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Help With Understanding Equipment Bonuses for Best DPS


Xems

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I haven't been involved with combat much since EOC came out, so I'm just now getting around to try to get an understanding of what all the stats mean.

 

My purpose is to understand how to get the maximum DPS from the equipment I can afford.

 

For example: I'd like to camp Glacors.

My options are full Virtus with Chaotic Staff --or-- Full Seasinger with Virtus Wand and Book.

 

Virtus with staff = Damage: 74 -- Hit Bonus: 1924

Seasinger w V Book and Wand = Damage: 0 -- Hit Bonus: 3848

 

So what contributes to better DPS?

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Disclaimer: Others can answer better than I can, I'm just posting my understanding of how EoC works.

 

You stated that you want to understand how to get best dps, so I'm explaining how the things work instead of just giving you the answer, though the answer does appear at the bottom of the post.

 

[hide='Explanation]Hit bonus is the boost to your attack roll for determining if your attack hits, and is rolled as each weapon attacks. So Vwand+book effectively has 1924 hit bonus, not 3848. (Abilities use the hit bonus of the mainhand weapon)

 

Damage is the number used to determine how much damage you do if your attack hits, and is determined by adding your skill level (magic/ranged/strength)+ ammo/spell damage + weapon damage + armor damage. (Two-handed magic staves have an invisible weapon damage value that is the same as an equivalent two-handed crossbow)

 

If you use autoattacks, a one-handed mainhand weapon uses 100% of the damage value, an offhand uses 50%, and a two-handed uses 150%.

 

If you use abilities, then the game takes 150% of the damage value and normalizes it based on the weapon speed. Fastest speed weapons use 100% of the value, Fast use 80%, and average use 67%.

 

Dual-wield usually has better abilities, and therefore has slightly higher dps over the two-handed counterpart. (The dps difference depends on which side of the combat triangle you are using)

 

Power armor (eg nex/gwd armors) has a damage bonus that equates to about 10% dps of the equivalent tiered weapon. (So full virtus with chaotic staff/vwand+book gives +10% dps, less if you are using seismics)[/hide]

 

In your specific situation, the boost from dw magic outweighs the 10% damage from full virtus so you are better off using Seasinger with Vwand+book, though you should use virtus gloves/boots anyway.

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As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

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if the armor loss rating isn't too much of an issue, subjugation robes will offer a damage boost also and doesn't degrade like seasingers

 

Fixed that statement.

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