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lavirylime

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Everything posted by lavirylime

  1. Hi to you too. Who spilled your coffee this morning? They're doing zero damage with splashes. 1.33*0=0.
  2. Oh wait. You're on P2P worlds, maybe that is why. Oh wait. I said F2P, any other theories? Oh wait, you're right, you did say F2P. Haa. Too desperate to look for theories that I looked at your sidebar-info-thing. Nevermind, I'm out of ideas.
  3. Oh wait. You're on P2P worlds, maybe that is why.
  4. I'm all for RuneScape having a diminishing returns algorithm applied to experience gain, once a skill level is beyond a certain threshold (could start as early as 30 or as late as 80). This means you can't repeat an action (e.g. mine iron ore) to an excessive degree (I don't have a hard limit set at the moment, but let's just put it at 700 for sake of discussion, that's 25 runs for a max inventory) and expect to get the same experience for all of them. Eventually the amount of experience you get from a repetitive skill degrades to ~50% (or lower, but 50% penalty sounds fine). You need variety. Let's call it VP for "variety points" (simple, right?). You have to do different things to keep your VP at max in order to gain the max experience from a skill. For mining: Player needs to mine have a variety of ores. For smithing: Player needs to smelt a variety of ores and smith a variety of bars (actual item produced has no effect). Smelting and smithing are independent of each other, so switching from smelting to smithing will count as variety. For fishing: Player needs to utilize different fishing methods. As far as VP is concerned for fishing, salmon=trout and swordfish=tuna=whatever else you members get with harpoons. For cooking: Player needs to cook different foods. Different types of fish is variety. Different types of pizzas is variety. Alternating between fire and range also counts as variety. For woodcut: Player needs to chop different trees in the same area, or the same type of tree in different locations. (Protip: there are willow logs outside of Draynor village) For crafting: Player needs to craft items in different categories (e.g. jewelry, pottery, leatherwork...) For firemaking: ...I'm actually reluctant to impose VP/DR on this skill, because on f2p there isn't much to do with it. But applying VP/DR to members only and not f2p would be unfair. For prayer: Not affected if intertwined with combat. If purchasing bones, then bury multiple types of bones. For runecrafting: either not affected, or player crafts at multiple altars. Haven't gave this one as much thought. For magic: Cast different spells. Combat penalty goes as low as 25%. This should also take care of the people who complain about spidercasters. Switching between spellbooks counts for lots of VP, but only if you actually casted the spells (i.e. can't switch and then switch back without casting anything). For magic/ranged: Use different safespots. For all combat: Fight different monsters in the same location, or even better, fight the same monster in multiple locations (this is to benefit people who are hunting for a particular drop). Switching between modes of attack also counts as variety. VP system does not apply when you are playing minigames, so GOP and FoG will not have the diminshing return penalty (though FoG would still retain the 50% exp reduction). In fact, if you take a break from powertraining a skill by playing a minigame, you're recharging your VP. Training multiple skills at once will keep VP high for a LONG time. This means if you mine some silver, smelt them into bars, and craft them into tiaras all in the same "run" then you will still receive max xp. (Or for members, mine some ore [mining], superheat [magic] the bars [smithing], make arrowheads [smithing], cut some logs [woodcut], and make into arrows [fletching]... whew.) Being a freeworlder, I have no solid understanding of reptition/grinding/powertraining in member skills, so I'm not sure how VP would apply to those, if at all. (With my bleak understanding of slayer, I don't think VP will affect slayer.) And to balance out the crying that will inevitably ensue, a slight (no more than +10%, and even that's too much) across-the-board experience raise to the affected skills should do. Yes, this *might* actually make getting 99 more challenging. Thoughts? Is my intent well-presented? Anything I need to clarify? I'll be editing this first post with clarifications if needed. You're allowed to disagree with things I've said. Feel free to take this thing apart with a wall of quotes. You're not allowed to disagree with things I didn't say.
  5. Actually, I did. I think a combat timer is simpler and more effective. Really. Then you're cool, the other people are still losers. Though RuneScape could be spiced up so much more with a diminishing returns algorithm for (most) skills.
