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C/C plez?

Featured Replies

jamisig1bm.png

 

 

 

for another forum, and i know its not as good as all u ownage dudes with all the 3d special effects and all tat.... but i think its nice ;D

 

 

 

didnt feather sig coz it just looked stupid.

 

 

 

 

 

C/C plz?

 

 

 

plus any1 got any tips for pwnage siggehs? :boohoo:

I like the brushes and the sig in general, but i'd say scrap the render, and change the font a bit. :)

SkullyTIF.jpeg

Thanks To: Everyone for the siggies, especially Kal for the Pixel.

Currently Playing: FIFA 07, NFS: Carbon, Morrowind and Dungeon Siege II.

  • Author

thx ^_^ for the font, i got fed up using visitor, coz i knew someone would kil me for it, and the render, game is MOH (medal of honour for u noobs =D) and i thought it suited it.

 

 

 

like i said thx, anything is fine, even its just 'Sucks'

Border.

 

 

 

It's all great but the border.

 

 

 

1) The render's on top of it - not many sigs look good with renders over border.

 

2) Colour - White? It's a rather dark-themed sig... You don't want a white border...

The sig is sorta unicolored, try experimenting with using the render for coloring, eg. Set a gaussian blur on the render, then set the blurred render on color, etc... (If you're using ps that is)

bloodelf-1.jpg

I tell the truth even when I lie.

The sig is sorta unicolored, try experimenting with using the render for coloring, eg. Set a gaussian blur on the render, then set the blurred render on color, etc... (If you're using ps that is)

 

 

 

Then again, so would alot of peoples sigs be unicolored if thats your definition of it. *looks at your sig*

 

 

 

Unicolor would be ONE COLOR- i believe i see white, black, flesh color, brown, tan, yah yah.

 

 

 

Well whatever, thats your opinion.

 

 

 

Anyway- i think this one is nice, you used your colors well!

girlsigfi1.png

axeraider70.deviantART.com

The sig is sorta unicolored, try experimenting with using the render for coloring, eg. Set a gaussian blur on the render, then set the blurred render on color, etc... (If you're using ps that is)

 

 

 

Then again, so would alot of peoples sigs be unicolored if thats your definition of it. *looks at your sig*

 

 

 

Unicolor would be ONE COLOR- i believe i see white, black, flesh color, brown, tan, yah yah.

 

 

 

Well whatever, thats your opinion.

 

 

 

Anyway- i think this one is nice, you used your colors well!

 

 

 

First off, I'm not saying his sig is bad, I'm just saying, that more color could be added, as there are plenty of colors in the render.

 

You see different colors on his sig, because that is the contrast cause by the brushing/levels, or whichever contrasting method he used.

 

I do believe he did use a color balance layer.

 

 

 

On the other hand, I used many different layers of coloring, using soft grunge brushes, on layer style "color", it is many shades of the color you see.

 

My point is, he should fully use the render's color, so the sig would not seem boring.

 

 

 

Overall, the only fault other than the coloring I see is the render, and 3d renders dont match the bg well, although the brushes match the Army "genre" of renders.

bloodelf-1.jpg

I tell the truth even when I lie.

The sig is sorta unicolored, try experimenting with using the render for coloring, eg. Set a gaussian blur on the render, then set the blurred render on color, etc... (If you're using ps that is)

 

 

 

Then again, so would alot of peoples sigs be unicolored if thats your definition of it. *looks at your sig*

 

 

 

Unicolor would be ONE COLOR- i believe i see white, black, flesh color, brown, tan, yah yah.

 

 

 

Well whatever, thats your opinion.

 

 

 

Anyway- i think this one is nice, you used your colors well!

 

 

 

First off, I'm not saying his sig is bad, I'm just saying, that more color could be added, as there are plenty of colors in the render.

 

You see different colors on his sig, because that is the contrast cause by the brushing/levels, or whichever contrasting method he used.

 

I do believe he did use a color balance layer.

 

 

 

On the other hand, I used many different layers of coloring, using soft grunge brushes, on layer style "color", it is many shades of the color you see.

 

My point is, he should fully use the render's color, so the sig would not seem boring.

 

 

 

Overall, the only fault other than the coloring I see is the render, and 3d renders dont match the bg well, although the brushes match the Army "genre" of renders.

 

 

 

Err, well first off- you dont have the PSD file in your hand- therefore you dont quite know what shades of the color he used. I see your point but i think it looks fine- not great - but ok.

girlsigfi1.png

axeraider70.deviantART.com

I didnt write he DID do these things, just said I believe :D

bloodelf-1.jpg

I tell the truth even when I lie.

  • Author

ive started using colour balance rather than hue saturation, thats what i done with this 1...

 

 

 

and i can do tech / pixel borders.... anything else i just cant do well enough to make it look good >_>

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