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Endasil's Top 10 High-Priority Fixes


Endasil

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I like the majority of your ideas except for number 9. I think that would make the game too easy and would take away from the feeling you get when you achieve your target level.

 

 

 

What feeling is that? The numbing pain in your upper palm and index finger?

 

 

 

Honestly people, I don't think anyone except for monkeybud1 has grasped what I am suggesting for number 9.

 

 

 

To say it would be "easier" would mean that you equate difficulty and mundane clicking.

 

 

 

If easier means "faster", then this suggestion will NOT make it easier. Almost every skill is limited NOT BY HOW FAST YOU CLICK, but by the interval between actions. Example, maging. I can click the buttons needed to do a high alch about twice as fast as the allowed interval between spells. So for serious levellers, this would not speed the game up!

 

 

 

What it would do, is take the strain off of your mouse hand, and make the game more comfortable. It would allow people to do the same things they already do every day, at the same speed, only more comfortably. To say that this would make the game easier is slightly absurd. It is easier only if you mean that easier==less painful/tedious.

 

 

 

I wonder if most people are getting confused by the word MACRO. Macro != auto(ing). They are NOT the same. A macro, by definition, is just a shortcut of keys/mouse clicks. What I am suggesting is not even this...it would just be the ability to bind an action (with NO TARGET) to a key or shortcut menu.

 

 

 

Great idea, I especially like the idea of increasing the use of the keyboard. Also, for number nine, from what I understand, you want to make it so players can set (for example) ALT + H would Cast Hi-alch, and then the player would just click an item to Hi-alch. If so, then I think it is a good idea.

 

 

 

However, I'm not going to spend much more time arguing this point, because it is causing too much confusion, and is fairly low priority compared to the rest of the issues.

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1. Save the attack-mode state at log-off.

 

definitely. attack shouldnt be the default setting, as well as walk mode. and the autocast feature is a very good example as well

 

 

 

2. Scroll lock on the chat window.

 

i like this as well. i would defintely like to manually review what was said instead of each new line of speech bumping what im reading away

 

 

 

3. Shift-click to attack regardless of level.

 

very true, and i totally support this. in the wilderness, if youre just one level lower than your opponent, you have to right click otherwise youd walk to the opponent rather than attack. this gives the higher level player an even greater advantage of easy clicking to attack, and the low combat level a big disability

 

 

 

4. Word wrap on the chat window.

 

i dont support this. at some point youre going to have to put a limit on either the amount of characters you can type. one line works, it stretches accross the screen and the chat box.

 

 

 

however, i'd love to see a private message system that can allow for memo-style messages, but its not really a pressing issue imo

 

 

 

5. Clicking anything in the UI would not stop current action

 

i dont think this could be practical. it requires a bit of planning and hand-eye coordination to get the timing right for switching equipment or drinking a potion without losing your attack rhythm, but this is a skill aspect that should stay in the game

 

 

 

6. ON/OFF for chat filter.

 

i disagree with this. having the chat filter turned off would mean allowing some people to see offensive language words. while some people are 'mature' about this, it stills violates jagex rules. also, this could backfire on the person because youd be giving evidence that youre using abusive language and get banned faster

 

 

 

7. Bring back the tell feature

 

pretty much support. it could be a right-click option, or a text command. right now the option is to add the person and privately msg them. all things considering, it is extremely easy to do this, 2-3 clicks and you can personally msg whoever you want to talk to, and it would actually be easier than the text command for 2 reasons:

 

1. you wouldnt have to type '/tell coolguy7909 blah blah blah' for every line of text you want to send

 

2. the characters in '/tell coolguy7909' will cut down the amount of msg text you can actually send, by about 30%

 

 

 

8. "Listen" feature.

 

similar to above. not really necessary, and the system that exists for pms allows you to do this anyway. you can switch public chat to friends and talk directly to the person in the same way

 

 

 

9. Action macros for most actions

 

sorry, but this would totally defeat the game. i could set a repetitive action for an hour or 2 and walk away while my char is training. also random events exists to counteract this kind of training. jagex would never implement this. they intend for you to sit there and mouse click 6,000 times

 

 

 

10. Language preference

 

could work, i suppose in servers of foreign countries. netherlands is a popular runescape foreign market. the player could opt to have the npcs speak in their language, etc. i dont think it would be a good idea, because it will cause barriers. for instance, nobody english speaking person would be able to do trades there, since they cant understand the language

 

 

 

one thing, i suppose the players themselves could declare certain worlds ''official'' for particular languages, the same way we have world 66 law worlds and world 7 tipit world, the players could agree to declare a world the spanish world, french, or whatever other language there is.

