mister_abc Posted June 21, 2006 Share Posted June 21, 2006 Even though i skipped about 3 pages of text and have no idea what the topic is right now, i'll agree with you on the first post. Rares make it so that newcomers must work much harder then the ones who started with rares. the inflation makes it so that for every year the rares increase in price, a newcomer must work ten times harder based on your theory. My idea is for jagex to get rid of rares at all, or make them dropped by monsters. You can get rid of rares by giving them a high alch price corresponding with their market prices and making them untradable. This is probably the better idea of the two since making rares dropped by monster will cause rare owners to lose money excessively. =D> =D> =D> My first story on Tip.It :DThe SoulStones' War Link to comment Share on other sites More sharing options...
Hilramorre Posted June 21, 2006 Share Posted June 21, 2006 I agree, and from what I have seen from most people replying that are against your proposal. They are not putting thought intot he fact that party hats can no longer be obtained and unless something is done will almost defenintly only go up in price. Guys, JAGeX has even said they never wanted this to happen. That party hats were meant to be a fun thing, even something that friends would give to each other as a little happy holidays present. However that is not the case anymore. Why do you think that when bunny ears came out they were untradeable? Also, dragon items and party hats (and all other tradeable holiday items) are not even close to being the same. New dragon items can be brought into the game, new party hats can not. I've even met people with large amounts of money who whenever they were able to buy a party hat, they would high alch it to try to remove another from the game. Quite frankly, I'm glad they do that. Link to comment Share on other sites More sharing options...
shade_bandyt Posted June 22, 2006 Share Posted June 22, 2006 so relative to coal (which has the same utility it had 7 months ago) the value of gp had been reduced by half. thats why token currency (aka fiat currency) is only measured in relative terms, and is determined by the current market conditions. There is one problem with the runescape money "gp". There are shops that will always give you the same item (lets say a d scimmy) for a certain amount of gp, no matter how "devalued" the gp is. This gives the gp some kind of "utility" as well. So I guess the gp is no "fiat currency". To me it looks like the whole problem comes from the fact that the npc shops (and alching) acts "dumb" according to common "market laws". No matter how devalued the gp is with respect to items not influenced by shops (for example rares), they still give you the same item for a certain amount of gp. As mentioned above this has its positives aspects as well, as it doesn't allow for a devalueing of gp with respect to certain items. But together with non-buyable (or producable) items, it leads to problems. And with the presence of these "unnatural" shops I would be carefull with applying real world economy concepts. .: Systemless :. you have a point about shop prices being fixed, and in a way it applies to some items and not to others. for example, no matter how high or low the demand for steel plates is, the price will remain between 1k-1.1k because of the high alch/specialty shop value. i can buy big bones in the shop (if some uniformed noob happens to sell) for 1 gp each, but on the market it stil goes for 300gp. the shop really cant reliably supply certain items that are in high demand, so the market price is the standard, and not the shop price. interestingly enough, you wouldnt want to buy armor or weapons from the shop, because the prices are actually HIGHER than from players (like 3k+ for green vambs). thats why it applies in some instances with some items than other. overall, demand and supply dictates the price of most items even more than high-alch/shop prices, which is why inflation still occurs and gp value decreases in general Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Systemless Posted June 22, 2006 Author Share Posted June 22, 2006 overall, demand and supply dictates the price of most items even more than high-alch/shop prices, which is why inflation still occurs and gp value decreases in general All prices are formed by supply and demand. But for quite a few (important) items there is an infinite supply or sink of items. A few examples of important supplies of items or services are runes (blood, death, elementals), dragon weapons, almost all construction materials, onyx, cannon, barrows repair, crystal items. For these items the value is determined by shops. The gp may be completely devalued to players, but from these shops you still get the same. Items (or services) that can be produced by players lack from the same devalueing as the gp. The xp in many skills costs slightly more and more if you "buy it (more or less, due to changes by Jagex). Here you can see the devaluing of the gp a bit, but still compared to what it looses in value compared to rares, the increase in cost for xp is neglectable. I guess the reason for this is the increasing supply of buyable xp from f2p worlds. So yes on the one hand there is a devalueing of the gp, but on the other hand there will always be another item (with its utility) for which you can exchange your gps. You will always be able to buy a dragon scimmy for 100k gp with its utility or a blood rune for 550 gp. Even in days when the gp lost all its value compared to service or playermade items. .: Systemless :. Link to comment Share on other sites More sharing options...
Guest Kickpointy Posted January 8, 2008 Share Posted January 8, 2008 I lol'ed at title and roflmfao after I read the post! :lol: Link to comment Share on other sites More sharing options...
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