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what if you could use barricades outside of cw?...


adon1

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I'd set up a "track" thing like this...

 

__

 

||

 

||

 

|| and the top of it would be where the zammy mage is, and the bottom

 

|| would be a bank booth, no pkers for me :D Abyss some nats

 

__ Although, that would take like 60 barricades :P

 

 

 

Edit: i really don't see how this would help against mage pkers... :oops: :ohnoes:

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  •  
    [*:39tgop7q] 1. I'd barricade Party Pete's
     
    [*:39tgop7q] 2. I'd barricade Pest Control so monster can't get though the doors or even away from the portals.
     
    [*:39tgop7q] 3. I'd barricade the experiments place.
     
    [*:39tgop7q] 4. I'd barricade Jagex from the censors \'
     
    [*:39tgop7q] 5. I'd barricade all the flooders (the only people I report :|) into my pet Jad's dog house. :twisted:
     
    [*:39tgop7q] 6. I'd barricade all the auoter's just to mess with em :wink:
     
    [*:39tgop7q] 7. I'd barricade Heroes Guild's Blue Dragon so no stupid Hally-ers can hally them.
     
    [*:39tgop7q] 8. I'd do alot more stuff with 'em

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Is it possible to stay at the sara wall and telegrab the barricades?

 

 

 

I mean go into a game and take a lot of barricades and drop them next to the wall where we can climb and watch. Then quit the game and telegrab them when they appear? Is that possible?

 

 

 

 

 

there is a solid wall that seperates it. it is not possible. :(

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I'd set up a "track" thing like this...

 

__

 

||

 

||

 

|| and the top of it would be where the zammy mage is, and the bottom

 

|| would be a bank booth, no pkers for me :D Abyss some nats

 

__ Although, that would take like 60 barricades :P

 

 

 

Edit: i really don't see how this would help against mage pkers... :oops: :ohnoes:

 

 

 

 

 

erm one problem....you'd only be able to make one trip... cuz if you tele to edgeville from nat altar, uh-oh, bank blocked off. and if you didnt block entrance to bank, well PKers can just take the path too... #-o

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