Pirate_Felix Posted September 18, 2008 Share Posted September 18, 2008 and now the range max hit calculator :lol: :P [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide] Link to comment Share on other sites More sharing options...
@Dan3HitU Posted September 18, 2008 Share Posted September 18, 2008 and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: Ranged - Max Hit MHit = ((CInt(Range.Text) * SpecVal * PotionVal) + (CInt(Range.Text) * PrayerVal) + (CInt(Range.Text) * AmuletVal) + (CInt(Range.Text) * MaskVal) + StyleVal + SpecialVal) Melee - Max Hit MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 Might as well have my combat entire source, it's not like people don't know the formula anyway. This is own made formula, not taken from anyone else's and it seems dare I say "100%" correct? Combat - Triangle Melee = Round((0.324 * Attack) + (0.25 * Defence) + (0.325 * Strength) + (0.25 * HitPoints) + (0.12416 * Prayer) + (0.12416 * Summoning), 2) Ranged = Round((0.483 * Ranged) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) Mage = Round((0.483 * Mage) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 18, 2008 Author Share Posted September 18, 2008 and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: Ranged - Max Hit MHit = ((CInt(Range.Text) * SpecVal * PotionVal) + (CInt(Range.Text) * PrayerVal) + (CInt(Range.Text) * AmuletVal) + (CInt(Range.Text) * MaskVal) + StyleVal + SpecialVal) Melee - Max Hit MHit = ((CInt(Str.Text) * SpecVal * PotionVal) + (CInt(Str.Text) * PrayerVal) + (CInt(Str.Text) * AmuletVal) + (CInt(Str.Text) * MaskVal) + StyleVal) * ((CInt(Weap.Text) * 0.00168) + 0.1) + 3.12 Might as well have my combat entire source, it's not like people don't know the formula anyway. This is own made formula, not taken from anyone else's and it seems dare I say "100%" correct? Combat - Triangle Melee = Round((0.324 * Attack) + (0.25 * Defence) + (0.325 * Strength) + (0.25 * HitPoints) + (0.12416 * Prayer) + (0.12416 * Summoning), 2) Ranged = Round((0.483 * Ranged) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) Mage = Round((0.483 * Mage) + (0.249 * Defence) + (0.25 * HitPoints) + (0.1244 * Prayer) + (0.1244 * Summoning), 2) I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
Pirate_Felix Posted September 18, 2008 Share Posted September 18, 2008 and now the range max hit calculator :lol: :P Visual Basic 6, taken from my source. I'll let you work the values out, I'm not posting the entire source :lol: [insert boring math here] z0mg 3hu phails :P [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide] Link to comment Share on other sites More sharing options...
@Dan3HitU Posted September 18, 2008 Share Posted September 18, 2008 I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Oh you bastard :lol: [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 19, 2008 Author Share Posted September 19, 2008 I can prove your formula 100% wrong already. I had these stats: 98 attack 98 strength 98 defence 98 hitpoints 99 prayer 1 summoning Level 124 combat. Yours says level 125. ;) Also, my current in-game stats: 99 attack 99 strength 99 defence 99 hitpoints 99 prayer 80 summoning Level 136 in-game. Yours says 135. I'd strongly advise you to use my formula instead. ;) Oh you bastard :lol: *Holds out hand to receive bet money* Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
craven_range Posted September 19, 2008 Share Posted September 19, 2008 jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Link to comment Share on other sites More sharing options...
@Dan3HitU Posted September 19, 2008 Share Posted September 19, 2008 Guess we were all wrong then :lol: If anyone is wondering, Summoning is: 1/2 Summoning (same as Prayer). [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
SwreeTak Posted September 19, 2008 Share Posted September 19, 2008 I'm quite good at mathematics, but I can honestly say that I just get confused by all of this. Great work though :) Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
All_Bogs Posted September 19, 2008 Share Posted September 19, 2008 Not really, because 99 + 20% would be 118.8 which is the exact maths for the super strength potion, right? Nah, 1 + 20% is most assuredly not 6. And drinking a super strength potion at lvl 1 strength actually does boost your strength level. Anyway, the max hit calculator has been updated. Jard_Y_Dooku's potion formulas have been implemented. Also, the "Keris" weapon has been added. The %strength modifiers (ie Salve / Blackmask and prayers) have been changed to be cumulative. This seems to produce more realistic results for regular weaponry. Dharok's maximum hit is regrettably still off, though it's significantly more accurate now. I couldn't get it over 107 without having it influence things it, well, shouldn't influence. I guess some of the assumptions we're making, or have been making all along, are wrong. As for that wallpaper, good catch, and most interesting. Considering the difference between the two (nothing on uneven prayer and summoning for instance), it's interesting that the current formula hasn't been proven wrong yet. A very good estimate, I guess - much like our previous formula was before summoning roared it's ugly head and ruined it :P Edit: they're useless. This is what they state: Melee: 0.25 * (1.3 * (str + att) + def + hp + 0.5 * (sum + pray)) Magic: 0.25 * (1.3 * (1.5 * mag) + def + hp + 0.5 * (sum + pray)) Ranged: 0.25 * (1.3 * (1.5 * ran) + def + hp + 0.5 * (sum + pray)) This simplifies to: Melee: 0.325 * (str + att) + 0.25 * (def + hp) + 0.125 * (sum + pray) Magic: 0.4875 * (mag) + 0.25 * (def + hp) + 0.125 * (sum + pray) Ranged: 0.4875 * (ran) + 0.25 * (def + hp) + 0.125 * (sum + pray) Our combat calculator, pre-summoning, had the exact same formulas (well, 0.325 * 1.5 instead of 0.4875, but that's the same anyway). Even then, using these "official" formulas, the ranged and magic levels were sometimes iffy. And adding in Summoning as 0.125 * Summoning resulted in the combat formula being plain wrong (the uneven levels thing). Concluding, our early attempt was as good as the dwarves' early attempt (see news posting), but it's no good right now. Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 21, 2008 Author Share Posted September 21, 2008 jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
@Dan3HitU Posted September 21, 2008 Share Posted September 21, 2008 EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Quote RuneScape: The Keris is a weapon designed to be used against kalphites and the dastardly followers of Scabaras; as such, it may inflict up to three times more damage when used against them [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 21, 2008 Author Share Posted September 21, 2008 EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Quote RuneScape: The Keris is a weapon designed to be used against kalphites and the dastardly followers of Scabaras; as such, it may inflict up to three times more damage when used against them Most special attacks / special effects have official Jagex names. That's a description, not a name. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
Will H Posted September 21, 2008 Share Posted September 21, 2008 jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Apparently some skills, after applying the fractions, are always rounded down. ~ W ~ Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 22, 2008 Author Share Posted September 22, 2008 jagex revealed them Credit: Boa http://www.truthscape.com/forum/viewtop ... f=7&t=2492 And yeah.. your formula wasn't right. Also on that thread i made a simple excel spreadsheet to prove jagex's formula is the right one. Actually, Jagex's own formula is wrong. Nice try. I was still level 135 at 79 summoning. Odd prayer and summoning levels don't count. EDIT: AllBogs, why do you have "Obsidian Synergy" as a comment in the max hit formula? I've never seen that listed anywhere but RuneHQ, and who knows where they got it, along with Keris' "Scabaras Slayer". :roll: Apparently some skills, after applying the fractions, are always rounded down. Only prayer and summoning, which equates to the English expression "odd prayer and summoning levels don't count". Not "some"... only those 2. Just clarifying. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted September 24, 2008 Author Share Posted September 24, 2008 Corrected a couple minor grammar issues in the comments; next revision may include a new function. :P Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
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