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veziv

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  1. It obviously depends on the personal preference. For me, C6 takes about twice longer than C1, but I agree that for the first couple of resets of the ring you should do everything on the highest complexity you can. As for teams, I found that I get the same experience rates from solo medium levels as from a Large with a team on World 117. However, I could have just been unlucky with teammates. So I do last 10 levels as solo medium, instead of doing last 5 as large with a team.
  2. It's best to do early levels solo anyway, so you aren't missing much from not having a team. Here are some strategy tips. 1. Reset your ring every time you've done all the level you are eligible for. After resetting, do all the levels again, reset again, etc. The reason for this is that half of your score is based on how many unique levels you've done between resets. (It uses either the current number, or the previous number, whichever is bigger, but if you repeat the level, you lose this half of the XP.) 2. Because of the above, you have to do levels 1 to your best level after each reset of the ring, but early levels give low XP, so most people do them "C1". This means Complexity 1, small size. 3. Make sure to take advantage of all resource dungeon bonuses, skill lamps, etc. These bonuses help you unlock more levels before having to reset the ring, meaning you'll have higher XP bonus after resetting. 4. You'll get XP faster if you "rush", finishing each level as quickly as possible, because the bonus for killing all monsters isn't comparable to extra time that takes. The fastest way to get XP is to only kill monsters in rooms with guardian doors, or monsters that interfere with your puzzle-solving.
  3. The reason for the difference is that we are looking at different costs. You are looking at the total cost for the entire job. I am looking at the cost of producing the final unit. Instead of farming trees, let's take a more typical example from an economics class: You own a factory that can produce chairs, and your best supplier cannot meet your demand. So you can get material for the first 100 chairs at the cost of 10$ per chair, but all other materials have to come from the guy who charges 15$ per chair. So if you want to make 200 chairs, your overall cost would be 100 * 10$ + 100 * 15$ = 250$. The marginal cost for each of the last 100 chairs would be 15$ per chair. So if you could only sell your chairs for 15$ each, you'd make no profit on the last 100 chairs. This idea becomes more important in more complicated situations. For example, if you have an option to make tables instead of chairs, it might become more profitable to switch to tables after making the first 100 chairs. This is why you have to always look at the "marginal cost": every chair is produced individually, so you can switch to making something else the moment your best supplier runs out of materials, without having to make all 200 chairs. Similar idea applies to XP for planting trees in Runescape: The extra money you pay for a better tree doesn't pay for the portion of experience you could get from a cheaper tree. It only pays for the portion of experience you are gaining by switching to a more expensive one. EDIT: Note that when comparing two methods marginal rates will be higher than total rates, so if you start evaluating levelling methods using marginal gp/XP rates, be ready to see unexpectedly high numbers until you adjust to the new system.
  4. Look at the overall. Pineapples are ~3gp/xp, Papaya are 8gp/xp, Palms are 12gp/xp. So upgrading to papaya actually only costs an extra 5gp/xp. It's the question of "marginal cost" vs. "extra cost". "Marginal cost" is a term in economics that means "cost for the last unit produced". The reason it's useful to look at the marginal cost, rather than overall cost is that marginal cost is what you are paying for the difference. In the most extreme example, if method A gives you 100XP for 1K gp, and method B gives you 101XP for 2K gp, would you ever choose method B? Going back to our farming example, if the choise was "papaya or nothing", the cost would be 8gp/XP. However, the choise is "papaya, or pineapple and something else". So you have to look at how much you are paying extra for the extra 1540XP from a papaya tree. For example, you might find that upgrading your normal tree gives a better benefit for the same price than upgrading pineapple to papaya.
  5. You can also look at marginal cost going from one tree to the next: Upgrading from Orange to Curry you pay 230gp for 430 extra XP, so that's about 0.5 gp/xp. From Curry to Pineapple you pay 9500gp for 1700 extra XP, so that's a marginal cost of 5.6 gp/xp. From Pineapple to Papaya is about 35000gp difference for 1540XP, so the cost is 22.7gp/xp. Even if you sell 6 papayas, marginal cost is still 26000gp, which is 16.9gp/xp. Is that extra 1540XP per tree when upgrading from pineapple to papaya really worth 17gp/xp to you?
