December 24, 200619 yr Introduction: A legendary 3rd age smith had lost is humanity and soul to Zammorak, and became a corrupted being of chaotic lava. After long years of imprisonment in a deep underground volcanic maze, priests of Zammorak had succeeded in opening a portal to his realm, via a cave under the chaos altar (south west of ardy). High level and extremely agile adventures may want to travel through a maze, full of obstacles, monsters and Zammorak mages, to find Rhauzark and his demonic forge of lava. Fighting this deadly boss monster and his minions can lead to some unique rewards, including the very rare Thunder Hammer, and ores of a nearly forgotten magical metal, called flamesteel. Skills required: Combat level 100+ and defense 80+ are strongly recommended to fight the boss monster. lv 40 prayer is a must. Agility 75 is a must, Agility 80+ is strongly recommended. Smithing 75 at least is needed to forge flamesteel ores. Smithing 86 is needed to be able to use all the possible options. How to get there: Rhauzark is located in the far end of a medium-sized maze, found under the chaos altar. Both maze and the smith hall are multicombat zones. The maze is crawling with lv65 wizards of zammorak (like the lv3 clue one), and lv78 giant salamanders that attack with a combined mage-melee attack. Moreover, the maze is filled with risky agility obstacles: mounds of rubble to climb, ledges passing pits of fire, falling rocks and so on. Many of them can hit up to 25 damage to anyone failing to pass them. The maze ends with a narrow long ledge, requires 75 agility to pass. Those who pass the ledge can open the gates of the hall of lava, where the anvil of chaos and its owner are located. Rhauzark the smith and his minions. Rhauzark is located in a long elliptic hall, sourrunded by huge black pillars of stone and lava fountains emerging from crevices in the walls. Rhuzark himself is a level 350 foe with 480hp. He uses all 3 forms of attack, as follows: 1. hammer blow: a devastating melee attack that can cause up to 60 damage per hit. Furthermore, the blow strikes his ememy many squares away, making him stunned for 5 seconds or so. The better part of the story is that being cast away, the player is safe from another 60hp blow (and so can heal) until he gets close to the smith again. 2. range attack: Rhauzark forges a ball of molten rock and cast it on the player, causing up to 28 damage. This form of attack is much slower and less accurate then the melee attack, and has a limited range. 3. magic-based attack: Rhuzark slams the ground with his dreaded hammer, causing crevices to form to a certain direction. Players caught in the crevices will fall into a lower level, crawling with salamanders, taking up to 25 damage. The chance to escape the crevice is based upon the victim̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s agility and magic level. Rhauzark has a very good defense against melee (crush is his weakest), and is totally immune to range and all fire and earth based magic. He is weak to water magic, and very weak against ice magic. Rhuzark minions are a bunch of lava golems, spawning from the pools and crevices in the edges of his hall. Lava golems has a very quick and accurate range attack of molten rock, hitting up to 18 damage, from quite a long range. They also have a weaker melee attack, capable of hitting 15. Fighting Rhauzark: The smith of chaos can be battled either by ancient or water magic, else (less preferred) by crushing attack of extremely high (lv90+ attack) melee. When fighting Rhauzark, an anti-range prayer is a must at all times ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ else, the surrounding lava golems will quickly overpower any adventurer with their very quick and very accurate non-stopping range attacks. Since the smith devastating melee attacks will frequently harm and throw back his attackers, and his magic-based attack will occasionally cast you down to the salamander pit, it is nearly impossible to kill him without a strong team (not to mention ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ have enough kills to make the trip worth it). At least 1 high-level ancient mage is strongly recommended, to use ice-based spell upon both boss and his golem minions. Unique rewards: Grand Hammer of Thunder: The infamous rare drop is a glowing carved hammer, used both for battle and smithing. In battle, it is a stronger version of the granite maul, with a devastating special attack that can throw the enemy many squars away, causing horrible damage. In smithing, the hammer can be wielded, making 1 more free slot for bars. Furthermore, when wielded, the hammer gives +3 bonus to smithing level. Hammer of Thunder requires both 75 strength, attack and smithing to be used, and it is untradable: only the finest warriors and smithers can wield this magnificent