Jump to content

Finaly.. perhaps a solution to Teleportation that works?


Nadril

Recommended Posts

I know, hold it back, this is another "how to fix teleporting thread"

 

 

 

 

 

 

 

However, this one is different. This idea has kept in mind both what pker's and normal players want. That is

 

 

 

 

 

 

 

- Not as easy to get away

 

 

 

- Easy transportation from the wilderness.

 

 

 

 

 

 

 

 

 

 

 

Here's the idea:

 

 

 

 

 

 

 

 

 

 

 

My idea is to make teleporting simular to logging. When you log you need to not be attacked for 10 seconds. Well, what if teleporting was the same? You could tele when you were not attacked for 10 seconds. In my opinion, if your opponent can get away from you for more than 10 seconds than they should get away.

 

 

 

 

 

 

 

This would, at least I think, ballance up pk'ing some. No longer would you have someone tele from you after a hard 1v1 fight. People who still wish to tele, go ahead, but you need to get away first.

 

 

 

 

 

 

 

The normal rules would stay in place. I.E lvl 20 or lower wilderness, all of that good stuff.

 

 

 

 

 

 

 

 

 

 

 

I also think it would help ballance up and toughen up the game a tad. I find it silly how if any point in the game you can simply save your wagon by teleporting away. I.E, your fighting the KBD, get owned, and tele. Easy enough eh? Well, it shouldn't be. Look at other games. Some don't even have such a thing as teleporting, or their teleport spells take time to cast. Either way, it's a little easier to die.

 

 

 

 

 

 

 

 

 

 

 

Well, I'd love to get some feedback on this. It's a very tired and worn out debate, however, I think that this idea may be able to ballance it, once and for all.

Link to comment
Share on other sites

hmmm, Although I do like this a lot better than the other "solutions" to teleporting (such as "getting rid of it :roll: ), I still would rather not have it in the game. First of all, there are many different reasons to go into the wildy other than for just pking and dueling (such as quests, treasure trails etc.) and I dont want to go into the wildy for a quest and not be able to teleport because of this. Also, when you fight and npc, it should be easy to teleport. And just because other games are not the same as runescape doesnt mean runescape has to change to be like other games.

 

 

 

 

 

 

 

I think that the lvl for teleporting should simply require a higher lvl to cast.

 

 

 

 

 

 

 

P.S. If you think about it, it doesnt make sense that you cant cast a certain spell just because you are being attacked. Just a logical thought, but I know there are many aspects to runescape that make no sense at all :wink:

lope6jw0.jpg
Link to comment
Share on other sites

I still stand by my opinion that there is nothing that needs fixing. It's not broken.

 

 

 

 

 

 

 

However, if something was to be implemented, then this idea is the best one I have seen. Some of the other ideas would keep me out of the wilderness alltogether...

 

 

 

 

 

 

 

This one would keep me going in there for trails etc.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

Link to comment
Share on other sites

hmmm, Although I do like this a lot better than the other "solutions" to teleporting (such as "getting rid of it :roll: ), I still would rather not have it in the game. First of all, there are many different reasons to go into the wildy other than for just pking and dueling (such as quests, treasure trails etc.) and I dont want to go into the wildy for a quest and not be able to teleport because of this.

 

 

 

 

 

 

 

But the whole point of it being in the wilderness is to derive this risk. Otherwise, what's the point of it all?

 

 

 

 

 

 

 

I think this is a very good idea Nad :) However, I'm not particularly fussed about the current system.

Link to comment
Share on other sites

 

hmmm, Although I do like this a lot better than the other "solutions" to teleporting (such as "getting rid of it :roll: ), I still would rather not have it in the game. First of all, there are many different reasons to go into the wildy other than for just pking and dueling (such as quests, treasure trails etc.) and I dont want to go into the wildy for a quest and not be able to teleport because of this.

 

 

 

 

 

 

 

But the whole point of it being in the wilderness is to derive this risk. Otherwise, what's the point of it all?

 

 

 

 

 

 

 

I think this is a very good idea Nad :) However, I'm not particularly fussed about the current system.

 

 

 

 

 

 

 

Yeah, I'm not either (I don't even play anymore lol) but I figure I see tons of pker's each day complaining, thought there should be some kind of way to "fix" it.

