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Robot Breakdown


cadburys_egg

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It's definatly good but i would have never guessed that was a robot had you not alrdy told us... :?

 

 

 

 

 

 

 

other than that it looks good ::'

 

 

 

 

 

 

 

Hard enough to make the render out on it's own;

 

 

 

  • render377ny9.png

 

 

 

 

 

 

 

And, lighter version (got complaints on GU that it was too dark);

 

 

 

  • Cad-Robot-Lighter.png

knkcopy.jpg
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Too dark, the render sticks out too much. The left is just empty..

 

 

 

Whatever you did with the text made it worse because it looks GIF'd (on the png sig) and I know fonts don't originally look like that.

 

 

 

 

 

 

 

Detail and colors are good though.

 

 

 

 

 

 

 

Work on:

 

 

 

-Lighting

 

 

 

-Composition

 

 

 

-Text

 

 

 

-Border

Protect the Light...

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Too dark, the render sticks out too much. The left is just empty..

 

 

 

Whatever you did with the text made it worse because it looks GIF'd (on the png sig) and I know fonts don't originally look like that.

 

 

 

 

 

 

 

Detail and colors are good though.

 

 

 

 

 

 

 

Work on:

 

 

 

-Lighting

 

 

 

-Composition

 

 

 

-Text

 

 

 

-Border

 

 

 

 

 

 

 

I appreciate you giving me things to work on, but it's not much help if you don't say what sort of things to try.

 

 

 

 

 

 

 

The text - I did that in a specific way to get the look of an LCD text display. Basically just a white text with a tint of green and a blurred bg. Basic white text just looks really dull. I like to carry the theme of my signature throughout.

 

 

 

Render sticks out too much? :P Every other post on GU said it was too dark and couldn't see it.

 

 

 

The left is dark for two reasons; the first is a space for text and such. The second is that I wanted it to create lighting. Setting the scene; robot is injured, ASPLOSION behind him and then it fading to darkness.

 

 

 

The border is basic, it's what I always do. I've said it loads of times - I hate tech borders. They just always look tacky. Although this is a time of which it would've fitted.

knkcopy.jpg
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This might not make sense,

 

 

 

 

 

 

 

I think the border doesnt really suit the kind of sig,

 

 

 

I think a sig with that kind of text doesnt suit a thick border.

 

 

 

(Id say 1px is fine)

 

 

 

 

 

 

 

The rest is awesome, dont get me wrong :wink:

carsignatureis3.jpg

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[Tip.it Moderator from Dec 10, 2006 to 03 Sep, 2008]

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Render sticks out too much? :P Every other post on GU said it was too dark and couldn't see it.

 

 

 

It's dark, and the rest of the sig is bright. iow: sticks out too much. And creates bad lighting.

 

 

 

 

 

 

 

The left is dark for two reasons; the first is a space for text and such. The second is that I wanted it to create lighting. Setting the scene; robot is injured, ASPLOSION behind him and then it fading to darkness.

 

 

 

1. But you could add low opacity brushing, or a few c4ds at low opacity...

 

 

 

2. The light to dark area fades too fast, if I hold up a lightbulb (assuming my hands can somehow power it :P) it's going to light up a whole room, not a 5 foot area. Therefore the left would be alot brighter if that's a ASPLOSION.

 

 

 

 

 

 

 

The border is basic, it's what I always do. I've said it loads of times - I hate tech borders. They just always look tacky. Although this is a time of which it would've fitted.

 

 

 

 

 

 

 

I never said a tech border, tech borders are usually bad in every case unless you're a pro, and don't make it stick out that much.

 

 

 

Try doing a simple 1px border around the whole sig. Or a 4 (or 3) px border on the top/bottom, and NOT the sides.

Protect the Light...

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