  6. My guess for a long-term item would be something like Amulet of Fury. It went up a lot already, so you are unlikely to make much money on it, but on the other hand, it's unlikely that Jagex will introduce anything that obsoletes it (just look at the stats on other amulets), and unless they un-nerf tokkul, there will not be many more coming into the economy. Or find another item like that. The main requirement is for the item to be very useful, unlikely to experience a surge of supply, and have price that either stabilised already, or is still going up. The standard disclaimer about taking investment advice from strangers applies. :P PS You could also go with something like Dragon Bones, because people will always be trying to buy Prayer levels. However, that carries the risk of Jagex introducing a more efficient way to train. The risk might be small, but it's something to be aware of.
  7. This classification isn't as widely discussed in RS community as in some others, but there are 4 types of MMO players, usually described by card suits: "Diamonds" - Achievers - The players who play to see their name on top of the scoreboards, to get the stuff nobody else has, etc. "Spades" - Explorers - The players who play to investigate game mechanics, explore the storyline, etc. "Hearts" - Socializers - The players who play for the community. "Clubs" - PKers - The players who play to dominate others in direct conflict. The reason the game has so little high level content is in the title of this thread: Due to the insane time requirement, the vast majority of the players who do reach the highest levels are interested in exclusivity, not in content. So a skill cape is just as much of a reward for them as a book of game lore is to a spade. On the other hand, the people who play for the content care about it more than about in-game advantages. I would much rather play a low-level quest whose main reward was to learn more about Runescape history than play a high-level quest that would give me a ton of XP.
  8. Could we get a dungeoneering team finding subforum here? (A tool on the webpage would work too, but I figure subforum is much more likely to happen soon.) It would be helpful not only for maxed pro players, but also for more specialized needs. (Such as mid-level players who want to defy the common notion that dungeoneering is only for those whose level is 130+. Lower levels migh actually be an advantage, because I suspect level 100 facing t8 archers and warriors would have easier time than level 138 facing t11 archers and warriors.)
  9. Huh? The only thing you'll see on 117 is people going for single floors. They advertise the floor they're starting. Definitely don't do one floor three times to get a level- you'll get no prestige bonus for it, which generally works out to be less than half of what you'd normally be getting. Just reset when you finish all floors and get the levelup the next prestige run. I never tried W117, so I didn't know that those teams are 1 level at a time. I guess I'll try it, to see if it's as bad as people say.
  10. An alternative is to play completely solo. I do the lowest floors C1, then C6 small, and the last 6-10 floors C6 medium. Given all the horror stories I've heard about W117 teams, this might be a much more reliable way to train. (The medium floors in the 20s give 6-9K base experience, which comes out to 5.5-11K with modifiers, and takes 30-55 minutes.) PS On a related note, how can I find a team for a single floor? (I am 21K XP from next level, but have only one floor left, which is about 10K on medium. Or is it better to just do that floor 3 times, instead of looking for a W117 team?)
  11. Thank you for the advice. Especially to Quyneax for the mini-guide.
  12. Thanks. I guess I replace the crossbow, but what about the steel knives? (They seem to work well on low defense enemies, and I usually make a few hundred of them doing Blast Furnace.)
  13. Thank you for the advice. Sounds like Barrows armor in the short run and Bandos in the long run, with Fremenik and/or MA rings as budget permits. What about Unholy Book? Also, is SoL a good investment for Barrows, and any other time I need to use combat magic?
  14. I recently bought Fury, so I wonder what piece of equipment to save for next. Are there any other items that are the best for their slot and will be unlikely to fall in price? Here is my current setup: Head: Helm of Netzivot, or Sara Coif Amulet: Fury Body: Rune Plate, or Black D'hide Legs: Dragon, or Black D'hide Boots: Dragon, or Snakeskin Weapon: Whip, or Steel Knives / Zanik's C'bow with Bone Bolts Shield: Rune Defender, or Rune Kite Ring: Lumbridge 4, or Wealth, or Life Also, is there any cheap (under 1 million) equipment that I should use instead of my current.
  15. Now you can set auto-cast from right-click menu on the spell page, so you no longer need a staff to auto-cast spells. (When they made that change, they made ancient staff and some other top staffs increase the damage you do instead, so they would retain their usefulness.)
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