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new pixel (updated)

Featured Replies

Here's a new pixel ive been working on.

 

 

 

I could use some c/c on it....

 

 

 

blacksmith3re.png

 

 

 

 

 

 

 

Okay, heres my progress... I just took out the platebody because i didnt really like it. Im not sure if the bars by the furnace should stay. I started to redo the wall behind, (Its not done).

 

 

 

smithsig9vi.png

 

 

 

tell me if theres anything else I should do.....

 

 

 

 

 

 

 

Okay I added some texture to some of the bicks.

 

 

 

heres how it looks now....... any c/c?

 

 

 

smithsig2hu.png

spidermancityod6.png

pixel sig and avatar by me.

Nice, though the bricks could use a little bit of diference, it looks like some are pasted. The fire in the furnace should go lower down on the furnace IMO ( a bigger door)

flobotst.jpg

Hegemony-Spain

Here's a new pixel ive been working on.

 

 

 

I could use some c/c on it....

 

 

 

blacksmith3re.png

 

 

 

 

 

 

 

not bad... I think some of your pixels lack detail but this one's ok. :thumbsup: problem: FONT IS HORRIBLE CLICK HERE FOR BETTER FONTS!!

4vr93cy.jpg

Thanks Terly for the best Avatar in TipIt -winks-

first read this tutorial

 

 

 

Also to get new fonts download and unzip from dafont.com then follow this

 

 

 

 

 

 

 

c/c:

 

 

 

-you should edit the texture of all the bricks so each one has a unique texture

 

 

 

-just because furnaces look like that in runescape doesn't mean you have to do it like that.

 

 

 

-you should define the armor in the background with shading instead of lines

 

 

 

-get rid of all lines that are noticeable at first look

 

 

 

-anvils are made of cast iron, so have it darker, also make the angle facing away from the might source darker and more of a change of lighting at the angle.

 

 

 

-add some thickness to the furnace, looks like its made of foil

 

 

 

-too much contrast in the arms

 

 

 

-don't forget about the furnace as a light source

 

 

 

-hammer looks like a hatchet

 

 

 

-glove is too stiff

 

 

 

-looks bad when you mount stuff on stone bricks with those thin meal things, try putting a wooden holder on with anchors and then having holder things coming out of that since it looks like you cant get it off easily

 

 

 

-knee looks like its curving outwards where the femur bone should be

 

 

 

 

 

 

 

thats about all, nice job on the face

Alrighty, it's a pretty good sig, but I've got a few iffy bits with it. Bear with me whilst I ramble. :P

 

 

 

 

 

 

 

The lighting feels way off. It looks like you've got a lightsource at the top-right, outside the pixel... but it feels like you've neglected the light emitted from the furnace. I suggest you perhaps use the furnace as the only light source, which'll make for a more interestingly lighted pixel, but of course that means redoing the pixel entirely, pretty much, and I know how that feels. ><

 

 

 

 

 

 

 

As the others pointed out, the bricks look painfully uniform, rather bland and uninteresting. As I mentioned before, if there's an unseen light source to the top-right of the image, then the bricks should have shadows as they go behind objects like the platebody and the furnace, and the light source in general.

 

 

 

 

 

 

 

On the platebody topic, it looks very out of place because of the lack of shadow, and it doesn't feel like it'd stay on the wall with that kind of hook-things to it's arms. It looks like it's been plonked there - it doesn't fit.

 

 

 

 

 

 

 

The furnace is very, very, very bland. Add some more depth and detail to it, because to be honest it looks like one flat slab of rock with something glowing painted in the front. Depth is the key - flatness = bad (unless you're trying to draw a cardboard furnace or something. o_o).

 

 

 

 

 

 

 

The text - not a great font, colour, or position. See the above links posted by Darrell and DK.

 

 

 

 

 

 

 

The expression of the character is... I don't really know how to explain it. :| It looks like he's working, but it looks like he's working without looking at his work. >< He feels like he's just sort of... staring into space.

 

 

 

 

 

 

 

Overall, an OK pixel, though sorely lacking in detail and depth, really. Not a bad job, keep going. :)

Faelenof.jpeg

Pixel Artist - Former Player Mod - Former Tip.It Mod

Not taking sig requests - sorry!

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