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NatureCrafting Profit per hour


Freshwacka

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Nature RuneCrafting = Guide

 

 

 

 

 

 

 

Nature Runecrafting is actually THE best way to make money without relying on chances or luck (Monster drops that arent 100%, barrows, shade chest, merchanting) I decided to make a list of how much money you make naturecrafting levels 44+. Please note this guide is solidly based on the fact that you can make 30 runs in an hour and you sell your nature runes for 300 each. Enjoy!

 

 

 

 

 

 

 

44-49 runecrafting

 

 

 

Small + Medium pouch; 35 essence

 

 

 

315k per hour

 

 

 

 

 

 

 

50-74 runecrafting

 

 

 

Small + Medium + Large Pouch; 43 essence

 

 

 

387k per hour

 

 

 

 

 

 

 

75-90 runecrafting

 

 

 

Small + Medium + Large + Giant Pouch; 54 essence

 

 

 

486k per hour

 

 

 

 

 

 

 

91-99 runecrafting

 

 

 

Small + Medium + Large + Giant Pouch X 2; 108 essence

 

 

 

972k per hour

 

 

 

 

 

 

 

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Double NatureCrafting with runners

 

 

 

 

 

 

 

Almost every 91+ uses double nature runners. Something really important: Always give them 25 essence in place of 1k. 25 essence is almost always more appealing to the runners. This part of the guide is based on the fact that you can make 4 trades per minute. Below is a list of running prices, and your inventory.

 

 

 

 

 

 

 

6k + noted 25 essence = 7k

 

 

 

9k profit per trade; 2.16 million $ per hour

 

 

 

 

 

 

 

7k + noted 25 essence

 

 

 

8k profit per trade; 1.92 million $ per hour

 

 

 

 

 

 

 

8k + noted 25 essence

 

 

 

7k profit per trade; 1.68 million $ per hour

 

 

 

 

 

 

 

9k + noted 25 essence

 

 

 

6k profit per trade; 1.44 million $ per hour

 

 

 

 

 

 

 

10k + noted 25 essence

 

 

 

5k profit per trade, 1.2 million $ per hour

 

 

 

 

 

 

 

If you go higher than that, then you are crazy. As you pay higher, you get more runners. Now I will show you what your inventory should look like. Please note that the cash amount and rune essence noted should be much higher.

 

 

 

 

 

 

 

inventory.png

 

 

 

 

 

 

 

Hope you enjoy my guide. I put alot of hard work into it. Happy NatureCrafting

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You are forgetting that Rune Essence costs money

 

 

 

And anyway the typical Abyss Runecrafter brings an Ectophial for 1-click teleports

 

 

 

I do around 40 trips an hour with Super-energy Potions

Hegel.png
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profit levels will also depend on how high your agility is.. higher agility = more running = faster nats :P

 

 

 

 

 

 

 

Also, deaths would be better until 91 wouldn't they? better xp, also a bit more money

 

 

 

 

 

 

 

(just a thought lol)

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profit levels will also depend on how high your agility is.. higher agility = more running = faster nats :P

 

 

 

 

 

 

 

Also, deaths would be better until 91 wouldn't they? better xp, also a bit more money

 

 

 

 

 

 

 

(just a thought lol)

 

 

 

 

 

 

 

I always walk to edgeville bank, walk to about level 2 wild, run to zamorak mage and to the abyss exit. Then I walk until I get to level 2 wild again and I always have enough energy to run that little area. Deaths are less money, more xp, and need you to finish the most insane quest just to get there. So nats are better.

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profit levels will also depend on how high your agility is.. higher agility = more running = faster nats :P

 

 

 

 

 

 

 

Also, deaths would be better until 91 wouldn't they? better xp, also a bit more money

 

 

 

 

 

 

 

(just a thought lol)

 

 

 

 

 

 

 

I always walk to edgeville bank, walk to about level 2 wild, run to zamorak mage and to the abyss exit. Then I walk until I get to level 2 wild again and I always have enough energy to run that little area. Deaths are less money, more xp, and need you to finish the most insane quest just to get there. So nats are better.

That Quest is easy as pie...

 

 

 

 

 

 

 

Nice guide :wink:, whats your rc lvl?

Sir Krohan- 138 - 2696 (2886)

 

Goals


Attack 112/120 || Strength 112/120 || Defence 112/120 || HP 114/120
Ranged 110/120 || Magic 104/120 || Prayer 103/120 || Slayer 114/120

All Skills 10127/27 || All Skills 102+ 25/27 || All skills 103+ 24/27
All Skills 10420/27 || All Skills 10513/27 || All skills 10611/27


 

288th to reach 85 Slayer & 144th to reach 90 Slayer

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profit levels will also depend on how high your agility is.. higher agility = more running = faster nats :P

 

 

 

 

 

 

 

Also, deaths would be better until 91 wouldn't they? better xp, also a bit more money

 

 

 

 

 

 

 

(just a thought lol)

 

 

 

 

 

 

 

I always walk to edgeville bank, walk to about level 2 wild, run to zamorak mage and to the abyss exit. Then I walk until I get to level 2 wild again and I always have enough energy to run that little area. Deaths are less money, more xp, and need you to finish the most insane quest just to get there. So nats are better.

That Quest is easy as pie...

 

 

 

 

 

 

 

Nice guide :wink:, whats your rc lvl?

 

 

 

 

 

 

 

i alerady did it at lvl 82 combat really easy i think desert treasure is much more harder to do

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