 

 

 

good suggestions on the most part

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9. Action macros for most actions I know this is a feature as well, but it's late. Forgive me. Now, don't object to this because it has the word "macro" in it. This is not suggesting making auto-(insert verb here) a legal part of the game. What I am describing are shortcuts for repeated tasks that take too much clicking. They would not need to be saved in the database, for storage reasons. Basically, they would allow you to save an action up to the point of choosing a target. So you could save a shortcut "cast high-alc", and when you clicked on that from your shortcut list, or pressed a bound key, it would just come up with the normal "cast high-alc on...". Again, this comes from a firm belief that games need a nominal amount of keyboard activity to have a good user interface, and runescape lacks that. Whatever, this probably won't happen because of too much rejection from people who feel like autoers rule the world or something. But in reality, it would decrease the gap between normal users and autoers. This might mean autoers can program their macroes easier, but I mean, autoers can find a way to macro without this feature. It's the legit players who really benefit from this. The real reason that runescape suffers from macroers is not because they cheat, but because they cheat AND there's no feasible way for legal players to keep up with them.

 

 

 

 

 

 

 

 

I thnk the best why to descibe this is setting a hot-key for an action, and make it so you require a certain level (i.e. for anything that involves magic, a magic level 10 levels higher than what would regularly be required for what you are doing, like high alch would need 65 magic level to set a hot key, but this rule would not apply if you are just using two items together). THere should also be a requirement that you have to be on the UI screen that the hotkey would be using (Like for something that only uses your inventory, you must be on you inventory

 

 

 

Every idea is awesome, especially the AWSD rotate, the cursor keys always feel awkward.

 

 

 

 

 

Also somthing they should add is a 'sell all' and 'buy all' option in general stores and other stores, because the cheapest ways to get somethings are always in general stores or maybe you need as many arrows as you can buy, but dont want to spend so much time buying 10 at a time?

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6. ON/OFF for chat filter. I'm all for protecting our young people, but this has got to stop. We need to be able to turn off the filter if we want to. Ever tried typing in "'s" in the chat window? Yes, that's right, the letter "s" is now profane. In conjunction, see 10.

 

you're basiclty saying: remove the chat filter

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People still don't get his point. It's not an autoer, it's just a shortcut. In reply to the person who said you could leave it for two hours, you couldn't. For example, high-alch shortcut:

 

 

 

NOT: alt+h and it instantly high-alchs a set item and keeps high-alching them.

 

 

 

BUT: alt+h and it instantly goes "Cast high-alch on..."

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8. "Listen" feature.

 

similar to above. not really necessary, and the system that exists for pms allows you to do this anyway. you can switch public chat to friends and talk directly to the person in the same way

 

 

 

8. "Listen" feature.

 

Interesting idea, but I don't think it would work. Perhaps a right click option on a character that says "focus on", so that his writing is a different color or font (italics would work) in your chat window. It would remain so until that person either logged off (or you logged off) or you changed your focus to someone else.

 

 

 

I don't think you guys have really read the REASONING behind why I wanted this. It was suggested in conjunction to being able to freeze the chat window, and is a problem that PM's cannot fix. I'll repeat the reasoning behind this problem:

 

 

 

If you are in world 1, or 2, in a busy part of a city like Varrock, there are multiple people standing on EVERY square, each talking, and there is absolutely no way you can read the posts in the chat box in time to find the AUTHOR of the chat message. You could look above peoples' heads to find out where the message came from, but as there are multiple people on each square, it is impossible to know WHICH person to add. Ergo, PM's cannot help unless you add everyone on that square.

 

 

 

However, the more I think about this idea, and though I still like it, it would be a lot of work considering this is really only a problem in those affected areas. So I concede defeit on this point, especially because it's not a "fix" but a new feature. What we DO need, however, is a way of viewing the chat box while standing in those problematic areas.

 

 

 

6. ON/OFF for chat filter.

 

i disagree with this. having the chat filter turned off would mean allowing some people to see offensive language words. while some people are 'mature' about this, it stills violates jagex rules. also, this could backfire on the person because youd be giving evidence that youre using abusive language and get banned faster

 

 

 

Now, regarding the chat filter... I think a lot of people misunderstand my reasoning behind this suggestion as well. First of all, I think JAGeX understands more than most their own shortcomings with the chat filter, and would therefore understand (instead of condemn) people wanting to turn the filter off. The days are still fresh in my memory when they temporarly implemented a filter that only allowed you to say words that belonged to their "clean dictionary". Some simple words like "sister," or "weird" would be translated into completely different words like "system" and "word." It's a battle that JAGeX has been slowly winning, but has very much not perfected. All I am suggesting is a system of disabling the feature. I, more than most, would rather have the filter work perfectly and filter out offensive language. But as it stands right now, I'd rather be able to communicate effectively with people rather and get the occasional f word thrown in.

 

 

 

I cannot, however, disagree with JAGeX's respect for the children playing the game. Ultimately I think that is more high priority for the game than my own inconveniences. So I'll concede this one too. For now. I really think that this needs improvements still.

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