tool. The ring of lava: Semi-rare drop that is a stronger version of the ring of forging, capable of smelting up to 420 iron ores without failure. Moreover, the ring gives +1 bonus to smithing level while wielded (so a +4 total bonus together with the hammer. The lava key: Semi-rare drop, that opens a side-gate leading to a room with both lava-forge and anvil. A quite cowered lava dwarf inside will show no passion to fight adventures, and in return to his life can exchange noted ores and bars (a common drop from the smith and his minions) for equal number of ores and bars. The key is 1 use only, and it crumbles the second it used to unlock the side room. However, it is tradable. The anvil room is, in addition, the only place in RS in which flame-steel can be smelted and smithed. Flamesteel ores: Rhauzark will occasionally drop noted flamesteel ores (2-5 per drop), and un-noted flamesteel bars (1-2 per drop). Flamesteel is a dark-grey metal with deep crimson carves in it. This metal is equal to runite in his strength, but more convenient to work with (so smithing required will be similar to addy). In addition to his glowing red beauty, it is enchanted with magical capabilities, making its products unique. However, forging it to itmes requires 200% bars, comparing to regular metals. Furthermore - when forged and taken away from its magmatic homeland, flamesteel items slowely degrade. Repairing them demands extream heat, and can be made only in the anvil of chaos (or else in another deadly magmatic place, found far in deep wilderness). 1 bar of steelflame is forged with 5 pieces of coal (and again: only the envil of chaos itself can smelt or smith them). Flamesteel products: Flamesteel arrowheads (level 75 smithing, 2 bars needed) Those arrowheads, when fletched by 71+ level fletchers, are strong as rune arrows, and can sometimes ignite the target in flames, causing him long-termed damage (like a quick poison starting in 6). Flamesteel square shield (level 78 smithing, 4 bars needed) This square shield is a much stronger anti-dragon shield, second only to a dragon square in its rank of defense. Flamesteel chain (level 81 smithing, 6 bars needed): Equal to runechain, this armor gives 5+ to strength, and his magic attack penalty is only -3, instead of -15, and his magic defense penalty is +0, instead of -3 of the rune chainbody. Flamesteel claws (level 83 smithing, 4 bars needed): Equal to runite claws, but have a random igniting special attack. Morever, those claws can be used instead of a runite pickaxe, and will give +3 to mining when wielded. Flamesteel legs/skirt (level 86 smithing, 6 bars needed) Eqaul to runite legs/skirt, but (like the chainbody) with much lesser magic penalties. Wearing them also makes energy recover a bit faster. That is it. I will be glad to hear comments and supports/objections :-) Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.barrow drops: Ahrim's hood
March 11, 200719 yr thats a good idea man =D> tz tok jad got owned with one like this :mrgreen: Thanks to Vey for the hawt siggie <3
March 11, 200719 yr thats an awesome as idea :thumbsup: support :thumbsup: thanks to mitsubishi64 who made this sig
March 12, 200719 yr very good idea! althought when you tell us about the flamesteel items, you say there as good as rune =/, even though this isn't my thread i would suggest them to be better than dragon! Noob: Can I have your sausages plzI guess he was referring to my whip.i hope so :shock:Master agility-er (=/) in the making, only 29 levels to go =]
March 12, 200719 yr Even though I am F2P, I will support this idea. In my personal opinion, it looks potentially like it could even be an F2P thing, which might attract more players into being P2P also. :thumbsup: ... Although, I must admit, there are snobbish P2Ps out there who would get overly jealous. Oh wait, am I excluding them??? Uh... NO!!! \ Sure, I know, items this strong are probably not something that Jagex wishes to release into F2P. Personally, I won't be that upset if it is made P2P only. (It ain't the end of the world, is it?) Yeah, I think it would be interesting to see P2P'ers walking around with this stuff on. :) Oh, and one other thing, I notice you only list like 5 to 6 smithable items... Will there be other things to smith that are not listed, such as plate bodies, kite shields, swords, helmets, and other mage and range special items (staffs, bows, special clothes)??? :-s One last note: Please do not flame me for my opinion. I am just voicing it because I feel it can add to the discussion. 8-) ~Mr. Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)
March 16, 200719 yr the requirements seem a bit off for the hammer thing i think you should be able to weild it at 75 attk and str but use it for smithing at 75 smithing Tip.it's official Ninja
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