be remembered so that they can toggle it on and off in future without paying any more money.(87% 13%) Ava's ammo-saving effect will be made more powerful inside Castle Wars so that it protects ammo regardless of where it lands, and regardless of what armour you're wearing.(89% 11%) Players will be able to disable the price confirmation messages on the Lunar make-plank spell.(84% 16%) The game will remember your bank preference for Swap/Insert mode over log-out.(86% 14%) A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP.(94% 6%) We will remove the message box that comes up when you click the Shantay Pass bank chest.(89% 11%) Players will be able to win fire capes in the Fight Cave even if they already have one. The Fight Cave attendant will buy unwanted fire capes for 8000 TokKul.(94% 6%) Players will be able to refill waterskins directly at a water source.(53% 47%) The Entrana monks will forbid players from taking gnomeballs to Entrana.(70% 30%) The default price of abyssal whips will be increased so that they are protected over dragon battleaxes on death. The alchemy spells will no longer work on the whip.(66% 34%) The default prices of glory amulets will be increased so that they are protected over rune platebodies on death. The alchemy spells will no longer work on the amulets.(68% 32%) The default prices of Waterbirth Island rings will be increased so that they are protected over skillcapes and Temple Knight hauberks on death. The alchemy spells will no longer work on the rings.(76% 24%) The default prices of rune defenders, fire capes and penance items will be increased so that they are protected over rune armour on death. The alchemy spells will no longer work on the affected items. There are some fairly momentous changes being offered here, and I'm curious what peoples opinions aare. Link to comment Share on other sites More sharing options...
Darth Fatguy Posted July 22, 2013 Share Posted July 22, 2013 The game will remember your bank preference for Swap/Insert mode over log-out. A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP. We will remove the message box that comes up when you click the Shantay Pass bank chest, Players will be able to refill waterskins directly at a water source.all of my want You can log out any time you like, but you can never leave. Link to comment Share on other sites More sharing options...
Artillery Posted July 22, 2013 Share Posted July 22, 2013 I don't see what the big deal is for taking a gnome ball to Entrana. On the other hand, I'm very pleased with the voting. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 22, 2013 Share Posted July 22, 2013 The gnomeball was going to be an antibot measure - law crafting bots would be thrown a gnomeball, and then the monks would refuse them access to Entrana because of it. Looks like the question got entirely misunderstood, or it detracted too far from the nature of OSRS. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 22, 2013 Share Posted July 22, 2013 The gnomeball was going to be an antibot measure - law crafting bots would be thrown a gnomeball, and then the monks would refuse them access to Entrana because of it. Looks like the question got entirely misunderstood, or it detracted too far from the nature of OSRS. Couldn't that be prevented by the bots just wielding flowers or something though? Or if not, then how would that inconvenience the bots but not the players? Link to comment Share on other sites More sharing options...
Darth Fatguy Posted July 22, 2013 Share Posted July 22, 2013 I voted “No” on the gnomeball question without really putting any thought into why it would be included on the poll. Then again, it can't really be all that difficult for a bot scripter to just code in countermeasures to that anyways. You can log out any time you like, but you can never leave. Link to comment Share on other sites More sharing options...
Artillery Posted July 23, 2013 Share Posted July 23, 2013 Ahh, I guess it makes sense. It's a work in progress though and the more Jagex adds updates the more bots will get updates. Link to comment Share on other sites More sharing options...
crazycdcm Posted July 23, 2013 Author Share Posted July 23, 2013 Ahh I too didn't clock the gnomeball as being anti-bot! But yeah, I like muggi's solution of just wearing flowers. Although bots would be coded against gnomeballs, it is a [racist term] in their coding which is exposed to the players. Repeated gnomeballing could be effective. Link to comment Share on other sites More sharing options...
crazycdcm Posted July 23, 2013 Author Share Posted July 23, 2013 Haha I like the censoring on my post! These things often look a lot more simple in theory than they are in practice, and to create something that is 100% bomb-proof is a careful task. We also have to remember that although it is possible to do, bot scripters quite often do make oversights resulting in their bots being stuck, and given that gnomeballing bots gives a direct player-bot interaction it greatly increases the chances of an oversight showing its head. Editing to give a bit of substance to what I've said. I know it is a bad practice, but people do use while loops for silly things. Giving a very basic version of things: Say for example they've programmed it that while they're in the area next to the monk, click to sail, click to continue the options, etc. If we threw a gnomeball then, the bot would be stuck trying to click the options, never reaching the while loop meant as a countermeasure. There's more than just bunging in that pseudo-code to be accounted for. Link to comment Share on other sites More sharing options...
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