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Pixel Work In Progress that Desperately needs C&C ^_^

Featured Replies

I'm not that great at pixels but I'm making this one and I'm not done yet so before I finish I need to know what I've messed up on and need to fix. :wink:

 

 

 

I'm going to have my RS name and 75+ Cooking written on it when it's done. :)

 

pixelsih7zc.png

 

 

 

Feel free to be mean, I know I suck :P .

Nice but the tables and stuffs on the right hand side look abit crooked, or should I say the entire picture doesnt seems straight (only the girl are right). Abit slanted or am I confused *it's 3:30am here*.

 

 

 

Pardon me if I'm looking at wrong things.

2089wde.jpg

 

Thanks Metroid for the siggy and dark_shadow for avvy! \:D/ :thumbsup:

<3 wendy

  • Author
Nice but the tables and stuffs on the right hand side look abit crooked, or should I say the entire picture doesnt seems straight. Abit slanted or am I confused *it's 3:30am here*.

 

 

 

Pardon me if I'm looking at wrong things.

 

 

 

Actually, your right, it does look slanted! :cry: Uh oh... so how do I fix that? :D

Oh lol, so my eyes isn't playing trick on me. :P

 

 

 

Idk, I'm not a pixeler, probably you got to waits for pixelers to drop by and leave a message. :P :lol:

 

 

 

Good try anyway. :) You might wanna add more things to the background to make it look better, or probably a little kitten/cat? :)

2089wde.jpg

 

Thanks Metroid for the siggy and dark_shadow for avvy! \:D/ :thumbsup:

<3 wendy

  • Author
Oh lol, so my eyes isn't playing trick on me. :P

 

 

 

Idk, I'm not a pixeler, probably you got to waits for pixelers to drop by and leave a message. :P :lol:

 

 

 

Good try anyway. :) You might wanna add more things to the background to make it look better, or probably a little kitten/cat? :)

 

 

 

A cat sounds good! :D Thanks for your help :!:

First to start with me, I'm not going to mention the slantedness, that's a problem with your perspective and only you can fix the lines on that. I'm going to give you anatomy problems. First of all, her legs are straight, angled lines, we do not have straight and angled lined legs. We have knee caps, we have calfs and muscles in those area. Number two, the skirts, once again far to straight, what person do you know owns a skirt that stays there stiff as a bored, even if it is only linework there are going to be some changes in the fabric. Her shoulders are also straight, and her neckline is even straight. Come one, are we in block world now? The hand holding the goblet, AHH, look it'd be way to long if you were to let her hang it straight down, but then again the arm holding whatever that is, is way to short. Your finger tips are about 6 or 7 inches above your knee caps when hanging straight down. Which leads into the hands, what the heck? Just so... Umm.. Not a hand? Also her other extremity, feet, looks like someone chopped off the end of her feet and stuck round tennis balls in her shoes to make up for the lack of foot and toes. Quite a few anatomical issues, once you get those fixed I'll be more than happy to help you learn proper shading. Which also, don't work on such a large canvas, size it down.

  • Author
First to start with me, I'm not going to mention the slantedness, that's a problem with your perspective and only you can fix the lines on that. I'm going to give you anatomy problems. First of all, her legs are straight, angled lines, we do not have straight and angled lined legs. We have knee caps, we have calfs and muscles in those area. Number two, the skirts, once again far to straight, what person do you know owns a skirt that stays there stiff as a bored, even if it is only linework there are going to be some changes in the fabric. Her shoulders are also straight, and her neckline is even straight. Come one, are we in block world now? The hand holding the goblet, AHH, look it'd be way to long if you were to let her hang it straight down, but then again the arm holding whatever that is, is way to short. Your finger tips are about 6 or 7 inches above your knee caps when hanging straight down. Which leads into the hands, what the heck? Just so... Umm.. Not a hand? Also her other extremity, feet, looks like someone chopped off the end of her feet and stuck round tennis balls in her shoes to make up for the lack of foot and toes. Quite a few anatomical issues, once you get those fixed I'll be more than happy to help you learn proper shading. Which also, don't work on such a large canvas, size it down.

 

Yeah you're right, this has problems :? . Thanks for the input. :)

You just need to draw things strieght:P It is rather nice though, compared to the total udder crap iv seen people call sigs around here:P Its acually really good, just needs some work, good luck

ok the persons ok but her boots are to round. The table and range don't look all that 3d. its pretty good. Also, i swear that grass i nthe picture looks lke the same one as from my pixels...

ok the persons ok but her boots are to round. The table and range don't look all that 3d. its pretty good. Also, i swear that grass i nthe picture looks lke the same one as from my pixels...

 

 

 

Random spray painted colors ='s copying? Get over it, if they ripped that grass they should be shot for ripping something so horrible looking.

Not bad, you got to work on your perspective and angles. The room looks tilted and some of the lines aren't parallel (like stove and stove's edge). Her arms are of unequal size, shorten her right arm and lengthen her left arm a bit. Try not to make the hands look so lateral, seldom do people have their hands facing that way to the front, it's tough to do but just keep trying till you can draw it in a more realistic angle. :)

5637_s.gif

Pixel sigs by me.

Pixel Art

Pixels look a lot better when you only use straight vertical and horizotnal lines for squares.

 

Square up that window, picture, table front and stove front.

 

Don't try anything fancy when making pixels, unless you're a real buff, otherwise it'll lower the quality.

 

 

 

The perspective is a bit wonky, you may want to lower the angle of viewing on the stove and table, as if you were looking out of the window from that perspective, there is now way in hell you'd see the sky unless the house was 1,000 feet off the ground.

 

 

 

Also, there should only be 3 kinds of lines you should use for the majority of work, unless you take the time to shade either side of a line

 

(each symbol represents 1 pixel)

 

 

 


straight lines

....    ..|.

----    ..|.

....    ..|.

....    ..|.



diagonal type 1 lines

\...    .../

.\..    ../.

..\.    ./..

...\    /...



diagonal type 2 lines

|...    ....

|...    --..

.|..    ..--

.|..    ....



 

and yes, my sig is abad example of this :P but then again, im not using geometrical shapes for which this rule especially applies.

eevguthix1500v134cp.png

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