  6. I've never seen a guild with <4 people :/ (I switch between guild and wilderness coal mine.)
  7. Why do people keep talking about exploiting bugs? A bug is not the same as a mechanics loophole. And none of you crybabies even stopped to think about the possibility of a diminishing-returns system.
  8. New idea. Mining isn't broken, the other skills are. New area: Sacred Forest, where you fight Enchanted Yews and they drop noted yew logs. BTW, they only take damage from hatchet weapons. New area: Pristine Ocean, when Swordfish Guards and Lobster Phalanx drop... noted versions of themselves. (+10% combat exp when you kill them with harpoon/lobster pot)
  9. Or you could leave it up to 8 hours without touching your computer. As far as effort is concerned, it's still next to nothing. Jagex only says this about AFK training: One could set up the game for spider splash, close lid to laptop, set it aside (still "at the keyboard," aren't arbitrary definitions lovely?), and do whatever the hell they please. Being there simply destroys the only point of leverage that the whiners are using, if nothing else.
  10. How does it defeat the purpose? User safeguards himself from any "AFK" accusations, gain effortless magic xp, all the while spending time doing other things. There's plenty of things to do on the computer/at your desk. Yep.
  11. Did the crying camp ever list their stance on the situation when a character is AT the computer, but doing other stuff/autocasting? Hard to tell with all the whining in here. And moocky, great post, but these goons probably won't understand any of it.
  12. Browsers better than Internet Explorer have existed for... oh, I don't know, since the beginning of the internet? Even if you don't use Firefox regularly (Opera, Safari, and Chrome are all respectable browsers), you could switch to Firefox as your "RuneScape Browser." And quite frankly, I'm glad Jagex is getting all these advertisement deals.
  13. Re-read that to yourself over and over. Don't stop until you realize what's wrong with it.
  14. wind strike = 1 mind rune = 10 gp for 5.5 xp (min), 9.5 exp (max) That's 1.82 gp/xp (all fails) or 1.05 gp/xp (theoretical best, hitting all 2s). fire strike = 1 mind rune + 3 fire runes = 10+3x9 = 37 gp for 11.5 xp (min), 27.5 (max) That's 3.22 gp/xp (all fails) or 1.35 gp/xp (theoretical best, hitting all 8s). Though personally I, too, would use fire strike simply because the difference is easily affordable.
  15. Yeah... f2p here, and I stopped mining mithril in swamps after I realized that I can get the same amount (if not more) in the same timeframe by farming ankous and cockroaches. And no world-hopping involved.
  16. Yes, it is. No it isn't. Or rather, shouldn't be. Balanced system = fairer game. Why shouldn't free players get a fair game? F2P is not supposed to be a "demo."
  17. lol, I stopped reading right there.
  18. Oh, this thread, I like. But warhammers are also grossly underpowered. I don't think the page exists anymore, but one of the old official KB pages listed melee weapons' speed and damage. Warhammer was "slow/strong" (scimitar was "fast/medium" and 2H was "slowest/strongest"), which is the same as battle axe, yet the in-game stats differ greatly: 48 wpn str (rune) compared to 64 on the baxe. (Also: longsword was ranked medium/medium, yet rune long has 1 more weapon strength than warhammer.) I'd like my huge hunk of metal-on-a-stick to do much more damage than it currently does :/
  19. I'm not all that attached to my RS2 levels since most of them were obtained while watching TV or doing homework (ain't nothing wrong with alt-tab-training). Don't have any spectacular items except for my Santa hat, which stays in my bank 340 days of the year. That said, I would gladly surrender my account (stats) for a nice upright piano. Then I'll just play that instead of RuneScape.
  20. Sorry, kind of late to the fray, but I just had to chime in: Weren't the high-level fishing and woodcutting crowd also pissed off when RS2 was introduced? (And I'm not even getting into firemaking and "Cook X"... though the latter is lulz-worthy) To be fair, leveling up mining actually got HARDER. Back in the day, you could just sit at Hobgob all day, training combat while standing between two iron rocks. None of that ore-dropping clicking, the system just dropped it for you. All you needed was a sleeping bag. The lack of auto-dropping was compensated for by multiple resource-per-unit in wc/fish, but not mining. And fwiw hobgob mines aren't even worth going to now. Bloody revs.
  21. Oh, hahaha, you're right. Dumb mistake. And thanks.
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