May 24, 200620 yr I don't know if this idea was already suggested but here it is. To stop woodcutting marcos you could make it so you need a certain strength as well as the specified woodcutting level. Any people out there agree? PM me any time.....my name has two spaces 0.o
May 25, 200620 yr Even better, you could make an extraordianirily (sp?), like every 5 logs or so. It would be getting your axe stuck in the tree and would interupt your wcing. It would then take a specific lvl of strength to dislodge it. On the flip side, it's been proven that women are probably better mothersYes I have balls, but they melted.
May 25, 200620 yr If this were to occur, then there wouldn't be very many woodcutters. I like being able to do stats without having to train my combat.
May 25, 200620 yr The wood is already hard, I don't think you need much strength to harden the wood. For such example, wood can either be hardwood or softwood. With an axe, you can cut down either wood regardless of the woodcutting level. Whereas hardwood is thicker than softwood, therefore macroers can achieve the amounts of softwood. By agreeing to the population, you risk both the lives of the PKers and Merchanters who rely greatly on the success of the number of woodcutters that do not macro. By updating as you suppose, the game may be more logical with benefits of the game because of the players that woodcut and they will be the best to chop and not the macroers because the macroers will not be able to chop down the hardwood. Extraodinary Idea!
May 25, 200620 yr You can always reintroduce fatigue... No. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~
May 25, 200620 yr no the first idea isnt bad, but what is going to stop a macro frmo getting their strength up, there are auto fighters too and every 5 logs you want your hatchet to get stuck in a tree how long do you think itll take to get 1 load of logs if you lose your axe every 20-30 seconds :?: and...the softwood, hardwood idea is good, though hardwood should be made more valuabe then softwood cheers
May 25, 200620 yr Or you could put aggrsive lvl monsters in popular training spots, I know this would really tick of skillers with lvl3 combat, but It would also be a good way to kill autoers. Maybe make it so they are more aggresive to characters wearing just the basic tan shirt green pants. Your true character is what you are like when you believe there are no repercussions.
May 25, 200620 yr Mod paul M said that delaying isn't the solution, they want a permanent solution to the problem... R.I.P. Shiva and Steve
May 26, 200620 yr What a joke. I've been seeing a LOT of autoers kill seagulls on my way to Karamja. No idea why, but I've also been seeing higher leveled (20-30's) autoers cut yews. I am a tree.
May 26, 200620 yr This won't change anything. It's extremely easy for an autoer to raise it's strength level. Also, what are you complaining about? Aryan died because of the engine update, no more bots. The only thing that works anymore is SCAR and most of those scripts don't work, let alone the yew cutting ones. Autoing is dead (at this time), believe me.
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