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Page Hunting - A Level 1 Clue Guide


toastedspleen

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Page Hunting - A Level 1 Clue Guide

 

 

 

Why do it?

 

A lot of people don't bother with level 1 clues. They just see a few junk rewards and think it isn't worth the time. But level 1 clues have a big advantage. You can get and complete 6 an hour or more! You get god book pages at the same rate from level 1 clues as any other level but you get more clues in the same time. I found all my god pages and saved a whole bunch. I also sold a bunch of extra complete sets. Get a lucky hour and you can make 500k! Plus it's lots of fun and you gain lots of theiving and magic XP. Why do a Camelot tele over and over when you can use your Laws to make money?

 

 

 

Of course you can walk back and forth crafting Nature runes and make guarenteed money, or do Barrows runs and get a lucky trip, or stand around merchanting. But these aren't options for everyone. I'm not claiming this is the best way to make money, just a very good way to make money. Especially for lower levels.

 

 

 

 

 

What you need

 

 

 

58 Magic - Not necessary, but will save you tons of time if you can do all the teleports.

 

 

 

15 Theiving - Higher Theiving is a BIG advantage. I recommend at least 40.

 

 

 

Priest in Peril Quest - Access to Canifis is necessary for one clue. This is a fairly rare clue. If you are willing to drop any clues that go there then you don't have to bother with this.

 

 

 

Plague City Quest - Having the Ardougne teleport saves tons of time.

 

 

 

Watchtower Quest - Having the Watchtower teleport saves tons more time.

 

 

 

Full HAM - Wearing full HAM robes (Hood, Shirt, Robe, Gloves, Boots, Logo, Cape) will decrease your chances of being caught while theiving from HAM members. This can be obtained while pickpocketing for clues or bought from other players.

 

 

 

Law, Earth, Fire, and Water Runes - Get at least 100 Laws, I recommend more. As for the others, you will be gaining these faster than you can use them. Start with about 100 of each.

 

 

 

Air Staff - For teleport spells.

 

 

 

Rings of Dueling and Games Necklaces OR Charged Glory Ammy - If you haven't done Heros then you will need the Ring and Necklace for the Al Kharid and Burthorpe teleports.

 

 

 

Spade - For digging clues

 

 

 

Ectophial - This isn't necessary, but it'll save some time going after the one Canifis clue. Don't bother carrying it around, get it out of the bank if you need it.

 

 

 

Food - Getting caught theiving drains HP, so make sure you have enough food on you. Don't let your HP get too low. If you suddenly get a Watchman who hits you hard, you can die before you can react. You will get trout and salmon from clues, at higher levels this will be all the food you need.

 

 

 

 

 

Setup

 

Go to the bank, make sure there isn't a clue in there! You can only have one at a time! Put on your HAM robes and equip your air staff. Take out 100 Laws, 100 Waters, 100 Earths, and 100 Fires. Take out your Games Necklace and Dueling Ring, OR your Glory Ammy. Take out your spade. Take out a couple lobbies or your food of choice. I take out 3 low level fish (cod, trout, salmon).

 

 

 

 

 

Hunting

 

Now walk to HAM headquarters. This is under the ruined building behind Lumbridge castle. You will see a trap door with a picture of ham on it. Right click and select pick lock. You do not need a lock pick to do this. If you are a low theiving level then this may take a while. You can also fumble the lock and temporarily lose a theiving level. Once you open the door, climb down.

 

 

 

Once inside walk to the center room. You can right click on the HAM members and select pickpocket. The female HAM members require level 15 theiving and the male 20. I would pickpocket the females only. When you get caught they usually only hit for 1, but the males can hit for up to 3. You may occasionaly get kicked outside of headquarters. You may also get locked in jail. If you end up in jail, right click on the door and select pick lock.

