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greenmelf

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  1. They meant one entry by postcard per monthly drawing, not one entry by postcard per day in each monthly drawing.
  2. I don't see any problem with that. Dungeoneering was supposed to be a "prestige skill," which I would think means you are meant to level it after you've already leveled everything else a lot, including combat. Seriously, wtf, I just partied with a level 3, all levels 1s except 10 hp, 5 wc, 63 mining and 84 dungeoneering. That is some very disturbing free-loading there. Yeps, those skillers are parasites... and unfortunately wanted :angry:. It's like our punishment for being f2p, they give us dungeoneering, yet purposefully make it annoying and painful as .... to play to make us want p2p. Except it doesn't make me want p2p, it just makes me respect for Jagex less for the extremely poor design and their not caring at all.
  3. ya, but not hope is they better be. sonic also once tried not to gain a str lvl because of scared of increase cb lvl. i also trying to maintain my cb lvl below 90. i hope there will be at least 1 or 2 new reward to exchange for. currently f2p rewards is not useful, like coal bag become total worthless because of the new resource dungeon. gravite bow is also 1 of the useless reward, unless it can fire rune arrow in f2p then it is different case. I don't think they'll remove the cap, because skillers would be totaly ignored then. But well, Dungeoneering is a combat skill, only Jagex doesn't want to say it <_<. I don't see any problem with that. Dungeoneering was supposed to be a "prestige skill," which I would think means you are meant to level it after you've already leveled everything else a lot, including combat. Seriously, wtf, I just partied with a level 3, all levels 1s except 10 hp, 5 wc, 63 mining and 84 dungeoneering. That is some very disturbing free-loading there.
  4. I don't completely understand why people are soo excited about more floors. Pros: more exp new themes new bosses higher scaled monsters? will be more fun? Cons: more floors will make finding a party orders of magnitude more annoying than it already is more floors will have relatively bad exp that will need to be prestige rushed though for still bad exp new annoying and gimmicky bosses dungeons already don't have enough food for currently scaled monsters Overall; meh.
  5. Did they ever fix being able to get members exp in f2p dungeoneering? Every time I get to a members door/puzzle in a group I get worried.
  6. Not really partial afk training at all, but I've actually had quite nice results with watching tv while mining the past week. Well, actually hulu with a dual monitor setup and I'm rewatching a tv show I've already seen, so I'm not too worried about missing things. Although somehow I do seem to be able to pay pretty good attention to the show while mining quite fast. Dual monitors is the only way to mine.
  7. There is nothing that calculates your total xp in game. It's just numbers in hiscores, so the overall xp limit is 200M in all skills, meaning 5,000,000,000 atm, and will change if new skill comes out or 200m per skill limit is removed. Also, it's mildly unlikely that he got 23m exp since last night. And I'm not an expert on Java, but I'm pretty sure it can handle 64 bit integers...
  8. The prestige system ruins dungeoneering for me. Getting horrible exp from lower floor compared to higher floors make it much less fun and encouraging. Having to spend ridiculous amounts of time trying to find a party for the floor you want/need is extremely annoying and makes me not want to do the skill at all. Having soloing be terrible exp compared to partying makes the above point even worse because soloing a high level floor is a complete waste of exp potential. And when batch 2 adds more floor (possibly f2p) it's just make the whole thing even worse. Look at WoW's random dungeon system; why can't dungeoneering have something like that? Select desired size and difficulty. Enter queue for dungeon. Selects people in queue from any world with the same highest floor unlocked that want same size and difficulty. Randomly picks a floor everyone in party has unlocked. Scales monsters to what they would be in the highest floor they all have unlocked. Does not count towards prestige completion of floor. Calculates exp based what it would be for the highest floor they have unlocked, prestige not used in exp calculations at all.
  9. I still think part of the problem (with ore prices) is that they seemed to have purposefully made mining very player unfriendly (compared to the other gathering skills). Mining is very tedious, having to click a new rock for every ore. Mining sites never have enough rocks to accommodate many people. Need 3 iron rock per person or 6+ coal rocks per person. Rocks in mining sites are normally in quite inefficient layouts. Gold and silver respawn times are unnecessarily long. (and as with all gathering skills, chance of getting highly level resources with high levels scales horribly.) All mining rocks such be concentrated, sans multi-ore chance. (except maybe runite rocks) Maples; 85 woodcutting, 10 minutes, 6100 exp, no competition at all. Not a very large sample, but a start.
  10. Unless they changed it since release. 0% bonus rooms cut base exps by 47% as well as the displayed 13%. A F2Per over 90 combat would get 230 exp for no bonus rooms in your above situation.
  11. Class Ring of Kinship are p2p f2p dungeoneering is still just a giant, 'lol, f u' to f2p. -1 for f2p jagex
  12. Only if you're combat level 90 and above, so just stay 89 and below! Whopee! And of course, instead of preventing F2P from accessing C5 and C6, so that every F2Per gets an XP cut for not getting member, they give them access to C5/C6 to show them that "there's more to explore". :rolleyes: Dungeoneering is glitched for me ATM. :/ I don't receive food from any of the monsters I kill and I get reduced experience, even if I dungeoneer with 2-4 skillers. >_> I opened a door and it dropped everything I had equipped and in my inventory on the ground... quite odd.
  13. Class Ring of Kinship is p2p only... grrr...
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