 

 

 

 

 

 

 

Anyways, thanks for the opinions there guys :)

Link to comment
Share on other sites

hmmm, Although I do like this a lot better than the other "solutions" to teleporting (such as "getting rid of it :roll: ), I still would rather not have it in the game. First of all, there are many different reasons to go into the wildy other than for just pking and dueling (such as quests, treasure trails etc.) and I dont want to go into the wildy for a quest and not be able to teleport because of this. Also, when you fight and npc, it should be easy to teleport. And just because other games are not the same as runescape doesnt mean runescape has to change to be like other games.

 

 

 

 

 

 

 

I think that the lvl for teleporting should simply require a higher lvl to cast.

 

 

 

 

 

 

 

P.S. If you think about it, it doesnt make sense that you cant cast a certain spell just because you are being attacked. Just a logical thought, but I know there are many aspects to runescape that make no sense at all :wink:

 

 

 

 

 

 

 

it may make sence, you get so disturbed my the fighting that you cant consentrate so much that you can cast the spell...

ashmsig1uq.png

overseerlp5.png

R.I.P. Shiva and Steve

Link to comment
Share on other sites

It seems to me this would just nerf mages. Teleblock would be useless and the teleport spells would be useless. This might work if the mages got something in return but, as it stands now, mages are the weakest and this would hurt them the most.

 

 

 

 

 

 

 

Perhaps is the got a new non-damage, combat spell it would work.

 

 

 

Like say pacifism. It would make it so the target cant attack or be attacked for a minute, so the mage can run. I dunno...

Link to comment
Share on other sites

Like say pacifism. It would make it so the target cant attack or be attacked for a minute, so the mage can run. I dunno...

 

 

 

Pacifism in the wilderness... What would pe the point of the wilderness then?

 

 

 

 

 

 

 

Also, mages can bind, snare or entangle so thry can either attack with strong spells or just run away.

This signature is intentionally left blank.

Link to comment
Share on other sites

 

Like say pacifism. It would make it so the target cant attack or be attacked for a minute, so the mage can run. I dunno...

 

 

 

Pacifism in the wilderness... What would pe the point of the wilderness then?

 

 

 

 

 

 

 

Also, mages can bind, snare or entangle so thry can either attack with strong spells or just run away.

 

 

 

 

 

 

 

Ya, but because of the "hybrid" stats that most melee's and rangers use nowadays, it's even harder for mages to even cast a successful spell on them.

Sup noobs.

Link to comment
Share on other sites

It seems to me this would just nerf mages. Teleblock would be useless and the teleport spells would be useless. This might work if the mages got something in return but, as it stands now, mages are the weakest and this would hurt them the most.

 

 

 

 

 

 

 

Perhaps is the got a new non-damage, combat spell it would work.

 

 

 

Like say pacifism. It would make it so the target cant attack or be attacked for a minute, so the mage can run. I dunno...

 

 

 

 

 

 

 

True, true. Well, it would just make teleblock useless. I'm sure there are other ways, but eh.. not sure realy.

Link to comment
Share on other sites

Good suggestion, that'd stop the PKers complaining hopefully. But that would make teleblock useless as said before. Who knows when someone will come up with a perfect solution, this becoming one of the most longest lasting arguements I've heard of. But this suggestion will hopefully help make an idea which will make everyone happy :)

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

Link to comment
Share on other sites

Good suggestion, that'd stop the PKers complaining hopefully. But that would make teleblock useless as said before. Who knows when someone will come up with a perfect solution, this becoming one of the most longest lasting arguements I've heard of. But this suggestion will hopefully help make an idea which will make everyone happy :)

 

 

 

 

 

 

 

Yeah it's what i'm trying to figure out. Right now I realy don't think there is any situation, because as we all know, people will always complain.

Link to comment
Share on other sites

 

It seems to me this would just nerf mages. Teleblock would be useless and the teleport spells would be useless. This might work if the mages got something in return but, as it stands now, mages are the weakest and this would hurt them the most.

 

 

 

 

 

 

 

Perhaps is the got a new non-damage, combat spell it would work.

 

 

 

Like say pacifism. It would make it so the target cant attack or be attacked for a minute, so the mage can run. I dunno...

 

 

 

 

 

 

 

True, true. Well, it would just make teleblock useless. I'm sure there are other ways, but eh.. not sure realy.

 

 

 

If they were to implement this, and teleblock became useless, I will get you Nadril, you will have to sleep with one eye open. (I am joking, some people get in troble on these forums for these kinds of posts lol)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.