January 19, 200719 yr As we all Know several people have hit the max amount of total levels. Hundreds of thousand of players have at least one 99 skill. So why not release the "Masters" part of a skill. To get the master skills to 99 it would take triple the experience normal skills do, but the rewards would be alot better. So here are some ideas I thought of; When you get 99 in a skill you can buy the rights to practice with the masters for 1 million. Once bought your skill would have a red tinge around the edge of the skill. The master skills would also have a greater "companionship" between the other skills.(I couldn't think of any other way to word that :oops: ) Firemaking - Not sure.. but set logs on fire fast fast fast? But when mixed with herbalore and a weapon you could set that weapon "aflame". Say you were to make a coolant flamable potion. You would put the potion on say a r2h. Then you would use fletching to carve torch. You buy some silk, then treat it with the flammable potion. You wrap the torch with the flammable silk and light it on fire. Then use the torch on the weapon and you know have a flammable rune two hand! The flame would do 2 damage every second when you hit someone with a flammable weapon. Once flammable they wouldn't be tradeable, but if you were to die with say a flaming d scimmy when it drops the flames go out. I'll take any other suggestions for other skills. For a skill cape idea; Prayer - You have wings growing out of your back and a Halo floating above your head. Firemaking - Imagine the flaming guy from Fantastic four. Strength - Your body will be more "masculine" and big looking. Agility - You become a bit leaner and faster looking. Theiving - You become slightly less visible. So what do you think about this idea so far? :-w "A time comes when silence is betrayal" MLKJ Speak your mind, but be civil.Get mad, but do not rage.Do unto others as you would want done to yourself. "] Follow the doughnut to my blog! :D
January 19, 200719 yr *sings dotted line for a 1 way trip to hell* seems nice but then again you have my fav line if its p2p only f2p will winge but hell they can they dont pay etc seems nice also i ur sig :P but setting weps aflame wouldnt it be mage and i cant see it hapening... but a dummed down version could be on skill capes the symbol of the skill say attk is lined with gold and make people have to pay more and make it give you an extra bonus and so on Tif 360 MGC Leaderboard
January 19, 200719 yr Author This would never happen... Why? "A time comes when silence is betrayal" MLKJ Speak your mind, but be civil.Get mad, but do not rage.Do unto others as you would want done to yourself. "] Follow the doughnut to my blog! :D
January 19, 200719 yr if u get 99 in a skill why u still have 2 pratice the skill? Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.
January 19, 200719 yr I like it but it would take too much memory up and it would like slow down the system by alot.
January 20, 200719 yr *sings dotted line for a 1 way trip to hell* seems nice but then again you have my fav line if its p2p only f2p will winge but hell they can they dont pay etc seems nice also i ur sig :P but setting weps aflame wouldnt it be mage and i cant see it hapening... but a dummed down version could be on skill capes the symbol of the skill say attk is lined with gold and make people have to pay more and make it give you an extra bonus and so on Red vs Blue pwns
January 20, 200719 yr As we all Know several people have hit the max amount of total levels. Hundreds of thousand of players have at least one 99 skill. So why not release the "Masters" part of a skill. To get the master skills to 99 it would take triple the experience normal skills do, but the rewards would be alot better. So here are some ideas I thought of; When you get 99 in a skill you can buy the rights to practice with the masters for 1 million. Once bought your skill would have a red tinge around the edge of the skill. The master skills would also have a greater "companionship" between the other skills.(I couldn't think of any other way to word that :oops: ) Firemaking - Not sure.. but set logs on fire fast fast fast? But when mixed with herbalore and a weapon you could set that weapon "aflame". Say you were to make a coolant flamable potion. You would put the potion on say a r2h. Then you would use fletching to carve torch. You buy some silk, then treat it with the flammable potion. You wrap the torch with the flammable silk and light it on fire. Then use the torch on the weapon and you know have a flammable rune two hand! The flame would do 2 damage every second when you hit someone with a flammable weapon. Once flammable they wouldn't be tradeable, but if you were to die with say a flaming d scimmy when it drops the flames go out. I'll take any other suggestions for other skills. For a skill cape idea; Prayer - You have wings growing out of your back and a Halo floating above your head. Firemaking - Imagine the flaming guy from Fantastic four. Strength - Your body will be more "masculine" and big looking. Agility - You become a bit leaner and faster looking. Theiving - You become slightly less visible. So what do you think about this idea so far? :-wwhat if your both then would you be thin and muscleish Mojo477 has had to quit members so i need friends to talk to on my pure Lived4devil so please add her"The elves having helped create the crystal saw is like Greenpeace having helped create a nuclear seal skinner"
Create an account or sign in to comment