 

 

 

You will get tons of junk from the HAM members. You'll probably want to drop most of it. Rusty swords, damaged armor, and buttons are all useless and definately should be dropped. I keep gems (opal and jade). If you also want to keep them then bring a chisel. Remember to turn the opals into bolt tips so they take up less space. I also keep coal and iron ore. I used to keep HAM equipment, but it took up too much space and nobody wanted to buy it. I drop all weapons except steel picks. These are the most expensive item you get from HAM and I sell them to the general store. Once you get a clue, fill up your inventory with the most expensive stuff that you dropped (it will be on top of the pile) and sell it to the general store. It gives a small amount of bonus cash.

 

 

 

After an average of 5-10 minutes, you will have a clue. Sometimes it takes much longer, but not usually. Now it's time to go get your treasure. There are a limited amount of level 1 clues and after doing a few dozen scrolls you should have them all memorized. Refer to the Tip.it Treasure Trail Guide if you don't know where to go. There aren't any co-ordinate clues, keys, challenge scrolls, or puzzles. It's very easy.

 

 

 

 

 

Rewards

 

 

 

Here's how the rewards seem to be determined. A dice is rolled between 2 and 4 times. Each time the dice is rolled you have a chance of getting one of the following items...

 

 

 

Common items - Most likely you'll get these

 

25-50 Earth, Water, Fire, Air, Mind, or Body runes.

 

5-10 Law, Chaos, or Nature runes

 

Black plate, full helm, or legs. (no kite or skirt!)

 

Misc black weapons.

 

Air Staff

 

Studded Armor

 

Willow shorts and longs

 

Trout or Salmon (noted)

 

A small amount of GP

 

Steel pickaxe

 

Magic Ammy

 

 

 

Second most common items - You'll get one about every 6 treasure trails.

 

A God Page

 

A Black Heraldic shield

 

A piece of Black (t) armor

 

A piece of Black (g) armor

 

A piece of Studded (t) armor

 

A piece of Studded (g) armor

 

5-10 Gnomic Firelighters

 

 

 

Rarest items - You'll get one about every 30 trails.

 

Highwayman Mask

 

Beret

 

A piece of wizard (t) robes

 

A piece of wizard (g) robes

 

 

 

 

 

Selling

 

** Do not use the following as a definitive price guide! Always check the official forums for current market prices **

 

 

 

High alch plain black armor, weapons, studded armor, and air staffs, or sell them to the general store. Keep the runes. Use the food to continue theiving.

 

 

 

God pages have a current market value (early 2006) of 50-75k for Guthix (green) pages, 75-100k for Sara (white) pages, 200-250k for Zammy (red pages). Sell them on the forums.

 

 

 

All trimmed, guilded, and heraldic items should be sold on free servers. It's too hard to find buyers on member servers. It's also easier to sell in full sets.

 

 

 

Berets are fairly easy to sell, but are members only. White berets go for the most, up to 100k. Black and blue berets are 60-80k.

 

 

 

Highwayman masks, although uncommon, are difficult to sell. I have got 40k for them when I find buyers, but I almost never find buyers.

 

 

 

Burn your firelighters. They're untradable and just look cool.

 

 

 

 

 

Clue list

 

Here's a clue list I put together. It's no longer a good representation of your odds since Jagex added more clue rewards. I have screenshots of 350 more that maybe some day I'll type up.

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Wow, great guide! Excellent layout, easy to read, and an innovative idea! I find it hard for me to post a lot these days, but this was definately worth it. Maybe i'll end up trying it some day :)

oilertaych6.gif

[Admin Edit: Religious text Not permitted]

~108 combat~

5.9k dusties killed / dragon chain :D

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I was looking for a way to level my thieving, but so that it wouldn't be too monotonous, and guess what? I've found it! :P

 

Oh, and shouldn't this be moved to general p2p, or perhaps stickied.

18/22 skills at or better than 60.

1300+ skill total.

Barrows:Torag's Helm x2, Guthan's Helm, Guthan's Warspear, Dharok's Greataxe, died to dharok, Guthan's Platebody, Ahrim's Hood. All in a total of 104 runs.

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